winjer
Member
Not using dual-issue either. I figured it was too much work with the compilers for devs, so it makes sense they didn't bother with it. I was hoping there would be something here to perhaps leverage it somehow, but it ain't happening. Too bad, but oh well.
Cerny made the right call by not having VOPD. It would be an hassle to have 2 shader codes for this generation, for a marginal performance improvement.
And it probably saved a bit of die space.