The PS5 Pro boasts a significant hardware upgrade over the standard PS5, particularly with its 33.5 teraflops (TFLOPS) GPU, which is a substantial leap from the base model's 10.28 TFLOPS. This leap is achieved partly through the use of VOPD (Variable-Rate Operations per Data), a technology that enhances processing efficiency by dynamically adjusting the workload on the GPU.
The question of whether future games will fully utilize these advanced capabilities, especially VOPD, is complex. VOPD is particularly effective in scenarios that require heavy parallel processing, such as complex physics simulations or advanced AI operations in games. However, for game developers to make the most of this technology, they will need to design games specifically with the PS5 Pro's hardware in mind.
Historically, mid-generation upgrades like the PS4 Pro saw some adoption by developers, but not all games fully leveraged the enhanced hardware. With the PS5 Pro, the situation might be different because the console is positioned to handle more advanced rendering techniques like improved ray tracing, and potentially even path tracing—features that are becoming more central to next-gen game development.
If developers embrace these technologies, the PS5 Pro could indeed push gaming to new heights, making use of its 33.5 TFLOPS GPU and advanced features like the custom machine learning architecture and PlayStation Spectral Super Resolution Upscaling (PSSR). However, the extent to which this happens will depend on how widespread the PS5 Pro becomes and whether developers see a large enough audience to justify optimizing their games for these advanced features.
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GamingBolt) (
PlayStation Universe) (
Tom's Hardware).
All is up to the developers. That's it. The Hardware is there.