PS4 Pro brought in the era where the native resolution was no longer important & a look where GPU hardware was heading with Rapid Packed Math .
Many of you laughed when I warned that you shouldn't just look at the FLOPs number because things were changing now look where we are "Dual Issue Compute"
So what should we expect from the future of gaming hardware based on PS5 Pro?
PS5 Pro will be the 1st console where the compute pipeline far exceeds the normal rendering pipeline so we are really close to the point where Ray-Tracing & other compute rendering techniques will be the best choice when making games over the traditional rendering pipeline.
Many of you laughed when I warned that you shouldn't just look at the FLOPs number because things were changing now look where we are "Dual Issue Compute"
So what should we expect from the future of gaming hardware based on PS5 Pro?
PS5 Pro will be the 1st console where the compute pipeline far exceeds the normal rendering pipeline so we are really close to the point where Ray-Tracing & other compute rendering techniques will be the best choice when making games over the traditional rendering pipeline.