PS4 comes with pre-loaded game ('PlayRoom' Impressive!)

1. If this software is compelling, enough people will pick up the camera to give the camera a decent install base to make kinect developed games get ported to ps4 if its possible for it to work.

2. If people don't pick up the camera, developers will only add "convenience" features for kinect -- stuff that isn't really necessary -- so they can easily port it to ps4 to maximize the reach of their games. If you develop it heavily for kinect you are limiting yourself to only xbone owners. It makes no sense.

Win win for Sony.
 
As does did/do the PS Eye and EyeToy.
hardly, the real good fun stuff was few and far between.. Unless you counted the window washing shovel ware that came with it family fun.. if so, no wonder you have a jaded view of other motion controls.. all I'm saying is that undeniably Sony didn't put as much effort and didn't get the same reward for motion control as the other big players, and all signs point to nothing having improved going by this thread's OP..


Oh brother... What exactly wouldn't be an example of something that isn't half assed?
I can't think of anything, you seemed to suggest it had other uses, I assumed you had something of note to bring to the table?
 
So I watched that video in the link, and I have no idea what the fuck is going on. There's a constant "Actual PS4 Footage" message on the screen. But then you have people interacting with a bunch of virtual robots flying/running around their living room. How is that PS4 footage?

lol. This is too funny.
 
hardly, the real good fun stuff was few and far between.. Unless you counted the window washing shovel ware that came with it family fun.. if so, no wonder you have a jaded view of other motion controls..

lol, it's the same fucking shit man.

t1larg.kinect.video.games.jpg


Omg, can you believe that? She's looking at nothing, so dumb and half assed!

I can't think of anything, you seemed to suggest it had other uses, I assumed you had something of note to bring to the table?

I assumed you were up to date on what you are trashing. Player identification, visual feedback for games (details of that up to developers of each game and obviously different for each one), charging indicator, etc
 
lol, it's the same fucking shit man.

t1larg.kinect.video.games.jpg


Omg, can you believe that? She's looking at nothing, so dumb and half assed!



I assumed you were up to date on what you are trashing. Player identification, visual feedback for games (details of that up to developers), charging indicator, etc


Oh crap I forgot about about the visual feedback it provides. I believe in Killzone it glows red when you have low health, and someone also mentioned it can be used to show muzzle flashes etc.


Edit: I can see developers using the LED for search missions sort of like a metal detector. The closer you get to the object the faster the LED flashes.
 
Oh crap I forgot about about the visual feedback it provides. I believe in Killzone it glows red when you have low health, and someone also mentioned it can be used to show muzzle flashes etc.


Edit: I can see developers using the LED for search missions sort of like a metal detector. The closer you get to the object the faster the LED flashes.

Yup! Stuff like this is AWESOME to me! Breaking that TV barrier in such subtle ways is what will drive really unique and next-gen only gameplay mechanics.
 
lol, it's the same fucking shit man.

Omg, can you believe that? She's looking at nothing, so dumb and half assed!

I assumed you were up to date on what you are trashing. Player identification, visual feedback for games (details of that up to developers of each game and obviously different for each one), charging indicator, etc

OK, I am coming accross as trashing, not quite my intention.. But if you can't see the difference between approaches each company is taking to Motion gaming (and backed up by PS-EYE /Kinect/Wii adoption), then clearly we are not going to agree that Sony could improve their commitment to PS-EYE..
 
OK, I am coming accross as trashing, not quite my intention.. But if you can't see the difference between approaches each company is taking to Motion gaming (and backed up by PS-EYE /Kinect/Wii adoption), then clearly we are not going to agree that Sony could improve their commitment to PS-EYE..

Why make excuses?, they've got so much else right in PS4, are you truly excusing this as 'all motion devices are the same '..?
The interaction is the same, yes. Just because one uses stick figures instead of showing yourself on the TV doesn't mean what's happening isn't exactly the same.

Although you do have a point about committing to each device, one company clearly has done it more then the other, still has nothing to do with the hardware though.
 
This has to be an example of one area Sony definitely need to improve.. Including a PS-EYE demo without a PS-EYE is a little bit questionable, but they just can't do anything remotely useful with it, so it ends up being a half-assed tickbox in the marketing department.

To back up what I am saying, looking at the demo, which looks cool initially, you suddenly realise it's really not very well thought out..
e.g.
http://i.imgur.com/2LH8bbU.jpg

He's apparently interacting with the robot, yet he's fully turned 90 degrees to the screen, so how can he possibly see what's going on the TV?
This is a standard augmented reality advertising technique: having the gamer look at a point in the room rather than a spot on the TV helps sell the connection better. To suggest that it's not very well thought out is some tasty irony.
 
This has to be an example of one area Sony definitely need to improve.. Including a PS-EYE demo without a PS-EYE is a little bit questionable, but they just can't do anything remotely useful with it, so it ends up being a half-assed tickbox in the marketing department.

To back up what I am saying, looking at the demo, which looks cool initially, you suddenly realise it's really not very well thought out..
e.g.
2LH8bbU.jpg


He's apparently interacting with the robot, yet he's fully turned 90 degrees to the screen, so how can he possibly see what's going on the TV?

PS-EYE: 3/10 Sony.. you need to either ditch it, or embrace it..
PS4: 9/10 almost flawless..
He's an actor, he's paid to oversell each action he does on screen.
 
The interaction is the same, yes. Just because one uses stick figures instead of showing yourself on the TV doesn't mean what's happening isn't exactly the same.

This isn't some console war crap, I just think Sony have one area they can improve, I don't agree (from my own experience) that these things are all identical experiences.. just look at the whole library of games, MS and Ninty seemed to do much better with it, and I can see why.. Sony have let PS-EYE run down somewhat, and they aren't showing signs of really 'getting' what makes motion controls have wider appeal..

This is a standard augmented reality advertising technique: having the gamer look at a point in the room rather than a spot on the TV helps sell the connection better. To suggest that it's not very well thought out is some tasty irony.
It's not the mechanic as such, it's the fact of all the things to bundle with the PS4, it's a crappy AR demo that has such limited appeal that you have to resort to shoddy adverts to make look interesting.. I'm sure they could have done something better, especially when they've put so much more effort into the rest of PS4..
 
So wait a minute, is this even an actual game? All that the video showed was some tech demos that didn't look to have any actual gameplay whatsoever..?
 
This isn't some console war crap, I just think Sony have one area they can improve, I don't agree (from my own experience) that these things are all identical experiences.. just look at the whole library of games, MS and Ninty seemed to do much better with it, and I can see why.. Sony have let PS-EYE run down somewhat, and they aren't showing signs of really 'getting' what makes motion controls have wider appeal..
Kinect 2 is forced, and yet I don't see any compelling core gaming uses planned for it...
 
This isn't some console war crap, I just think Sony have one area they can improve, I don't agree (from my own experience) that these things are all identical experiences.. just look at the whole library of games, MS and Ninty seemed to do much better with it, and I can see why.. Sony have let PS-EYE run down somewhat, and they aren't showing signs of really 'getting' what makes motion controls have wider appeal..


It's not the mechanic as such, it's the fact of all the things to bundle with the PS4, it's a crappy AR demo that has such limited appeal that you have to resort to shoddy adverts to make look interesting.. I'm sure they could have done something better, especially when they've put so much more effort into the rest of PS4..


...I'm looking at the library. What, pray tell, has been released for Kinect that makes you say that?
 
This isn't some console war crap, I just think Sony have one area they can improve, I don't agree (from my own experience) that these things are all identical experiences.. just look at the whole library of games, MS and Ninty seemed to do much better with it, and I can see why.. Sony have let PS-EYE run down somewhat, and they aren't showing signs of really 'getting' what makes motion controls have wider appeal..


It's not the mechanic as such, it's the fact of all the things to bundle with the PS4, it's a crappy AR demo that has such limited appeal that you have to resort to shoddy adverts to make look interesting.. I'm sure they could have done something better, especially when they've put so much more effort into the rest of PS4..

Sony have supported move and pseye well IMO. Plenty of games have move support which requires pseye. Just because its an accessory doesn't mean it isn't supported. I think there are probably more move enabled games than kinect enabled
 
Doesn't hurt them to include a small game, to give people added incentive to buy the camera.

The camera itself IS slightly overpriced, but still, if you like motion games, sixty dollars isn't TOO bad!
 
I wonder if this will be like Welcome Park. You use it once to learn the tech, then wish you were able to delete it.
 
It's not the mechanic as such, it's the fact of all the things to bundle with the PS4, it's a crappy AR demo that has such limited appeal that you have to resort to shoddy adverts to make look interesting.. I'm sure they could have done something better, especially when they've put so much more effort into the rest of PS4.
Not enough core gamers are open to motion gaming (that's an understatement), and not enough casual gamers are in the market to spend $400 for a console, $60 for a camera and $50+ for a game.
 
A PlanetSide 2 pre-load would be much better, but this is nice, too, and they're not forcing a clodgy money sink of a camera on us to boot.
 
OK, I am coming accross as trashing, not quite my intention.. But if you can't see the difference between approaches each company is taking to Motion gaming (and backed up by PS-EYE /Kinect/Wii adoption), then clearly we are not going to agree that Sony could improve their commitment to PS-EYE..
In context, we're talking about Sony's 3rd generation supporting camera/motion-gaming tech, progressively committing to it more with each generation. They'll now be preinstalling software on every PS4 that should effectively demo the breadth of potential using the PSEye in conjunction with the DS4, something they haven't done before. Could they be doing more? Sure, but notably they're not backing away either.

If you want to talk contrasting approaches, what's notable about the differences between Sony and their competitors is Sony's longer view of the tech implementation, slow and steady, whereas MS and Nintendo attempted to go all-in quickly but then have pulled back more recently. Despite MS making Kinect mandatory, they've not announced anything compelling on that front for XBO and where's Nintendo's focus these days? Even though it could be argued that Sony has been the tortoise in this race, they all seem to have arrived at roughly the same conclusion for the start of this gen.

The tech just isn't ready to manage basic I/O requirements in all of the core game experiences that dominate consoles. It may get there someday and towards that end we see Sony continuing to bake what elements make sense into the DNA of the plaftorm, rather than over-committing all at once. They've been at it longest and it seems they'll remain committed until the technology properly matures.
 
This is awesome. I knew that the demo would make its way to PS4 but didn't expect it to be pre-loaded with the system. My pre-order of the Eye is justified now.
 
I think the key benefit of packing this in with every PS4 is basically for kiosk mode at the store. It will probably be an effective way to quick sell people on purchasing the camera when they see how it interacts with the DS4.
 
...I'm looking at the library. What, pray tell, has been released for Kinect that makes you say that?

All the 'family' stuff that IMO helped it secure a wider audience..

Kinect Sports/Sports2/Rivals captured the whole wii-sports fun and accessibility..
Dance Central/Sequels was very well received
Various Fitness Games made very good use of Kinect over other versions
Disneyland Adventures
Rush
Kinectimals
etc..

Obviously there is the usual 'kinect' enhanced stuff like there is Move enhanced stuff, but even then, MS seemed to offer developers easier access to put in stuff like voice control (great of things like Forza when you want to jump to different unrelated sections of the game)..

Things may look similar, but the sales figures show that others made a little more commitment to their 'motion controls', All I am saying is I'm surprised Sony aren't trying to go for that wider audience with the same verve they are showing to the hardcore gamer..
 
ANECDOTAL AMAZON SALES OBSERVATION BELOW:

The 4s camera has been in the top 100 for 23 days, during the post E3 rush it was top 20 and ahead off all xbox one software for at least a few days and is still just a few spots behind Forza 5.

I know this doesn't mean much of anything, but it does mean there will at least be a decent number of these things in the wild. It looks like it sold OK based on its constant proximity to forza.

Pictureofclowndrawingchartz.gif.:)

yep I'm preordered mine from amazon. I just know eventually I'll use it for something. so might as well get it.

As for the guy above that says for them to keep the mic, and let us use the camera for the mic. i've tried that....and its stupid. I hate hearing voices come out of the tv. a mic is the only way to go. There isnt a gamer out there that wants to hear someone elses family while he's playing a game. Nor do I want my family hearing profanity randomly that someone decides to yell after i've headshotted him:)
 
All the 'family' stuff that IMO helped it secure a wider audience..

Kinect Sports/Sports2/Rivals captured the whole wii-sports fun and accessibility..
Dance Central/Sequels was very well received
Various Fitness Games made very good use of Kinect over other versions
Disneyland Adventures
Rush
Kinectimals
etc..

Obviously there is the usual 'kinect' enhanced stuff like there is Move enhanced stuff, but even then, MS seemed to offer developers easier access to put in stuff like voice control (great of things like Forza when you want to jump to different unrelated sections of the game)..

Things may look similar, but the sales figures show that others made a little more commitment to their 'motion controls', All I am saying is I'm surprised Sony aren't trying to go for that wider audience with the same verve they are showing to the hardcore gamer..

kinectimals kinect controls sucked bad for that game. it was borderline unplayable.
 
Well, nobody should complain about free stuff, but what the heck should I do with this? As somebody else said, try it once and forget about it.

Something weird: Did anybody see the speaker on the left disappearing a few times in the clip? It seems future PS4 owners are wizards or they change their room every 5 seconds.
 
All the 'family' stuff that IMO helped it secure a wider audience..

Kinect Sports/Sports2/Rivals captured the whole wii-sports fun and accessibility..
Dance Central/Sequels was very well received
Various Fitness Games made very good use of Kinect over other versions
Disneyland Adventures
Rush
Kinectimals
etc..

Obviously there is the usual 'kinect' enhanced stuff like there is Move enhanced stuff, but even then, MS seemed to offer developers easier access to put in stuff like voice control (great of things like Forza when you want to jump to different unrelated sections of the game)..

Things may look similar, but the sales figures show that others made a little more commitment to their 'motion controls', All I am saying is I'm surprised Sony aren't trying to go for that wider audience with the same verve they are showing to the hardcore gamer..


All of those are absolute crap, save Dance Central for a certain audience. Every single Kinect sports game was done better in Sports Champions. The "enhanced" stuff was clearly more developed by having Move support in Resistance 3 and Killzone 3 compared to silly and nearly useless voice commands.

Now you are talking about sales figures -- was that the point all around? Because it wasn't quite what you were getting at before, that's for sure.
 
Well, nobody should complain about free stuff, but what the heck should I do with this? As somebody else said, try it once and forget about it.
I dunno, that Twisty Pong game shown midway through the vid linked in the OP looks like it could be pretty fun on its own.
 
I dunno, that Twisty Pong game shown midway through the vid linked in the OP looks like it could be pretty fun on its own.

It looks neat, but it's still Pong and that gets boring really quick, at least for me. It's nice to play it from time to time I guess, but nothing that gets me excited.
 
A PlanetSide 2 pre-load would be much better, but this is nice, too, and they're not forcing a clodgy money sink of a camera on us to boot.

Much, much better! I'm already going to download it, but I'd love for them to save me time.
 
All the 'family' stuff that IMO helped it secure a wider audience..

Kinect Sports/Sports2/Rivals captured the whole wii-sports fun and accessibility..
Dance Central/Sequels was very well received
Various Fitness Games made very good use of Kinect over other versions
Disneyland Adventures
Rush
Kinectimals
etc..

Obviously there is the usual 'kinect' enhanced stuff like there is Move enhanced stuff, but even then, MS seemed to offer developers easier access to put in stuff like voice control (great of things like Forza when you want to jump to different unrelated sections of the game)..

Things may look similar, but the sales figures show that others made a little more commitment to their 'motion controls', All I am saying is I'm surprised Sony aren't trying to go for that wider audience with the same verve they are showing to the hardcore gamer..
Kinect was $150 with a game. PS4 Eye and a game is $500+.
 
Would it be possible to get a class action lawsuit for a company that gives you an incomplete product? (ie. bundling an unplayable game unless you buy an add-on?) Ergo, suing Sony to give a free PS Eye to all PS4 customers?
 
Would it be possible to get a class action lawsuit for a company that gives you an incomplete product? (ie. bundling an unplayable game unless you buy an add-on?) Ergo, suing Sony to give a free PS Eye to all PS4 customers?
MS bundled an unplayable DVD player unless you bought a remote...
 
It makes absolutely no sense to pre load this on every new console. This game is built around the camera and the ps4 doesn't come with a camera right out of the box.

I think it does make sense. Since it's not coming as a pack-in they need to try and sell it to people somehow.
 
S¡mon;67941101 said:
It is unforgivable that Sony doesn't include the PS4 Eye with every PS4 sold. I know, I know: €399 price tag. Just throw away the headset, include the PS4 Eye (they can use the built-in microphones as a 'headset').

If they delivered the PS4 Eye with the system, developers would have a good reason to do stuff with it. For example, let's take FIFA 14. The developers could have said "We're going to make use of the camera: if the player gets angry after he/she makes a foul, we'll give him a yellow card".

you're saying we should get punished for using a camera.


Also, now I fear OS features will be limited. What about 'swiping' through menus, voice recognition, etc. Sure, it will offer a little bit, but it will never get much better, as the installed base will be small.

there's something called a controller. its a little bit more straightforward.


Another example how game developers could have used the camera: let's take Call of Duty. They could have said: you know what, we are going to make it possible to enable "night vision (in-game)" by just tapping your head twice with your hand.
But now? No reason to make this, as the installed base will be low.
Oh, and if you don't want to 'tap your head' for something like this, it obviously also would have been possible by using the controller.

or you know, you could use the headset to say "nightvision on." which would be a lot more effective than tapping your head, not to mention i'd rather not take my hand off the controller at any point just to do something dumb like that.

Again, it are the small details. A yellow card if you get angry at the virtual referee? Sure. Enabling night vision by tapping your head with your hand? Sure.

why would anyone ask for those things? you're playing a game. those things make it not fun. you have to not only remember the controller stuff but you have to remember to tap your head and shake your ass to do stuff? games are already too complicated to control as it is for non-core gamers.

It's not something gamers would have been forced to use, but it sure as well would give an advantage over PC games. It would have been a feature that makes console games unique.

if no one is forced to use it, then what is the point of your whole argument???? you're saying even if the camera was included in every box, you could opt out? then how would developers be any more sure that you had your camera "on" and letting you do any of those ridiculous things you don't need to do since you could already do it with the controller since they would have to integrate those controls into it anyway since the camera isn't required??

Sony has been making lots of good decisions, but not to include the PS4 Eye? That's a terrible decision.
I bet that if Microsoft's price was $399 with Kinect, Sony's price also would have been $399 with PS4 Eye.

that's assuming a lot.
 
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