Ian Bell wrote on the Xbox forum today that he agrees that the anti Alias solution is poorly implemented and they are working on a solution now that will use little to no overhead
Good good. This can only make it look better in VR. Aliasing is so jarring in VR. Unless of course if the solution is way too blurry that's bad for VR too.
Though is he only talking about the Xbox version there?
I'll probably pick it up at some point then. I've added it to my wish list. I guess I should just play PC1 now. It only cost me £6 but I'd still like to play it for a bit at least. I waited over 2 years to get PC1 so I'm really in no rush for 2.
pCARS2 feels a lot better, but I think you're doing everything right, especially since many bugs will have been patched out in a few months. I'd wait with a wheel right before you buy PC2 though, don't get one for PC1.
Personally, I love older race cars that have racing history, but I assume most of them are pretty shitty to drive with a controller in pCARS1. But maybe consider reading up on a car or homologation category (like Gr.A or Gr.5) on wikipedia, some are pretty interesting.
I think I understand what you mean, you want road and bump shake of the camera - like on an extremer setting in RaceRoom and that's just not doable in pCARS2. But what I don't understand how you then say that it's good in GTS, because that feels a lot more tame, all the rides feel very soft - even the Lexus Vision GT Gr.3 car which, according to the setup menu, had a spring-rate rate that was harder than the natural spring rate of a GT3 slick. I also don't think that having this cam-shake could make anyone react better. It's actually the other way around, the more the camera is fixed to the car, the faster you can react to yaw movement of the car (and that you can do in pCARS2 by setting "world movement" to 100).
Oh...I haven't played Gran Turismo Sport. I didn't get an invite to the BETA. I referenced Gran Turismo's of past. Since it's introduction to Gran Turismo the Nordschleife has been terrifying because of how connected the car feels. For whatever reason I understand much better how the cars react to the surface.
The thing about Gran Turismo's Nordschleife is even after a couple of laps I instinctively know where the bumps are so I can always pre-empt the way a car might behave. At full-pelt it becomes a phycological thriller.
In Project CARS I don't feel anything. I seem unable to understand it's version. To me it's lifeless.
I feel like their aquaplaning model is somewhat broken, the effect should kick in with slicks at way lower speeds already and the amount of surface water shouldn't matter much with slicks, even 0.2mm should make a huge difference. I have have two grip diagrams, one for tread depth vs surface water and another for speed vs surface water, if anyone is interested, I could post from my Rennwagentechnik eBook.
There are a couple of things I don't like about the physics model. This being one of them, but also slow speed physics, kerb interaction and off-track physics. It all feels wrong to me.
Im trying the game with a controller for the first time and I'm seriously unimpressed. Steering sensitivity at high speeds is much improved over the first game otherwise it is still a mess. Out of the first five cars I've tried non of them have felt good. Maybe I have just tried five of the worst cars, I don't know.
I am so glad I have a wheel. The reviewers praising the new controller settings are playing a different game than me it seems.
pCARS2 feels a lot better, but I think you're doing everything right, especially since many bugs will have been patched out in a few months. I'd wait with a wheel right before you buy PC2 though, don't get one for PC1.
Personally, I love older race cars that have racing history, but I assume most of them are pretty shitty to drive with a controller in pCARS1. But maybe consider reading up on a car or homologation category (like Gr.A or Gr.5) on wikipedia, some are pretty interesting.
Communications around bug feedback is seeming pretty good for the launch. I know their hands are full, but it looks like they're on track with identifying the bigger problems.
I agree. (or TX if you are leaning towards ever buying an Xbox over PS4 and playing racing games on it).
For me the gear-driven Logitech ones feel... whatever let's just say I like the more modern belt-driven solution from Thrustmaster better. The Thrustmaster T150 and TMX are also belt-driven, but less power, lower resolution(precision of detecting how far the wheel is turned) and also no optional add-on rims makes those two cheaper Thrustmaster wheels inferior to the Logitech G29/920 (and some really fast, I mean REALLY fast guys still drive on G27 wheels, which is basically the same wheel as the G29, just not licensed for this gen consoles). So,
T300/TX > G29/920 > T150.
Also a brake pedal with good feel is important. There the cheap thrustmaster pedals are not good (which often come with a T300 as well, depending on the bundle, so look for that too, brake feel is important for being fast later on).
T300 seems to be generally around £50 more, where it is the better 'bang for buck' as GHG says. However, the G29/920 is often on offer below £160 (I have seen it as low as £130 and £150 with shifter included), at which point the Logitech would be more tempting on a budget. Both are decent wheels - Thrustmaster has the better performance, Logitech has the better materials/build quality.
Ian Bell "we only have five bugs, and we already fixed them all" attitude isn't helping giving that idea.
They seem to be more busy minimizing issues rather than aggressively fixing them. Even the patch doesn't even try fixing the myriad of small issues that would take a little time to address and would make the game feel more polished overall.
Maybe there aren't BIG problems, but it seems to be dying from a thousand minor cuts.
Communications around bug feedback is seeming pretty good for the launch. I know their hands are full, but it looks like they're on track with identifying the bigger problems.
Positive impressions from my first hour last night.
1st run: 991 GT3 @ Portimao: Set up my FFB, and explored the physics. Good news, both felt like they belonged in the conversation with other sims. Pleasantly surprised. Not so great news, even stripped down from PC1, the FFB settings highlight a lack of confidence in the simulation. FFB should only come in one flavor, with an option for additional effects.
2nd run: Caterham race @ Knockhill: Good fun! OK, I could start to see behind the curtain a bit in regards to the physics, but it was enjoyable in the same way other "silver standard" sims are. AI was acceptable here. That "brake the wheel that drops into the grass, so you get pulled off" tho. No bueno.
3rd run, classic 70's Penske Trans Am @ Watkins Glen: OK, my first taste of terribly inconsistent car/tire physics. This drove nothing like you would expect. On rails, impossible to get oversteer.
It did crash on me several times, and there seemed to be a bug where the idling engine loop on the TransAm car continued to play underneath the normal, dynamic engine sound, but I'm fine with setting aside the bug situation for the time being. I'd rather go looking for more moments where I think "hey, this is better than I thought Project Cars could be".
Positive impressions from my first hour last night.
1st run: 991 GT3 @ Portimao: Set up my FFB, and explored the physics. Good news, both felt like they belonged in the conversation with other sims. Pleasantly surprised. Not so great news, even stripped down from PC1, the FFB settings highlight a lack of confidence in the simulation. FFB should only come in one flavor, with an option for additional effects.
2nd run: Caterham race @ Knockhill: Good fun! OK, I could start to see behind the curtain a bit in regards to the physics, but it was enjoyable in the same way other "silver standard" sims are. AI was acceptable here. That "brake the wheel that drops into the grass, so you get pulled off" tho. No bueno.
3rd run, classic 70's Penske Trans Am @ Watkins Glen: OK, my first taste of terribly inconsistent car/tire physics. This drove nothing like you would expect. On rails, impossible to get oversteer.
It did crash on me several times, and there seemed to be a bug where the idling engine loop on the TransAm car continued to play underneath the normal, dynamic engine sound, but I'm fine with setting aside the bug situation for the time being. I'd rather go looking for more moments where I think "hey, this is better than I thought Project Cars could be".
Im trying the game with a controller for the first time and I'm seriously unimpressed. Steering sensitivity at high speeds is much improved over the first game otherwise it is still a mess. Out of the first five cars I've tried non of them have felt good. Maybe I have just tried five of the worst cars, I don't know.
I am so glad I have a wheel. The reviewers praising the new controller settings are playing a different game than me it seems.
I started the game in career mode and started off in kart. My god the karting is way harder than in the first game. I literally did 3 hours of restarts, until I won first place. Now I have finally moved on to the second race, and that track is just impossible, lol.
I think I am going to jump right into cars. Carting is just too frustrating.
I started the game in career mode and started off in kart. My god the karting is way harder than in the first game. I literally did 3 hours of restarts, until I won first place. Now I have finally moved on to the second race, and that track is just impossible, lol.
I think I am going to jump right into cars. Carting is just too frustrating.
It's just hard and super punishing. Much more spinning out compared to the first game in my experience. Car control is a little too unpredictable and frustrating for my tastes sadly.
Good good. This can only make it look better in VR. Aliasing is so jarring in VR. Unless of course if the solution is way too blurry that's bad for VR too.
Though is he only talking about the Xbox version there?
[*]3rd run, classic 70's Penske Trans Am @ Watkins Glen: OK, my first taste of terribly inconsistent car/tire physics. This drove nothing like you would expect. On rails, impossible to get oversteer.
It did crash on me several times, and there seemed to be a bug where the idling engine loop on the TransAm car continued to play underneath the normal, dynamic engine sound, but I'm fine with setting aside the bug situation for the time being. I'd rather go looking for more moments where I think "hey, this is better than I thought Project Cars could be".
I have the feeling that all cars on tires with lots of section height, especially bias ply has too much grip - more so than other cars. If the car then has significantly wider rear than fron tires --> zero on-power oversteer.
Tried your combination with the Penske Trans Am at Watkins Glen and that car is an extreme case! Jesus. And about the engine idle-sound you are right too. Had forgotten you mentioned it, then I heard it too, thought for a second it's supposed to be a bad interior echo sound, but then I remembered you mentioning it. It's really the idle-engine sound on a different audio lane ON all the time.
Tried to do a super extreme setup to get some power-oversteer. That basically brok the game (no crash, no real slideshow, more like the physics engine needs gets framepacing issues with delays of about 1 second), back to pits, default setup on again and isolated what caused the issue:
harder rear springs than front springs and the physics engine can't cope with it anymore
I just had a great Race at Dubai, GT3 class. I entered the lobby with little time to Qualify, didn't pay attention to the weather forecast: Rain. It started in dry conditions and I was going up until I had an incident with a car on the second turn: I was 4th after starting 8th and fell to 10th, with some back aero damage.
I started my comeback and was doing fine, but still far from where I wanted to be. Then rain started puring, to my surprise. I saw people entering the pits, but I refused to, I had to gain positions and the car was working fine. Two laps later I entered pits. It was the sweet spot and I was really happy with my decision. Sad part is I was navigating the ICM menu all the time and lost a ton of time because it was my first time and didn't know where to change tires. I used this because I've heard there's a problem with switching tires in the pit when using automatic.
I gained some positions off people didn't enter or entered but had their tires change glitched. Then a crash in front, I avoid it and start a fight with one of the guys involved. Rain starts slowing down, some parts of the circuit are very wet, others not so much. Rain is puring hard in the third sector, but the second is drying up fast. When I'm in the straights I look for water to cool down my tires. A never before! Then I overtake the guy in front in the last corner. On lap 9/10 the guy crashes into me after losing the car. He could have given the position back, but he doesn't. Shame, but still nice fight up until the last turn. 6th out of 16. 3 points.
I look forward to having this game patched and refined, but even as it is now, there's simply nothing like it. What a blast.
The Porsche manufacturer drive at Hockenheim is insane. Practically the whole track floods there. Was actually kinda fun turning the AI down and just going for the ride.
Guys, just bought the game (PS4 Pro here); is the Mclaren supposed to so GD floaty? Seems like the handling on the demo circuit is weeeeeiiirrrrd compared to other racing games in general. I'm about 12 mins from the full game being downloaded so I'm hoping it's just me being weird.
YouTube's (still) most watched sim racer, Empty Box, did a sort-of review of Project CARS 2.
For the people who don't know him, out of all the guys like Jimmy Broadbent and GamerMuscle, but also channels like Inside Sim Racing and Team VVV, Matt Orr aka Empty Box probably knows his racing stuff the best and that goes for historic racing and car knowledge as well as sim racing titles (he also drives better, but Jimmy is getting faster and more experienced, actually catching up . But Matt is what you call "opinionated", however not in the way "everything that is not title xy / everything that is not super realistic sim ...is by default garbage".
His history with Project CARS:
- Need for Speed Shift 2 is his most disappointing racing game ever (out of the the ones that actually could have been good theoretically)
- before pCARS 1 he was kinda positive and found it silly that people were taking such extreme stances even before release
- gives Project CARS a semi-positive review
- no videos about Project CARS follow
- makes this video called "Why No More Project CARS From Me. (No Video)" in that he tells people requesting more pCARS videos in the comments that it's a win-win for everyone if he doesn't make more pCARS videos and also says some opinioated stuff about Ian Bell
- a month before Project CARS 2 release he uploads "Opinion : Why I Have Zero Excitement for Project CARS 2" saying he's not going to get hyped and there is no reason whatsoever to believe this is going to be any better than pCARS1 given SMS's history. He doesn't even mention if he's going to buy it to give it a fair shot(in the comments he clarifies that though).
When this game works, it's awesome. I just had 2 races of multiplayer with full 24 car lobbies racing touring cars. Since touring cars are a nice beginner car, there were no major incidents in either of the two races. Everyone drove each other clean.
When everyone doesn't have to worry about barely keeping control of their car, they can actually focus on racecraft. I went up to a C safety rating. It's a shame their aren't more lobbies racing the lower tier cars, everyone wants to dive in head first into all the high performance cars and end up wrecking all the time. People are missing out on some fun racing categories.
Actually due to the lift off oversteer some of the FF touring cars are very hard to drive.
As for the lobbies, sometimes one bad choice can ruin your night.
I started as a D1520, then won a couple of races, finished well and stuff and moved to a D1546.
I had the the idea of jumping into a lobby where they had indy cars at Oval Monza... at night.
Manual start so the jackass didn´t go, the game gave me four consecutive penalties for overtaking before the start and for being too far away from the pack.
What am i supposed to do? The guy is just parked, how can i maintain my position?
So when things get going the car flips like Mark Webber in Le Mans and i had to retire to the pits because the car wouldn´t move.
End of story:
D1515
So the entire night leveling up in six or seven races and then one bad choice and we´re back to square one.
I was almost at a C, so after all that if i didn´t move from D to E it means i´m close to it.
It sucks when you keep going in random lobbies or if you are in a hurry and enter the ones where you can qualify.
Actually due to the lift off oversteer some of the FF touring cars are very hard to drive.
As for the lobbies, sometimes one bad choice can ruin your night.
I started as a D1520, then won a couple of races, finished well and stuff and moved to a D1546.
I had the the idea of jumping into a lobby where they had indy cars at Oval Monza... at night.
Manual start so the jackass didn´t go, the game gave me four consecutive penalties for overtaking before the start and for being too far away from the pack.
What am i supposed to do? The guy is just parked, how can i maintain my position?
So when things get going the car flips like Mark Webber in Le Mans and i had to retire to the pits because the car wouldn´t move.
End of story:
D1515
So the entire night leveling up in six or seven races and then one bad choice and we´re back to square one.
I was almost at a C, so after all that if i didn´t move from D to E it means i´m close to it.
It sucks when you keep going in random lobbies or if you are in a hurry and enter the ones where you can qualify.
Yeh they need to understand that because of it people will just park on the track or continue to limp round the track until the race is over. Not a good look.
Yeh they need to understand that because of it people will just park on the track or continue to limp round the track until the race is over. Not a good look.
It beggars belief that ill-conceived design concepts like this still make it into video games after years of development. It's blatantly a terrible idea thats not been properly thought through.
It beggars belief that ill-conceived design concepts like this still make it into video games after years of development. It's blatantly a terrible idea.
Hey, it could be worse, you could have to open a lootbox that may or may not give you a consumable ticket that allows you retire to the pits without the penalty
There are a couple of things I don't like about the physics model. This being one of them, but also slow speed physics, kerb interaction and off-track physics. It all feels wrong to me.
Just to expand upon this point. In the Malaysian Grand Prix Ocon went off-track on to the grass. Unlike Project CARS 2, the car didn't spin. He was able to maintain direction and rejoin the race without being a passenger. That was in an F1 car!
YouTube's (still) most watched sim racer, Empty Box, did a sort-of review of Project CARS 2.
For the people who don't know him, out of all the guys like Jimmy Broadbent and GamerMuscle, but also channels like Inside Sim Racing and Team VVV, Matt Orr aka Empty Box probably knows his racing stuff the best and that goes for historic racing and car knowledge as well as sim racing titles (he also drives better, but Jimmy is getting faster and more experienced, actually catching up . But Matt is what you call "opinionated", however not in the way "everything that is not title xy / everything that is not super realistic sim ...is by default garbage".
His history with Project CARS:
- Need for Speed Shift 2 is his most disappointing racing game ever (out of the the ones that actually could have been good theoretically)
- before pCARS 1 he was kinda positive and found it silly that people were taking such extreme stances even before release
- gives Project CARS a semi-positive review
- no videos about Project CARS follow
- makes this video called "Why No More Project CARS From Me. (No Video)" in that he tells people requesting more pCARS videos in the comments that it's a win-win for everyone if he doesn't make more pCARS videos and also says some opinioated stuff about Ian Bell
- a month before Project CARS 2 release he uploads "Opinion : Why I Have Zero Excitement for Project CARS 2" saying he's not going to get hyped and there is no reason whatsoever to believe this is going to be any better than pCARS1 given SMS's history. He doesn't even mention if he's going to buy it to give it a fair shot(in the comments he clarifies that though).
Actually due to the lift off oversteer some of the FF touring cars are very hard to drive.
As for the lobbies, sometimes one bad choice can ruin your night.
I started as a D1520, then won a couple of races, finished well and stuff and moved to a D1546.
I had the the idea of jumping into a lobby where they had indy cars at Oval Monza... at night.
Manual start so the jackass didn´t go, the game gave me four consecutive penalties for overtaking before the start and for being too far away from the pack.
What am i supposed to do? The guy is just parked, how can i maintain my position?
So when things get going the car flips like Mark Webber in Le Mans and i had to retire to the pits because the car wouldn´t move.
End of story:
D1515
So the entire night leveling up in six or seven races and then one bad choice and we´re back to square one.
I was almost at a C, so after all that if i didn´t move from D to E it means i´m close to it.
It sucks when you keep going in random lobbies or if you are in a hurry and enter the ones where you can qualify.
Yeah, it's things like this that flat-out ruin the online experience. After a spin, no matter how you approach re-joining the track, the race director parps up with some nonsense for unsafe driving...yet there's no other car anywhere near me. I've got all the time in the world but I still get penalised. What am I supposed to do...not re-join the track or what?
Yesterday I started as at C1479. Had quite a few races but my rating was ruined. Bathhust...got side-swiped on a straight and pushed to the back of the pack. Why? In the same race, I got ahead and the same car decided to wreck me two more times. He missed the second time so I got away. Petulance that affected my rating.
Imola...medium left hander to over-crest. Car on it's roof. Tried to escape collision but just caught my right hand side. Race director warns me for dangerous driving. Rating docked more points.
By the end of the day I was down to a D1419...not because I was being unrealistic on-track but just players not racing fairly and stupid race directorship.
Then I realised something.
I decided to continue racing but not qualify. It worked. Two clear races in a row. I just let everyone else melee right in front of me and stayed out of trouble. I managed to recoup some and get back to a C1430.
Not qualifying is not the answer. I think the penalty/race director system needs to retire until it has a better way of measuring race craft.
any ETA for the console patch?
I want to continue my career but I can't beat the AI in snow condition and I don't want to restart my career, so I'm just here waiting, doing time trials here and there ._.
any ETA for the console patch?
I want to continue my career but I can't beat the AI in snow condition and I don't want to restart my career, so I'm just here waiting, doing time trials here and there ._.
YouTube's (still) most watched sim racer, Empty Box, did a sort-of review of Project CARS 2.
For the people who don't know him, out of all the guys like Jimmy Broadbent and GamerMuscle, but also channels like Inside Sim Racing and Team VVV, Matt Orr aka Empty Box probably knows his racing stuff the best and that goes for historic racing and car knowledge as well as sim racing titles (he also drives better, but Jimmy is getting faster and more experienced, actually catching up . But Matt is what you call "opinionated", however not in the way "everything that is not title xy / everything that is not super realistic sim ...is by default garbage".
His history with Project CARS:
- Need for Speed Shift 2 is his most disappointing racing game ever (out of the the ones that actually could have been good theoretically)
- before pCARS 1 he was kinda positive and found it silly that people were taking such extreme stances even before release
- gives Project CARS a semi-positive review
- no videos about Project CARS follow
- makes this video called "Why No More Project CARS From Me. (No Video)" in that he tells people requesting more pCARS videos in the comments that it's a win-win for everyone if he doesn't make more pCARS videos and also says some opinioated stuff about Ian Bell
- a month before Project CARS 2 release he uploads "Opinion : Why I Have Zero Excitement for Project CARS 2" saying he's not going to get hyped and there is no reason whatsoever to believe this is going to be any better than pCARS1 given SMS's history. He doesn't even mention if he's going to buy it to give it a fair shot(in the comments he clarifies that though).
Watched this earlier (to be honest I just listened to it mostly because the video itself is quite boring) and it's a great in depth analysis on the game.
Do you have any specific cars that you feel handle well with a controller? I just tried the Huracan and AMG A 45 Turing car and they are the first two cars I've tried that felt very good with a controller and didn't require god-like precision to drive them hard. At least now I know for sure that some cars are actually good with a controller, I was legitimately starting to wonder why anyone thought the controls were improved.
I love how the VR settings and regular monitor setups are separate so you don't have to mess around with settings every time you switch between the two. It sounds like such a minor thing but I appreciate it. Now that I'm slowly learning which cars do well on a controller this'll be the perfect couch game when I'm not in the mood for VR/wheel play and I just want put in a few quick laps.
Do you have any specific cars that you feel handle well with a controller? I just tried the Huracan and AMG A 45 Turing car and they are the first two cars I've tried that felt very good with a controller and didn't require god-like precision to drive them hard. At least now I know for sure that some cars are actually good with a controller, I was legitimately starting to wonder why anyone thought the controls were improved.
I love how the VR settings and regular monitor setups are separate so you don't have to mess around with settings every time you switch between the two. It sounds like such a minor thing but I appreciate it. Now that I'm slowly learning which cars do well on a controller this'll be the perfect couch game when I'm not in the mood for VR/wheel play and I just want put in a few quick laps.
Do you have any specific cars that you feel handle well with a controller? I just tried the Huracan and AMG A 45 Turing car and they are the first two cars I've tried that felt very good with a controller and didn't require god-like precision to drive them hard. At least now I know for sure that some cars are actually good with a controller, I was legitimately starting to wonder why anyone thought the controls were improved.
I love how the VR settings and regular monitor setups are separate so you don't have to mess around with settings every time you switch between the two. It sounds like such a minor thing but I appreciate it. Now that I'm slowly learning which cars do well on a controller this'll be the perfect couch game when I'm not in the mood for VR/wheel play and I just want put in a few quick laps.
Watched this earlier (to be honest I just listened to it mostly because the video itself is quite boring) and it's a great in depth analysis on the game.
The end is pretty good
And it's not that hard, something that anyone can do in PC2 in light rain and a front engine / rear wheel drive car on street tires. Easy and fun.
Do you have any specific cars that you feel handle well with a controller? I just tried the Huracan and AMG A 45 Turing car and they are the first two cars I've tried that felt very good with a controller and didn't require god-like precision to drive them hard. At least now I know for sure that some cars are actually good with a controller, I was legitimately starting to wonder why anyone thought the controls were improved.
I love how the VR settings and regular monitor setups are separate so you don't have to mess around with settings every time you switch between the two. It sounds like such a minor thing but I appreciate it. Now that I'm slowly learning which cars do well on a controller this'll be the perfect couch game when I'm not in the mood for VR/wheel play and I just want put in a few quick laps.
Hey, Seattle6418 and everyone else using an H-Pattern shifter, WE WON! xD
29 pages of people saying it's unplayable, it's too slow, SMS members saying it's realistic and based on data, people then saying "we don't believe you, and we don't care with the mis-shifts and an FFB-shifter that prevents us from putting the gear in, it's unplayable etc.", Ian Bell posted
OK let them cheat guys on the next patch guys. Do what all the other sims do, ignore the reality of cog shift limitations. It's what our users want.
Casey. Drop all of the engineering based shift timing limitations. Let them ram it home at the speed their hands move on whatever shifter equipment they use.
childish, sore idiot ...230+ms delay above what you need to move the shifter in an 80's F1 dogbox, please
Also downshift prevention will let you overrev a lower gear by about 10% now (which I think is too much, but I don't really care if it's not based on actual electronics of each of the different cars that have this system.
Hey, Seattle6418 and everyone else using an H-Pattern shifter, WE WON! xD
29 pages of people saying it's unplayable, it's too slow, SMS members saying it's realistic and based on data, people then saying "we don't believe you, and we don't care with the mis-shifts and an FFB-shifter that prevents us from putting the gear in, it's unplayable etc.", Ian Bell posted
childish, sore idiot please
Also downshift prevention will let you overrev a lower gear by about 10% now (which I think is too much, but I don't really care if it's not based on actual electronics of each of the different cars that have this system.
I tested out Assetto Corsa in VR with a controller a while back and I'd say it cuts the immersion in half. Still cool but at no point do you forget that you're just playing a game like you do with a wheel in VR.
What do you mean? For sequentials with auto-clutch? They have that, but people think it's too intrusive and safe, doesn't let you shift down soon enough into higher rev ranges of the next lower gear. Personally I didn't have a problem so far. (I like the "beep" that RaceRoom puts out to tell you, that shift didn't happen because of the downshift protection)
In manual sequential gearboxes that are mostly driven unclutched and manually synced, the problem was that you could downshift whenever you want and however fast you want, you can shift from neutral to whatever gear you want as fast as you want, but when shifting up from a gear into a higher gear, there was a build in delay, a minimum time you had to spend in neutral and if you went under that time, the game just nope "nope, you mis-shifted, this gearbox can't shift that fast". The timings were(still are right now) complete bullshit though and I mis-shifted all the fucking time in older cars, because even in real life I'm not used to shift that slow if I want to put the hammer down. Also, had they just said "ok, gear is in, but let's wait another 200ms until it's actually engaged" instead of "nope, you mis-shifted and now you're over-revving the engine, too bad", most people would have ignored this bad delay design decision.
this rating system is so bad, im going to overtake a guy before eau rouge and he pushes me into the wall wrecking my car. need repair get last and drop like 40 in rating and the idiot wins the race
What do you mean? For sequentials with auto-clutch? They have that, but people think it's too intrusive and safe, doesn't let you shift down soon enough into higher rev ranges of the next lower gear. Personally I didn't have a problem so far. (I like the "beep" that RaceRoom puts out to tell you, that shift didn't happen because of the downshift protection)
In manual sequential gearboxes that are mostly driven unclutched and manually synced, the problem was that you could downshift whenever you want and however fast you want, you can shift from neutral to whatever gear you want as fast as you want, but when shifting up from a gear into a higher gear, there was a build in delay, a minimum time you had to spend in neutral and if you went under that time, the game just nope "nope, you mis-shifted, this gearbox can't shift that fast". The timings were(still are right now) complete bullshit though and I mis-shifted all the fucking time in older cars, because even in real life I'm not used to shift that slow if I want to put the hammer down. Also, had they just said "ok, gear is in, but let's wait another 200ms until it's actually engaged" instead of "nope, you mis-shifted and now you're over-revving the engine, too bad", most people would have ignored this bad delay design decision.
Ah, ok. I didn't have a full understanding of the issue at hand. I say let people manually shift straight from 6th to 1st at 150mph if they want, so long as realistic damage occurs.
I'll let someone else sort out the 'damage off' factor. My work here is done.
Ah, ok. I didn't have a full understanding of the issue at hand. I say let people manually shift straight from 6th to 1st at 150mph if they want, so long as realistic damage occurs.
I'll let someone else sort out the 'damage off' factor. My work here is done.