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They got they work cut out look at amd still trying to catch up…still buying a ps5 pro Sony’s bro btwSony will?
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They got they work cut out look at amd still trying to catch up…still buying a ps5 pro Sony’s bro btwSony will?
Sure they can, but there won't be a PS5 game built around RT (or any game anytime soon, really). They're added after, and often removed in the performance modes.The base consoles can do RT,the issue is how big of a gulf exist between the Pro and PS5. As for ML,FP16 can only go so far and how much ML is necessary for decent results? Maybe the PS5 has enough performance for games.
Quantum Break uses upscaling, you ignoramus.Pro released 2016.
No catching up, its a newer method than the 2016 method.
The conversation is about Ray-tracing and ML based upscaling. Not checkerboard rendering or upscaling in general.Pro released 2016.
No catching up, its a newer method than the 2016 method.
Always happens.Please not another PCMR thread, for the Love of God
Haha were alive and kicking, most powerfull console ever and future proof with amazing machine learning and amazing high quality games like Redfall and the new 2hr epic coming soon Hellblade 2.And this is why Xbox is dead, ladies and gentlemen
Sony has always had master engineers. I'm sure they will manageThey got they work cut out look at amd still trying to catch up…still buying a ps5 pro Sony’s bro btw
It's still upscaling no matter how we spin it.The conversation is about Ray-tracing and ML based upscaling. Not checkerboard rendering or upscaling in general.
Did they? Please do tell and come correct with it.Tons of games and emulators used upscaling tech before the Pro.
PC is already also bringing AI upscaling tech for itself since years ago at a steal price for everything it can run, and is also bringing those techs to future consoles.
Already told.Please do tell
I really think something is wrong with them lolPlease not another PCMR thread, for the Love of God
Before 2016? Not on PC.Already told.
Examples: MGS4 on PS3 and KZ Shadowfall on base PS4.
GPU driven rendering (via compute) has been an ongoing trend for years. Eg. see: https://advances.realtimerendering....siggraph2015_combined_final_footer_220dpi.pdfI said a glimpse into the future of hardware meaning we are headed to a point where compute will be more dominant over the old rendering pipeline so instead of these games supporting Ray-Tracing & ML they will be built around it because compute is more dominant.
I never claimed otherwise. You will note my post and the post I was responding to was specifically about ML based upscalers, and not upscaling in general.It's still upscaling no matter how we spin it.
Quantum Break came out before the PS4 Pro and uses upscaling. Watch_Dogs 2 came right around the time of the PS4 Pro and also uses upscaling. Dozens upon dozens of games used upscaling before the Pro was a thing.Already told.
Examples: MGS4 on PS3 and KZ Shadowfall on base PS4.
How has this got anything to do with PCMR? The premise of your thread is incorrect unless you meant that the PS5 Pro will give us a glimpse into the future of consoles.I really think something is wrong with them lol
Always happens.
We can't just like and discuss multiple gaming platforms.
It's always gotta be a vs thing and everyone picks a side.
Wait, coming from two guys who are known to come into PC threads just to shit on it? Do you want me to dig up your post history so we can all laugh? Let's not because it won't be good for either of you and will derail the thread.Please not another PCMR thread, for the Love of God
No, no. KZ Shadowfall and especially MGS4 released in 2077.Before 2016?
I'll read the original post in this thread when the OP quotes himself in a semi-related thread four years from now.
Ratchet and Clank plus Spider-Man was built with RT in mind,RT is doable on current gen consoles.Sure they can, but there won't be a PS5 game built around RT (or any game anytime soon, really). They're added after, and often removed in the performance modes.
Quantum Break uses upscaling, you ignoramus.
Never said current-gen consoles couldn't do RT, but the talk is about games being built around RT, not games where it's tacked on. Spider-Man 2 and Rift Apart having RT reflections doesn't make them built around RT. Games built around RT are titles such as Metro Exodus RT or Portal RTX.Ratchet and Clank plus Spider-Man was built with RT in mind,RT is doable on current gen consoles.
Half if not the majority of posts in this PlayStation discussion thread are from PCMR people downplaying it. You have some nerve to ask such a question.No, no. KZ Shadowfall and especially MGS4 released in 2077.
Are you here just to troll again?
I only see some with dirty peasant syndrome.Half if not the majority of posts in this PlayStation discussion thread are from PCMR people downplaying it. You have some nerve to ask such a question.
Come on now, no need to stoop to that level.I only see some with dirty peasant syndrome.
Your better then that don’t let them get you banI only see some with dirty peasant syndrome.
Come on now, no need to stoop to that level.
It's the plain truth. When the arguments end (some with a lvl of nonsense almost incredible) the "PCMR bullshit" comes.Dont sink to there level. Your better then that
Just stop it…Half if not the majority of posts in this PlayStation discussion thread are from PCMR people downplaying it. You have some nerve to ask such a question.
Who's dirty and who got the dirty peasant syndrome?I only see some with dirty peasant syndrome.
I really don't want to quote each post and compare the numbers.Just stop it…
I would avoid answering the questions about the name calling if I was you as well.Keep trolling.
Dude do you even have a top of the line PC to shit post in PC thread…I really don't want to quote each post and compare the numbers.
Isn't that the Zotac RTX 4090? I love its design.Dude do you even have a top of the line PC to shit post in PC thread…
Before you ask
Yes love the design too. Moved the PS5 just for the pic.Isn't that the Zotac RTX 4090? I love its design.
PS5 Pro is gonna make the 4090 obsolete according to some here, so I am expecting big things.
No you mean PC. Just like the PS4 gen, and the PS3 gen and the PS2 gen... And the PS1 gen with the advent of the GPU and fuck even the SNES gen with Doom launching in 1993.PS4 Pro brought in the era where the native resolution was no longer important & a look where GPU hardware was heading with Rapid Packed Math .
Many of you laughed when I warned that you shouldn't just look at the FLOPs number because things were changing now look where we are "Dual Issue Compute"
So what should we expect from the future of gaming hardware based on PS5 Pro?
PS5 Pro will be the 1st console where the compute pipeline far exceeds the normal rendering pipeline so we are really close to the point where Ray-Tracing & other compute rendering techniques will be the best choice when making games over the traditional rendering pipeline.
The best use for 8K will probably be glasses-free 3D but that craze died out also so we will only see that when the tech just becomes so cheap that it just becomes something to do lol.Resolution has been mattering less and less for a while now. The new reconstruction techniques and particularly the 'better than native' AI methods such as DLSS (and likely PSSR) are making native res a thing of the past. And even in terms of native 4K resolutions, the TV sizes and the typical viewing distances required to appreciate the difference puts a limit on its usefulness. I mentioned in another thread that i'd expect 4K to be an end-game resolution and any attempt to push for 8K - both in gaming and home cinema - will be a fools errand (unless you have a 200 inch TV, sit a meter from the screen and or have the eyes of a hawk - all of which 99% of people do not have). With the resolution arms race over, and improvements being made to ray tracing performance, hopefully more of the processing power can now go back into frame-rates. People perhaps expected too much from this gen when it came to "60fps as standard", but I think in the next couple of gens we might actually get it. In a relatively short time we'll reach a point where it's the budget that is dictating the visuals, not the technology.
Why you going to go there man smh.Dude do you even have a top of the line PC to shit post in PC thread…
Before you ask
Why you going to go there man smh.
Why you going to go there man smh.
lol he aint coming back from this one
Then why do you have to be so toxic…you have the hardware, good you can talk some smack now I will give you that just use common sense and play where the game is at its best like me
Wait so before the PS4 Pro?Dec/1/2015 for Rainbow Six and April/5/ 2016 Quantum Break.
nVIDIA had no comprehensive solution for a high end console, it is no secret both MS and Sony avoided nVIDIA after working with them for a generation. AMD has allowed them to provide input and enhance the designs since they were willing to do semi-custom designs and it is thanks to their flexibility we got Slim consoles / redesigns and Pro consoles at all.DLSS changed the game, it retrained the quality and enhanced it in certain points. From DLSS 2.0 and onwards upscaling became the standard. Then for AI, Nvidia is on the forefront of it.
PSSR is just going to be another attempt at DLSS and a late one at that for the simple reason that AMD is just failing massively with there FSR implementation and checkboard rendering is just not competing with something like AI upscaling.
All this shit didn't had to be done, if sony moved to nvidia instead of hugging to AMD with the PS5, it would have had DLSS already for ages, hell even nintendo will have AI / DLSS going for it with the switch 2 which is going to release soonish.
It kind of feels like you are wink wink nudge nudge-ing your way to say it would be another bad attempt .PS5 pro is not a glimps of the future, its basically trying to catch up to market standards as we don't even know if it's going to compete with DLSS to start with or if its going to be another bad attempt at it.
Sony is working with them and if anyone can change the narrative it's them.DLSS changed the game, it retrained the quality and enhanced it in certain points. From DLSS 2.0 and onwards upscaling became the standard. Then for AI, Nvidia is on the forefront of it.
PSSR is just going to be another attempt at DLSS and a late one at that for the simple reason that AMD is just failing massively with there FSR implementation and checkboard rendering is just not competing with something like AI upscaling.
All this shit didn't had to be done, if sony moved to nvidia instead of hugging to AMD with the PS5, it would have had DLSS already for ages, hell even nintendo will have AI / DLSS going for it with the switch 2 which is going to release soonish.
PS5 pro is not a glimps of the future, its basically trying to catch up to market standards as we don't even know if it's going to compete with DLSS to start with or if its going to be another bad attempt at it.