PS5 Pro Technical Seminar with Mark Cerny

cormack12

Gold Member


K Kaiserstark summary

  • Introduction to PS5 Pro
    • Mark Cerny explains the PS5 Pro's focus on improving GPU performance and addressing mid-generation technological advances.
    • Unlike generational leaps (e.g., PS3 → PS4), the Pro model optimizes existing hardware for better game performance without exclusive games.
  • Key Goals for PS5 Pro
    • Minimize workload for game developers while achieving significant improvements and make games like Dustborn and Concord quicker to complete.
    • Focus on enhancing GPU capabilities for noticeable gameplay improvements.
  • The "Big Three" Improvements
    • Larger GPU with 67% more workgroup processors for faster rendering.
    • Advanced ray tracing features using future AMD RDNA technologies.
    • AI-driven upscaling via PlayStation Spectral Super Resolution (PSSR).
  • Hybrid GPU Architecture
    • Combines AMD RDNA 2 and RDNA 3 technologies for easier developer adoption.
    • Focused improvements include faster vertex processing and new ray-tracing structures.
  • Improved Memory System
    • Increased memory bandwidth (28% higher than PS5).
    • Extra memory added using DDR5 to support ray tracing, upscaling, and higher resolutions, including potential 8K.
  • Ray Tracing Enhancements
    • Doubling ray intersection speeds using a new BV8 acceleration structure.
    • Improved performance consistency with hardware-based stack management to reduce divergence issues.
  • Machine Learning Integration
    • PSSR uses a custom lightweight convolutional neural network (CNN) to enhance image quality and resolution.
    • Focus on efficient memory use to process frames quickly, enabling 4K upscaling with minimal system bottlenecks.
  • Developer-Friendly Design
    • PSSR supports variable upscaling ratios and integrates seamlessly with existing game engines.
    • Maintains compatibility with PS5 for ease of game development.
  • Future of Machine Learning in Gaming
    • SIE aims to develop generalized machine learning architectures for broader applications in gaming.
    • Goals include fully fused networks, improved ray tracing, and richer game graphics.
  • PS5 Pro's Legacy and Vision
    • The advancements in PS5 Pro lay the groundwork for future technologies, including enhanced machine learning and graphics processing innovations.
    • Collaboration with AMD and internal R&D aims to revolutionize game design and player experiences.


Another interview with Cerny.


 
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Bernoulli

M2 slut
Dis Gon B Good GIF
 

Parazels

Member
Performance of the PS5 Pro is controversial to say the least.
What's he going to talk about?
 
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Zathalus

Member
Ha, Mark Cerny confirming the 33 TF figure is no where in the developer docs just like I mentioned is a possibility a while back. But no, some people took exception to that.
 

TGO

Hype Train conductor. Works harder than it steams.
Developer issue. If every game looked like shit you'd have a valid argument. But the majority look much better.
But can he explain it to them and how to fix it, pretending it's not an issue and ignoring it isn't a valid answer.
 
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