winjer
Gold Member
Ok, and portion of 7800XT/RDNA 3 clocks are used to cover chiplet inefficiency. We can go all day with the console pc one ups.
Btw, in the most recent DF Direct, Richard previews BMW gpu benchmark between PS5 and 6700; PS5 runs "5%-10% faster" than 6700 despite the infinity cache, higher clocks, and overall 10% theoretical compute advantage. And we all know Wukong is a PC centric game not optimized for PS5.
7800xt raster (and who really cares when Pro has PSSR?)/4070S really shouldn't be a shock to anyone based on what we know so far. In fact, it's entirely possible I'm lowballing Pro performance.
There is no chiplet inefficiency. The 6700 is a monoclinic chip. The L3 cache is not a separate chip.
There are several reason for why Wukong runs worse on the 6700 than on the PS5.
For one, Wukong on PC, is an nvidia sponsored title. So it's heavily optimized for Nvidia architectures, not for AMD, nor Intel.
The second, is because AMD has still to release optimized drivers for the game.
And another reason, is that the PS5 APIs are lower level than DX12 and better optimized.
And this gets even worse, with DXR, which performs much worse than the RT API on the PS5.
And even with the L3 cache being on a chiplet, it will always much faster than going to memory. Much lower latency and greater bandwidth.
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