Can anyone tell me what Tech does for character duos, and what it means when +1 support attack is auto?
Can anyone tell me what Tech does for character duos, and what it means when +1 support attack is auto?
Can anyone tell me what Tech does for character duos, and what it means when +1 support attack is auto?
Anyone?Is there anything in particular (not a skill) that prevents a boss from cut-scene counter-attacking as opposed to non-cut-scene counter-attacking or not counter-attacking?
I tried attacking the boss from behind, non-cut-scene counter attack. I did a multi-attack right in between two bosses, neither of them counter attacked. I attacked a boss 3 blocks away diagonally and I was even behind guy, cut-scene counter attack. Is it just random?
Tech increases the chances of a character inflicting a status effect on an enemy.
+1 Support Attack auto means that the skill will automatically activate and give you an extra support attack if certain conditions are fulfilled. Some conditions are luck-based, others are based on how much XP you have built up. Just remember it only applies to the R button support attack, not the L button. There's a different skill for an extra solo attack.
Damn just got to ch11. When the mechs appeared I seriously went WTF come on.
I'm in Chapter 19, the constant blocking and the appearance of like 4 random bosses after clearing half of the room is getting annoying.
I'm in Chapter 19, the constant blocking and the appearance of like 4 random bosses after clearing half of the room is getting annoying.
I kind of see what you mean, however the automatic blocking stuff is cheap.I like the challenge despite how it looks intimidating.
I can beat them, but I do it sloppily (I heal too much).Edit: Also they're annoying but possible to beat if you know what you're doing.
Loved the Sakura Wars LIPS reference in Chapter 9. Sakura was pissed.
Would've been even better if it had the "bad-response" sound effect once Sakura talks just for kicks.
I kind of see what you mean, however the automatic blocking stuff is cheap.
I can beat them, but I do it sloppily (I heal too much).
I should using healing skills more for sure.Me too, I keep on wasting healing items. However, some characters have the skills to heal so you could use them. I know it will cost a lot of my xp meters since I have to guard or counter too. But it won't matter since I will gain all of them back when I have solo and support attacks to help me gain meter. Also I have a lot of characters with their solo attacks. It shouldn't be an issue of gaining XP meter once you have a lot of characters.
Not happy by those cuts.World's Love, the theme from Shining Force EXA was removed. I know some others were mentioned in the thread. Let me look and see. I'll edit this post or make another one with the removed songs.
Removed songs (that we know so far):
- Wing Wanderer (main theme)
- World's Love (Shining Force EXA)
- Ring a Bell (Tales of Vesperia)
- VC3 Main Theme (not sure of the name)
- Over The Clouds (God/s Eater)
- Rocks (Super Robot Wars Original Generation on PS2)
I really wish Yukari Tamura didn't voice Mii. Or at least, I wish she didn't use that voice.
I should using healing skills more for sure.
Yeah, but make sure to conserve your XP too for counter and guard.
Personally, I'd rather use items most of the time instead of XP, unless I have a full 150% that I'll immediately build back.
You get SO many health items in this game. And it looks like you get a free health item every time you break a shield. I'm not positive about that, but it certainly looks like it based on the animation.
I really, really love this game, but I'm also really, really surprised there's no Soul Calibur characters. X and Zero alone made this game worth it for me, though.
So much love for X4. A lot of their attacks are from X4, the MMX stage is Cyber Peacock's, X's opening stage theme is in, the enemies are all either from X1 or X4. Could not ask for more.
I should use more XP because I could easily build the meter back. I conserve health items when bosses are not around me, and minor enemies doesn't do that much damage.
How much is it selling?Is it just me or does this game seem to be selling pretty well considering what it is.
I'd rather use that XP for clutch Multi-Attacks and Special Moves for that bonus EXP. Like I said, I've never had a shortage of health items.
I'm glad I'm not the only one who thinks that, it's annoying at times.
I really, really love this game, but I'm also really, really surprised there's no Soul Calibur characters. X and Zero alone made this game worth it for me, though.
So much love for X4. A lot of their attacks are from X4, the MMX stage is Cyber Peacock's, X's opening stage theme is in, the enemies are all either from X1 or X4. Could not ask for more.
you know... i really should check out that one localized sakura wars sometimes
First game namco x capcom had mitsurugi and taki...
I think that the fact that they had more franchises to work on lead to this result
Don't feel bad, no one did.
But you need to, it's fantastic.
World's Love, the theme from Shining Force EXA was removed. I know some others were mentioned in the thread. Let me look and see. I'll edit this post or make another one with the removed songs.
Removed songs (that we know so far):
- Wing Wanderer (main theme)
- World's Love (Shining Force EXA)
- Ring a Bell (Tales of Vesperia)
- VC3 Main Theme (not sure of the name)
- Over The Clouds (God/s Eater)
- Rocks (Super Robot Wars Original Generation on PS2)
Licensing issues. Most of those were done by J-Pop artists.So why exactly did they remove these?
Some thoughts so far:
This game would have benefited from some of the speed options found in Fire Emblem. Enemies turns are pretty quick, but eventually with so many units on-screen it takes forever. Normal difficulty is a joke because the AI doesn't really punish you for being reckless. Literally just keep the unit(s) who can't die out of range of bosses and the only real challenge is the "reach X within Y turns" missions. Most bosses are done within 3-4 turns by units with Solo + Support + special attack available. Being able to use items as many times as you want within a single turn + move + attack = borderline broken. Except for that one mission where I had to reach enemies before they got to a certain spot, I haven't really used the skills. The game is fun and I like the fan service, but it's a mediocre sRPG.
Edit: Is there any bonus for having the solo character in your unit who is from the same series as the primary unit? Like having Flynn grouped with Yuri and Estelle?
If this is the same game I recall, doesn't it have one of the slowest openings ever? I remember wanting to see some actual "gameplay" one Friday when I had an hour to kill, and over 2 hours later I was still stuck in conversations or running around town.
What chapter are you up to?
Just arrived in Chapter 22 (). If things improve after this, that's cool, but a bit ridiculous given I'm roughly 20 hours into the game now.just over halfway through the game according to the chapter lists out there
Wow didn't expect that many chapters. You aren't burned out by the massive amount of enemies yet? Going by other impressions it really ramps up, but they might be playing on a harder difficulty.
Finished chapter 16, that has to be the worst possible way to incorporate a Ghosts & Goblins stage into the game through a stupid chase sequence, don't know how I would have beaten it had it not been for Flynn's range boost and the range of characters like Haken. (it's funny how I sent the entire half of the party on that side of the stage after the goblins when really I only needed a few, some of the stragglers like Ryu and Frank got left behind)
Wow didn't expect that many chapters. You aren't burned out by the massive amount of enemies yet? Going by other impressions it really ramps up, but they might be playing on a harder difficulty.
By the way, R1 + A speed up the enemy movement. Or B. One of those.
Just got done with chapter 27 and once again, unit placement shafted 1 unit in particular.