more powerful? 8x this.. 6 x that.. What does that really mean? No one really knows but its enough to set the fanboys off on nonsensical rage filled adventure.
Well rumors are all we have for discussion on this discussion board at the moment.
And either way, 6x-8x, are both miniscule updates to power.
Xbox to Xbox 360 and PS2 to PS3 were much larger bumps in horse power.
When you take into account that the Xbox launched in November of 2001 and the 360 in November of 2005
Then take into account the 360 came out in 2005 and the 720 is likley to launch in 2013....
The jump in horsepower should be 20x+..
6x to 8x will only get current gen games to like current gen PC games. (IE BF3 at 1080p 60fps)
That is NOT the generational gap we could easily be and should be getting.
Hell the iPad 3 is rumored to have 20x the graphics capability of an iPad 2 and it released last freaking year...
Well rumors are all we have for discussion on this discussion board at the moment.
And either way, 6x-8x, are both miniscule updates to power.
Xbox to Xbox 360 and PS2 to PS3 were much larger bumps in horse power.
When you take into account that the Xbox launched in November of 2001 and the 360 in November of 2005
Then take into account the 360 came out in 2005 and the 720 is likley to launch in 2013....
The jump in horsepower should be 20x+..
6x to 8x will only get current gen games to like current gen PC games. (IE BF3 at 1080p 60fps)
That is NOT the generational gap we could easily be and should be getting.
Hell the iPad 3 is rumored to have 20x the graphics capability of an iPad 2 and it released last freaking year...
Yes, the graphical difference and added resolution does not come free.. (just a resolution jump needed 3x pixel processing power..)Was Xbox to 360 really that big of a jump? Xbox 1 was a beast and had some great looking games.
No modern CPU its BC with Cell or capable if easily emulating it. Don't expect Sony to have BC, even if the hardware makes it technically possible without major investment, their HD rereleases have proven the business case against BC.
I'm predicting the PS4 to end up using an AMD CPU. All of the rumors about the system has hinted to this, and we even had an AMD employee on this board awhile back admit to working on it.
People expecting Cell, or multiple Cells are going to be disappointed.
I'm predicting the PS4 to end up using an AMD CPU. All of the rumors about the system has hinted to this, and we even had an AMD employee on this board awhile back admit to working on it.
People expecting Cell, or multiple Cells are going to be disappointed.
I'm predicting the PS4 to end up using an AMD CPU. All of the rumors about the system has hinted to this, and we even had an AMD employee on this board awhile back admit to working on it.
People expecting Cell, or multiple Cells are going to be disappointed.
Maybe about being wrong, but a conventional setup is going to be beneficial for the PS4. Multiple Cells would kill the thing's price and effectiveness.People expecting Cell, or multiple Cells are going to be disappointed.
its all going to be about image quality.
Well rumors are all we have for discussion on this discussion board at the moment.
And either way, 6x-8x, are both miniscule updates to power.
Xbox to Xbox 360 and PS2 to PS3 were much larger bumps in horse power.
When you take into account that the Xbox launched in November of 2001 and the 360 in November of 2005
Then take into account the 360 came out in 2005 and the 720 is likley to launch in 2013....
The jump in horsepower should be 20x+..
6x to 8x will only get current gen games to like current gen PC games. (IE BF3 at 1080p 60fps)
That is NOT the generational gap we could easily be and should be getting.
Hell the iPad 3 is rumored to have 20x the graphics capability of an iPad 2 and it released last freaking year...
This is why 60 fps is of such utter importance, much more so than higher resolution. How it looks in motion is what everything is all about and 30 isn´t even close to cutting it.
This is why 60 fps is of such utter importance, much more so than higher resolution. How it looks in motion is what everything is all about and 30 isn´t even close to cutting it.
Was Xbox to 360 really that big of a jump? Xbox 1 was a beast and had some great looking games.
That´s basically free money for publishers. I expect a lot of this generation´s games to be reworked for next gen.
60 fps is needed when you do not have the IQ there. WIth good IG and post processing effects 30 fps would be just fine.
Why would it cost significant R&D to do that? I mean, a scaling of 'vanilla' Cell?
I'm not advocating the approach necessarily, just to be clear, but don't know why we can dismiss it on a cost basis?
Wouldn't it be just about the same, investment-wise, as any other customisation of existing tech they might go with?
If they did want to go that route, it's likely it wouldn't be quite a clean/simple scaling of what's already there - they'd probably at least want to replace the PPE with another Power core, for example. Different external I/O interfaces. That would require Sony-specific work, to customise another (off-the-shelf, no doubt) core to talk to the EIB etc. But in that case we're still way way off the kind of from-scratch r&d that went into the first PS3 cell.
Cite please. Dedicated hardware decoding is usually more efficient especially when you are using a general purpose CPU like AMDs and Intels. Arm processors include a NEON co-processor which is similar in idea to a SPE or SPU for use with Codecs. E.
Maybe about being wrong, but a conventional setup is going to be beneficial for the PS4. Multiple Cells would kill the thing's price and effectiveness.
Cell can be included as a seperate chip, and be used for all sorts of things, most notably image post processing.
My biggest wish is for MS and Sony to include dedicated hardware on the system to give EVERY game 4xAA and 16xAF.
Make it so devs can't work around it, and have it force those options for every single game.
If they could pull that off the difference would be astounding.
Most of today's console games like Gears 3, Forza 4, Uncharted 3, etc would look worlds better if only they had 4xAA and 16xAF.
And in power consumption. Honestly, it's not that hard to understand now, is it?Xbox to Xbox 360 and PS2 to PS3 were much larger bumps in horse power.
For starters, you're going to need to develop a completely new PPE, heck you're going to need multiple new PPEs. Having multiple PPEs means you're going to have to rework the internal bus and cache structure significantly. This isn't a simple tweak, its going to require significant R and D to get to where you need to be, and all for what? To offer PS3 BC? Please. Sony don't fund new CPU and architecture development anymore, IBM and AMD have already sunk those costs, so why not take advantage of that?
Sony is done with all cell investments. They have no reason to include it in the next gen and they want to help devs by including a more user friendly cpu than cell. IBM PP7 is perfect for them. Just throw in a modern gpu architecture. Doesn't need to be the highest spec, but something around a HD 7870 or so would be perfect.
Don't you think that if this was even remotely possible, PC graphics cards would have had this a long time ago? I think you need to read up about the stuff that you're asking.My biggest wish is for MS and Sony to include dedicated hardware on the system to give EVERY game 4xAA and 16xAF.
No modern CPU its BC with Cell or capable if easily emulating it. Don't expect Sony to have BC, even if the hardware makes it technically possible without major investment, their HD rereleases have proven the business case against BC.
And in power consumption. Honestly, it's not that hard to understand now, is it?
PS1 to PS2 to PS3 were huge increases in processing power, but also huge increases in power consumption and cooling requirements. I posted pictures of the respective heatsinks a few days ago to illustrate that often overlooked fact. But that venue is pretty much maxed out, the PS4 won't be designed with a 1000W power budget in mind. On the contrary, it's likely console manufacturers will try to get power consumption down next gen.
Don't you think that if this was even remotely possible, PC graphics cards would have had this a long time ago? I think you need to read up about the stuff that you're asking.
Don't you think that if this was even remotely possible, PC graphics cards would have had this a long time ago? I think you need to read up about the stuff that you're asking.
Who said anything about 1000W power? No one to my knowledge. Having a bigger leap than 6x would not require anything close to 1000W of power.
What is 6x though exactly? what does that mean?
How do we know that the AMD CPU won't end up in Next Box?
Maybe about being wrong, but a conventional setup is going to be beneficial for the PS4. Multiple Cells would kill the thing's price and effectiveness.
Cell can be included as a seperate chip, and be used for all sorts of things, most notably image post processing.
Wow, hadn't come across GT outputting 4K since they did it a few years ago and displayed on 4 1080P panels. Shows how serious GT, Sony and Japan is about 4K.
It's just code that was burned into one of the SPUs.
There is a reason all Game consoles this generation are using PowerPC cores. That reason has not changed despite the advertising by Intel and AMD. AMD 6 core CPUs can not run 100% duty cycle without overheating. Intel might be better with 22nm. Games are generally repetitive tasks that a RISC chip can do faster with less power. The SPU goes RISC one better as a SUPER RISC with an even smaller instruction set. The only thing with a smaller instruction set would be a dedicated hardware codec.
But for general purpose OS functions like a Web Browser an AMD CPU is probably a better choice. Are we talking game Consoles or PCs here?
I take it to mean 6x the power of the console. 6x the processing capability of a 360.
A large chunk of that 6x increase would be used up just to get the games to 1080p assuming that is what 720p was to this gen.
The increase in power, already on the low side, would be lower right off that bat assuming a 1080p semi standard.
All of this is just speculation as you said. I very much doubt that MS would release a console after 7 years that did not blow away the 360 graphically.
However these discussions are fun.
Someone should get one of sony first party devs on here to share their views
Their first-party devs aren't the only ones developing for the console. It is plausible that they are thinking about all devs and want something that they could develop for with a much lower learning curve.
Feels so weird to be talking about next gen so soon...
Feels so weird to be talking about next gen so soon...
For starters, you're going to need to develop a completely new PPE, heck you're going to need multiple new PPEs. Having multiple PPEs means you're going to have to rework the internal bus and cache structure significantly. This isn't a simple tweak, its going to require significant R and D to get to where you need to be
It's not so soon. This generation is fucking long in the tooth. It's time for it to end and move on. We'll be at 7 years come November.
The numbers are BS. the xbox 360 is not even 6x the processing power of the xbox. SHOCKER huh!?
At most it is only around 2.5 if we are adding numbers. It is just a collection of more advanced hardware that can do more tricks.
It will be the same next gen. We will get hardware that can do more tricks. Adding the numbers will again only get you around 1.5 to 2x the actual processing power.
These numbers people give out are just BS abstract measurements of what they think the final product will LOOk like to the average player.
Why would Sony bend over backward to implement BC while they can rework their games for very low cost and resell them for high profit margin? BC stopped making sense for both manufacturers and publishers.I mentioned the likely desire in that scenario to integrate a different Power core as PPE. But I don't know if would be necessary to develop a 'completely new PPE', from scratch. They would need to customise something to work with the EIB, and that would grow the design job vs a simple scaling of the original, but I'm not sure if we'd be in prohibitively expensive territory with that. It's still nothing like the scope of the original Cell project.
The motivation to do this vs other designs isn't a debate I'm getting into - merely where it would be a massive job to do the above, whether it can be ruled out as a possibility on grounds of cost.
(On a different side note re. sunk costs, I think it would be interesting to see how IBM's next designs could apply to the problem, if at all. 7+ and 8 appear to be hybrid designs that stitch powerPC to accelerators and 'more accelerators' respectively. We know nothing more about them for now but it'll be interesting to see what kind of accelerator is there and what kind of bus... not to suggest some automagic spu compliance and performance compatibility with PS3-Cell (which would be incredibly handy for Sony), but there may be work there that could be piggybacked on if Sony wanted revised/'new' design with BC)
Whoa whoa whoa whoa, what is this crazy talk about using AMD CPU?
Why would Sony bend over backward to implement BC while they can rework their games for very low cost and resell them for high profit margin? BC stopped making sense for both manufacturers and publishers.