Some of these make a lot of sense (don't crash), and some of these are reasonable (if you leave the main menu open for 24 hours, is the game still smooth?), and some of them sound obscene (if you rapidly plug and unplug the controller, does the game know what to do?). Some of these are enlightening (your game needs to figure out what controller the player is assigned to, thus requiring the 'Press [button] to start' screen only console games still have), and some of them are just headaches (don't put UI in the outer 10% of the screen, unless you use one of those 'how big is your screen' interfaces). Some are legal (is any form of parental control activated or is the profile under the allowed age for gameplay? if so, did you disable the required functionality?), and some can make you desperate (the console can not have had firmware updates between your release build and the patch). Did you know consoles don't necessarily pause your game for you when players switch to other interfaces? You have to do that yourself.
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Certification is technical – it doesn't bother with what the game is, it just concerns itself with whether it works technically. It checks whether the boxes are checked. You can market a dark gritty murder game titled Dark Horses, and submit a pony farm tycoon game, and as long as the name on the form matches the name of the game, they would not object.