Actually the XSX is by far the more balanced system.
A console that has a really powerful cpu running at 3.8 GHz, with no asterisks, no «if you put strain on the gpu, the cpu will run slower» , no nothing, just a great cpu.
A console that has a very fast and ultra powerful GPU, again with no asterisks. Running at very high clock speeds (over 1,8 GHz) consistently, again with no asterisks and variable speeds, and with enough CU to provide an unprecedented number of RDNA2 TF in the console space (12.155)
A console that has a great Ram set up. 320 mb/s bus 10 GB at 560 GB/s plus an extra 3.5 GB/s at a lower, but still more than respectable 336 GB/s. (the other 2.5 GB are for the OS). This set up will feed the powerful GPU extremely well.
A very fast SSD , more than enough for a generational leap compared to the previous generation of consoles.
All in all an extremely balanced system in everything that will perform as promised with no ifs and buts in sight.
On the other hand we have
A console with a less powerful and slower cpu that nobody can tell at how many GHz it will run when devs want to push the clocks in the GPU.
A substantially underpowered GPU with only 36 CU, something that Sony fans were saying was imposssible to happen and that it would be extremely bad before the ps5 released specs, clocked at an insane speed that will have to take away from the CPU clock speed to be used at its peak and still all we have is Cerny’s word that it will reach this clock speed at a decent rate.
A signicantly slower memory pool for games (I don’t know how much memory Sony will allocate to the OS so that’s another unknown because unlike MS they haven’t said anything ) with a slower memory bus (256 mb/s) at 446 GB/s.
An extremely, out of this world SSD with insane speeds.
These are the cold, hard Numbers. How in the hell is the PS5 more balanced I have no idea.
sounds reasonable.
Also, Don‘t forget ALLM, DirectML, BC, VRS and VRR