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PS5 seems more balanced than Xbox One Series X

Filippos

Banned
Actually the XSX is by far the more balanced system.
A console that has a really powerful cpu running at 3.8 GHz, with no asterisks, no «if you put strain on the gpu, the cpu will run slower» , no nothing, just a great cpu.
A console that has a very fast and ultra powerful GPU, again with no asterisks. Running at very high clock speeds (over 1,8 GHz) consistently, again with no asterisks and variable speeds, and with enough CU to provide an unprecedented number of RDNA2 TF in the console space (12.155)
A console that has a great Ram set up. 320 mb/s bus 10 GB at 560 GB/s plus an extra 3.5 GB/s at a lower, but still more than respectable 336 GB/s. (the other 2.5 GB are for the OS). This set up will feed the powerful GPU extremely well.
A very fast SSD , more than enough for a generational leap compared to the previous generation of consoles.
All in all an extremely balanced system in everything that will perform as promised with no ifs and buts in sight.

On the other hand we have
A console with a less powerful and slower cpu that nobody can tell at how many GHz it will run when devs want to push the clocks in the GPU.
A substantially underpowered GPU with only 36 CU, something that Sony fans were saying was imposssible to happen and that it would be extremely bad before the ps5 released specs, clocked at an insane speed that will have to take away from the CPU clock speed to be used at its peak and still all we have is Cerny’s word that it will reach this clock speed at a decent rate.
A signicantly slower memory pool for games (I don’t know how much memory Sony will allocate to the OS so that’s another unknown because unlike MS they haven’t said anything ) with a slower memory bus (256 mb/s) at 446 GB/s.
An extremely, out of this world SSD with insane speeds.

These are the cold, hard Numbers. How in the hell is the PS5 more balanced I have no idea.

sounds reasonable.

Also, Don‘t forget ALLM, DirectML, BC, VRS and VRR
 

MrMiyagi

Banned
Price has nothing to do with balance, we have a system that is great in everything and a system that is revolutionary in one aspect and decent in everything else. You can make a balanced console that costs 200$ and you can make a balanced console that costs 1000$. When you have one amazing component and everything else is mediocre, (and that’s before we even take into account the suspicious variable clock speeds) it is not called balance.
Price is arguably the most important thing that will sway consumers towards the ps5 or a Series X. Like I said, if they end up costing the same, maybe Sony did make a mistake and we'll see if the crazy SSD tech was worth sacrificing raw specs over. However, the goal of both companies is to sell as many SKU's as possible and the design of a console is all about striking a balance between the best performance possible at a tolerable price (around $399/ $499). I mean what'd be the point if Sony or MS released a 55Tflops console at $1500 if no one would buy it and there'd be no support for it?

My guess it that Series X will be a lot pricier than the ps5 and I see Sony outselling series X at least 2/1 again. When that happens all major developers will likely target ps5 as the base console and use the strengths of that platform (SSD) to its fullest potential. We will see how that will compare to the Series X versions, but for sure we would see longer loading times, more pop-ins and shorter draw distances in open world games, which there'll probably be a lot of next gen. Things that will be a lot more noticeable to the average consumer than just a slight bump in resolution on Series X's side.
 

Hostile_18

Banned
It's not just the power it's the consumer friendly practices such as gamepass, BC and smart delivery. If Sony had them they would be shouting it from the rooftops.

Literally the only thing (and it is a big thing) that Sony has are the exclusives. As a single player gamer those games have given me the most enjoyment this generation.

What a dilemma.
 

Caio

Member
It's 20% difference.

And balance does matter a lot. Game design consists so many elements these days it's important to have it right. Probably that's why Devs are praising PS5 so much.

Also, if PS5 will be able to hit 4K/60fps (looks like it should) those extra 2TFLOPS in Xbox won't matter anymore...

I think it's 15%, look
12.155 : 100 = 10.28 : X

X = 10.28TF X 100%
--------- = 84.57%. PS5 TF are 84.57% compared to XSX, the difference is roughly 15.42%. For the rest I agree with you !
12.155TF
 
Xbox Series X : Will acheive better visuals and reach 4K with eaese

Playstation 5 : WIll load slightly faster.

Sony just gave a huge technical briefing full of facts about hardware design to compensate for their lack of power. For the PS5, when the CPU is at full capacity, the GPU is not. When the GPU is at full capacity the CPU is not. If you think that's balanced, it's not, it's robbing Peter to pay Paul.
 
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Dante83

Banned
PS5 is weaker and sony's presentation has zero hype. Weak showing and lost me completely. You want to talk about bottlenecks? How about ps5's clock speeds that is based on thermal throttling compared to series x's fixed clock speed? Fast SSD but less space? PS5 has a weaker cpu, gpu, less hard drive space and slower RAM plus it has bottlenecks.
 
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Makoto-Yuki

Gold Member
the only thing PS5 beats Xbox on is the SSD speeds.

ps5 has weaker/slower GPU and slower CPU.

memory bandwidth is 448GB/s on PS5. On Xbox 10GB runs at 560GB/s and 6GB runs at 335GB/s.

Xbox has 1TB SSD and PS5 comes with 825GB (wtf).

just face the truth...Xbox is more powerful.
 
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phil_t98

#SonyToo
You're missing my point entirely. I suggest reading my first post again: it's about the RAM bottleneck and the difference in SSD speeds + dedicated hardware surrounding this issue.
The difference is gonna be massive open world games like halo with the SSD is what Sony are saying but halo has been massive in open sections for years so there are awaits work through a. The extra speed of the ssd won’t make up for the lack of power compared to series x. It’s not like except single game we played up till now is corridor shooters is it? GTA and forza horizon 4 work very well with what we have already and in 4k to.
 

Hendrick's

If only my penis was as big as my GamerScore!
Damage control is off the charts around here. Having a system that has to throttle back GPU for CPU is awful imo. Should make for some interesting performance issues.
 

MilkyJoe

Member
from the DF dude on reeeee

I think the gpu and CPU clocking Thing will work like this, i have it on a good hunch:

Devs will prioritise modes like high clocked GPU and lower clockd CPU, or the other way around. That is basically what the presentation says, they will have trouble hitting full speeds on both parts simultaneously due to utilisation (which is a bit duh), so one Part being higherclocked requires an under utilisation of the other. So a game that is mostly gpu limited will use a gpu Mode, a very intense open world game or... Some other Design requiring more CPU will use a CPU Mode. So underclocking the GPU there.

This of course assume that games do not really heavily utilise both parts at the same time, in which case, like a 60 Assassin's Creed game as we see on PC. Or a game with variable drs and a lot of CPU Stuff. Or any ambtious game that want to do both simulation and graphical things.

The one Part being higher clocked, requires an under utilisation of the other. Hence why freefloating resolution game with very preise dynamic resolution scaling, like Doom, Titan Fall 2, modern warfare etc. Will all probably need to be in the Mode for GPU Power. They are already maxing the GPU as is due to their Design.



so basically if a game want to push both graphics and physics\stuff on screen they can't use the max power from cpu and gpu, they have to make a choice.

do you remember your beloved set pieces in uncharted or gow with a lot of shit on screen, those are the scene where the power is gonna lack on one side or another.

what an elegant and balanced solution :messenger_sunglasses:

Oh my days. Grass-gate 2.0 incoming.
 

Filippos

Banned
It's not just the power it's the consumer friendly practices such as gamepass, BC and smart delivery. If Sony had them they would be shouting it from the rooftops.

Literally the only thing (and it is a big thing) that Sony has are the exclusives. As a single player gamer those games have given me the most enjoyment this generation.

What a dilemma.

well, they had it in the past. For the launch of PS5 nothing is announced so far, except godfall.
In addition, we are not sure what of those exclusive PS4 we can play on PS5 for free again
 
They're both going to be great systems. I'll be buying both at launch. Power-wise, the Xbox is the better overall system. We don't yet know enough about either to claim a squishy title like "Most Balanced", though. That will have to wait. Right now it just sounds like spin.
 

Filippos

Banned
I think it's 15%, look
12.155 : 100 = 10.28 : X

X = 10.28TF X 100%
--------- = 84.57%. PS5 TF are 84.57% compared to XSX, the difference is roughly 15.42%. For the rest I agree with you !
12.155TF

uhh, PS5 doesn’t always run at highest clock. It’s variable.
 
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Does not matter if it is more balanced. Xbox SeX is like 25% more powerful than PS5. I hope Sony is targeting a lower price tag.

Maths, how do they work.

Tflops of PS5 to Series X difference is 16%.

Tflops difference between XB1 1.3tflops and 1.8tflops PS4 was 40%.

The real-world difference between current gen is super small. So 16% is going to be nothing or a small advantage to PS5 because of its optimizations.
 

MilkyJoe

Member
Maths, how do they work.

Tflops of PS5 to Series X difference is 16%.

Tflops difference between XB1 1.3tflops and 1.8tflops PS4 was 40%.

The real-world difference between current gen is super small. So 16% is going to be nothing or a small advantage to PS5 because of its optimizations.

In game where the Cpu is required ps5 is 9.2tflops. That makes the Xbox 30% more powerful, most of the time. That's 1.64 PS4s more power 👍🏻
 

Patriots7

Member
Some of y'all are really doing the most trying to argue against the simple notion. Sony went the cheap route, the XSX is the most powerful and intelligently designed console of next generation.

Once you say it, it becomes easier to accept. At least for me it has been.

PS5...will let you send Sony a pic of your ear, that's kind of cool!
 
In game where the Cpu is required ps5 is 9.2tflops. That makes the Xbox 30% more powerful, most of the time. That's 1.64 PS4s more power 👍🏻

Wrong. Cerny clearly stated yesterday that both CPU and GPU run at full clock most of the time. PS5 isn't 9.2 TF machine. Just read example how variable CPU and GPU clock works in games :

However, there is a twist and it's something we've covered before, that we can now see play out in real-time - Nintendo's 'boost mode'. This amounts to optimisations in how certain games overclock the CPU to improve loading times. For example, when you die in Mario Odyssey, the screen fades to black and the game loads you back to the last checkpoint. There is a fairly quick turnaround in Odyssey but this is faster thanks to boost mode. During loading, the CPU gets upclocked temporarily to 1785MHz - a 75 per cent increase on the stock clock. Meanwhile, the GPU actually drops all the way down to 76.8MHz - a tenth of its usual speed. Nintendo is balancing thermals by overclocking one component to the max, while downclocking another to the bare minimum.

New Switch mod delivers real-time CPU, GPU and thermal monitoring - and the results are remarkable
 
If Sony kept it at 9TF and priced it at £350 with a normal SSD it would be balanced. The lower specs meant they had to add the super fast SSD, upclock it and probably add an expensive fan. I can guarantee the thing won't cost less than the series x.
 
More than that in real world since PS5 has got variable clock speeds. How are you going to spin around that this time?
Depending on the power load the developer puts on the system, it can go anywhere between 9.2TF and 10.3TF.

Like Cerny stated in presentation, both CPU and GPU most of the time run at full speed. And PS5 surely isn't a 9.2 TF console. How it works, maybe the Switch is right example. Post above
 
In game where the Cpu is required ps5 is 9.2tflops. That makes the Xbox 30% more powerful, most of the time. That's 1.64 PS4s more power 👍🏻

Joe you havent factored in memory bandwidth advantage for PS5 or its heavy pipeline customizations so don't give me 30% tales from your barse lmao.

No way real world perf difference is gonna be close to that. 5% advantage for PS5 maybe 1🙂
 

darkinstinct

...lacks reading comprehension.
I think it's 15%, look
12.155 : 100 = 10.28 : X

X = 10.28TF X 100%
--------- = 84.57%. PS5 TF are 84.57% compared to XSX, the difference is roughly 15.42%. For the rest I agree with you !
12.155TF

Typically when you measure the difference between two systems you go from the weaker and look at how much more powerful the other is, not the other way around. XSX is around 20 % more powerful. Which is the same as PS5 is 15 % weaker.
 

Caio

Member
In game where the Cpu is required ps5 is 9.2tflops. That makes the Xbox 30% more powerful, most of the time. That's 1.64 PS4s more power 👍🏻

Mark Cerny said that there are many areas where the GPU work much better and faster at higher frequency, I can't remember how much % VS amount of boost in frequency. This can partially compensate the disadvantage in TF. Now I'm not saying PS5 will be as powerful as XSX, simply I'm not expecting a big difference in multiplatform games, considering what happened with PS4 and X1, where PS4 was really much more powerful than X1 and by far better and faster RAM !!! Also, I would like to see the benefit of a SSD which is more than twice as fast than the one in the XSX, about Virtual memory, game assets, bigger words, etc. We will see.
 
The spin. The spin never stops....

LET'S KEEP SPINNING BABY!!!!

You're missing my point entirely. I suggest reading my first post again: it's about the RAM bottleneck and the difference in SSD speeds + dedicated hardware surrounding this issue.

Except you don't seem to understand how this works, either.

I'll just repost what I posted in the Next-Gen thread about this, since it basically gets the job done

No Cerny is definitely not a hack, that much is safe to say xD. But you also have to understand the position he is in, they will try to embellish a few things here and there where they can. What he says isn't inherently false, but it doesn't take into consideration that there will also be devs who will of course work with saturating a wider and slower setup as well, especially if they need to.

I think it's also worth considering that both systems actually use both approaches in selective areas, when you break it down.

-CPU: Same 8C/16T setup for both but XSX favors faster speed and can go "narrow and fast" when disabling SMT

-GPU: PS5 favors narrow and fast, XSX wide and slow, but it remains to be seen how this will really play out. AKA PS5 favors speed but XSX favors bandwidth

-RAM: PS5 actually takes the wide & slow approach here while, for graphics-orientated tasks XSX favors narrow & fast approach. This is probably MS's way of making sure the GPU is fed with enough data at fast enough speeds since the GPU is slower than PS5's.

When you combine the GPU & RAM together PS5 seems to favor faster rate (2.23 GHz GPU) of smaller set of unique calculations (36 CUs) on a wider body of unique data assets (14 or so GB GDDR6 minus OS requirement) more slowly (448 GB/s memory bandwidth), while XSX favors slower rate (1.825 GHz GPU) of larger set of unique calculations (52 CUs) on a narrower body of unique data assets (10 GB GDDR6, high priority VRAM partition) more quickly (560 GB/s memory bandwidth)

-SSD: PS5 favors narrow and fast, XSX favors wide and slow. Since both systems can memory-map partitions of their SSDs as a v-cache, and the GPUs will be addressing that partition directly, that factors into the GPU clocks. In other words, PS5's GPU is probably higher clocked because it also needs to keep up with the faster SSD speeds reading texture data from memory-mapped v-cache, but if any of that texture data has to be altered or transformed it likely still has to go into RAM because the data from NAND is stored compressed in block format and can't be byte-alterable or bit-alterable on the NAND directly.

Same limitation applies to XSX, but MS mentioned something about real-time texture alteration with ML hardware. Not known yet if PS5 has this or something similar (the decompression they mentioned isn't the same thing, but it's basically like MS's decompression yet more powerful, again because of necessity due to SSD speed)
 
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darkinstinct

...lacks reading comprehension.
And let's wait and see, if it can hold the boost for long sessions and that it won't overhead or clock down.
But that's the whole idea of the system. It will clock down. Either the CPU or the GPU. It can't run both at max specs, just one.

Mark Cerny said that there are many areas where the GPU work much better and faster at higher frequency,

Without giving examples. I can give an example where it's wrong: Raytracing. Cerny is just damege controlling, how many games ran better on Xbox One because it was running higher clock speeds?
 

CatLady

Selfishly plays on Xbox Purr-ies X
Wonder what will be the new RROD in xbox. I see they are going again for "faster" console and i hope they wont try to save on parts like they did with xbox360.

Yeah, because Xbox is the the console overclocked way beyond what most people would consider reasonable just to get it to 10TF. You don' have to worry about RROD on the PS5, you need to hope it doesn't catch on fire.
 

Sota4077

Member
2 TF won’t change the games, but the ssd in the ps5 does have game changing potential.

Being able to stream twice or more the assets in real-time is no 0 sum equation. How often this potential will be exploited is another matter.

source.gif
 
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