PSM: PS4 specs more powerful than Xbox 720

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more powerful? 8x this.. 6 x that.. What does that really mean? No one really knows but its enough to set the fanboys off on nonsensical rage filled adventure.
 
i also think cell will be part, somehow, of ps4. BC, video and music decoding plus being used to unload cpu/gpu for certain tasks and i doubt it would be too expensive to integrate.
 
more powerful? 8x this.. 6 x that.. What does that really mean? No one really knows but its enough to set the fanboys off on nonsensical rage filled adventure.

Well rumors are all we have for discussion on this discussion board at the moment.


And either way, 6x-8x, are both miniscule updates to power.

Xbox to Xbox 360 and PS2 to PS3 were much larger bumps in horse power.

When you take into account that the Xbox launched in November of 2001 and the 360 in November of 2005

Then take into account the 360 came out in 2005 and the 720 is likley to launch in 2013....


The jump in horsepower should be 20x+..

6x to 8x will only get current gen games to like current gen PC games. (IE BF3 at 1080p 60fps)

That is NOT the generational gap we could easily be and should be getting.

Hell the iPad 3 is rumored to have 20x the graphics capability of an iPad 2 and it released last freaking year...
 
Well rumors are all we have for discussion on this discussion board at the moment.


And either way, 6x-8x, are both miniscule updates to power.

Xbox to Xbox 360 and PS2 to PS3 were much larger bumps in horse power.

When you take into account that the Xbox launched in November of 2001 and the 360 in November of 2005

Then take into account the 360 came out in 2005 and the 720 is likley to launch in 2013....


The jump in horsepower should be 20x+..

6x to 8x will only get current gen games to like current gen PC games. (IE BF3 at 1080p 60fps)

That is NOT the generational gap we could easily be and should be getting.

Hell the iPad 3 is rumored to have 20x the graphics capability of an iPad 2 and it released last freaking year...

Was Xbox to 360 really that big of a jump? Xbox 1 was a beast and had some great looking games.
 
Well rumors are all we have for discussion on this discussion board at the moment.


And either way, 6x-8x, are both miniscule updates to power.

Xbox to Xbox 360 and PS2 to PS3 were much larger bumps in horse power.

When you take into account that the Xbox launched in November of 2001 and the 360 in November of 2005

Then take into account the 360 came out in 2005 and the 720 is likley to launch in 2013....


The jump in horsepower should be 20x+..

6x to 8x will only get current gen games to like current gen PC games. (IE BF3 at 1080p 60fps)

That is NOT the generational gap we could easily be and should be getting.

Hell the iPad 3 is rumored to have 20x the graphics capability of an iPad 2 and it released last freaking year...

1. We're looking at a worse economy and the fact that modern GPUs put out too much heat and power for a normal console.
2. You're trying to compare mobile tech to desktops which is ridiculous because mobile tech catching up at an insane rate.
 
the leap this gen was an unusual leap caused by MS trying to out muscle sony to gain market share. It was never the norm. but besides the 16bit era there has always been a completely new technology going with each gen. Next gen is goingot be more like going from the 8 bit to 16bit. its all going to be about image quality.
 
Every statement in BigTnaples' post is wrong :-\ Even that iPad 3 rumour doesn't exist. He's referring to Imagination Technologies' overblown statement that their next line of GPUs would be 20x more powerful, which is a gross exaggeration and will take years to integrate in consumer tech.
 
No modern CPU its BC with Cell or capable if easily emulating it. Don't expect Sony to have BC, even if the hardware makes it technically possible without major investment, their HD rereleases have proven the business case against BC.

Sony isn't going to throw away their entire PSN store that they've built up over the last several years over night. Vita is BC with PSP software only so they can continue selling their DD stuff and PS4 will be BC for the same reason. And you can't re-release PS3 games, they're already made for HDTVs.
 
I'm predicting the PS4 to end up using an AMD CPU. All of the rumors about the system has hinted to this, and we even had an AMD employee on this board awhile back admit to working on it.

People expecting Cell, or multiple Cells are going to be disappointed.
 
I'm predicting the PS4 to end up using an AMD CPU. All of the rumors about the system has hinted to this, and we even had an AMD employee on this board awhile back admit to working on it.

People expecting Cell, or multiple Cells are going to be disappointed.

If this happen will PS4 be BC with PS3?
 
'PSM3 report points to Xbox launch "months" before PlayStation'

Yeah, 24 months before.

I'm predicting the PS4 to end up using an AMD CPU. All of the rumors about the system has hinted to this, and we even had an AMD employee on this board awhile back admit to working on it.

People expecting Cell, or multiple Cells are going to be disappointed.

After all the crap teh Cell gave them, developers finally up to scratch with it, you think they will scrap it? I can't see it.
 
I'm predicting the PS4 to end up using an AMD CPU. All of the rumors about the system has hinted to this, and we even had an AMD employee on this board awhile back admit to working on it.

People expecting Cell, or multiple Cells are going to be disappointed.

How do we know that the AMD CPU won't end up in Next Box?
 
I will go on record as saying the ps4 will have a slightly upgrade version of the ps3 cell cpu. Its a aweosme cpu ther eis no need to put a ton a money toward another.
 
People expecting Cell, or multiple Cells are going to be disappointed.
Maybe about being wrong, but a conventional setup is going to be beneficial for the PS4. Multiple Cells would kill the thing's price and effectiveness.

Cell can be included as a seperate chip, and be used for all sorts of things, most notably image post processing.
 
Well rumors are all we have for discussion on this discussion board at the moment.


And either way, 6x-8x, are both miniscule updates to power.

Xbox to Xbox 360 and PS2 to PS3 were much larger bumps in horse power.

When you take into account that the Xbox launched in November of 2001 and the 360 in November of 2005

Then take into account the 360 came out in 2005 and the 720 is likley to launch in 2013....


The jump in horsepower should be 20x+..

6x to 8x will only get current gen games to like current gen PC games. (IE BF3 at 1080p 60fps)

That is NOT the generational gap we could easily be and should be getting.

Hell the iPad 3 is rumored to have 20x the graphics capability of an iPad 2 and it released last freaking year...


you're funny, dude...
 
This is why 60 fps is of such utter importance, much more so than higher resolution. How it looks in motion is what everything is all about and 30 isn´t even close to cutting it.

That's more up to developers, though, isn't it? I doubt we get anywhere near a majority of games at 60 fps next generation.
 
This is why 60 fps is of such utter importance, much more so than higher resolution. How it looks in motion is what everything is all about and 30 isn´t even close to cutting it.

60 fps is needed when you do not have the IQ there. WIth good IG and post processing effects 30 fps would be just fine.
 
Was Xbox to 360 really that big of a jump? Xbox 1 was a beast and had some great looking games.

The jump was huge.

Just look at Kotor to Mass Effect.

2004122817484_Kotor1.jpg
at 480p



screenshot-023-p.jpg

screenshot-001-kaidan_shepard_liara-p.jpg

to this at 720p




Or Morrowind
xbox_morr_screen002.jpg


To Skyrim
gi-nov-02.jpg

Now we are talking about the 360 to 720 be being basically this.

battlefield-3-xbox360-24-620x348.jpg
@720p 30 FPS


to this @ 1080p 60fps

bf32011102621334266.png


When decent PC's right NOW a year before these consoles launch are capable of THIS.
tesv2012-01-0517-35-0ofpuh.png

bf3_screen_3.jpg


Some of that is due to diminishing returns. But only some of it.

With any kind of decent hardware the consoles could absolutely destroy BF3 graphically.

A 6x-8x leap using old as hell hardware is not going to do it though.
 
60 fps is needed when you do not have the IQ there. WIth good IG and post processing effects 30 fps would be just fine.

I respect your opinion but i totally disagree. You cannot fake smooth gameplay by smearing out the image with motion blur.
 
Why would it cost significant R&D to do that? I mean, a scaling of 'vanilla' Cell?

I'm not advocating the approach necessarily, just to be clear, but don't know why we can dismiss it on a cost basis?

Wouldn't it be just about the same, investment-wise, as any other customisation of existing tech they might go with?

If they did want to go that route, it's likely it wouldn't be quite a clean/simple scaling of what's already there - they'd probably at least want to replace the PPE with another Power core, for example. Different external I/O interfaces. That would require Sony-specific work, to customise another (off-the-shelf, no doubt) core to talk to the EIB etc. But in that case we're still way way off the kind of from-scratch r&d that went into the first PS3 cell.

For starters, you're going to need to develop a completely new PPE, heck you're going to need multiple new PPEs. Having multiple PPEs means you're going to have to rework the internal bus and cache structure significantly. This isn't a simple tweak, its going to require significant R and D to get to where you need to be, and all for what? To offer PS3 BC? Please. Sony don't fund new CPU and architecture development anymore, IBM and AMD have already sunk those costs, so why not take advantage of that?


Cite please. Dedicated hardware decoding is usually more efficient especially when you are using a general purpose CPU like AMDs and Intels. Arm processors include a NEON co-processor which is similar in idea to a SPE or SPU for use with Codecs. E.

That's what UVD is. ARM SOCs don't use NEON to decode video, they have dedicated hardware for that, just like modern GPUs. NEON is nothing more than a basic SIMD unit.
 
Maybe about being wrong, but a conventional setup is going to be beneficial for the PS4. Multiple Cells would kill the thing's price and effectiveness.

Cell can be included as a seperate chip, and be used for all sorts of things, most notably image post processing.



My biggest wish is for MS and Sony to include dedicated hardware on the system to give EVERY game 4xAA and 16xAF.

Make it so devs can't work around it, and have it force those options for every single game.

If they could pull that off the difference would be astounding.


Most of today's console games like Gears 3, Forza 4, Uncharted 3, etc would look worlds better if only they had 4xAA and 16xAF.
 
My biggest wish is for MS and Sony to include dedicated hardware on the system to give EVERY game 4xAA and 16xAF.

Make it so devs can't work around it, and have it force those options for every single game.

If they could pull that off the difference would be astounding.


Most of today's console games like Gears 3, Forza 4, Uncharted 3, etc would look worlds better if only they had 4xAA and 16xAF.

And just what kind of dedicated hardware are you imagining to achieve this?
 
Xbox to Xbox 360 and PS2 to PS3 were much larger bumps in horse power.
And in power consumption. Honestly, it's not that hard to understand now, is it?

PS1 to PS2 to PS3 were huge increases in processing power, but also huge increases in power consumption and cooling requirements. I posted pictures of the respective heatsinks a few days ago to illustrate that often overlooked fact. But that venue is pretty much maxed out, the PS4 won't be designed with a 1000W power budget in mind. On the contrary, it's likely console manufacturers will try to get power consumption down next gen.
 
For starters, you're going to need to develop a completely new PPE, heck you're going to need multiple new PPEs. Having multiple PPEs means you're going to have to rework the internal bus and cache structure significantly. This isn't a simple tweak, its going to require significant R and D to get to where you need to be, and all for what? To offer PS3 BC? Please. Sony don't fund new CPU and architecture development anymore, IBM and AMD have already sunk those costs, so why not take advantage of that?

Sorry dude, could you expand on the bolded?

I don't think sticking with Cell (or a variant of it) is only about PS3 BC... It'd be interesting to hear the views of a 3rd party dev on the path to take. I mean even the guys who don't "get the most out of Cell" must have some familiarity with the dev tools etc.
 
Sony is done with all cell investments. They have no reason to include it in the next gen and they want to help devs by including a more user friendly cpu than cell. IBM PP7 is perfect for them. Just throw in a modern gpu architecture. Doesn't need to be the highest spec, but something around a HD 7870 or so would be perfect.

if you switch from a CELL, to a more 'standard' CPU with 3-4 cores, how does that affect the few developers that have worked really hard to get nicely threaded code working across the PPE + SPUs? No disadvantages at all moving from more simple processors (SPUs) to fewer but fatter proessors in a traditional setup?
 
My biggest wish is for MS and Sony to include dedicated hardware on the system to give EVERY game 4xAA and 16xAF.
Don't you think that if this was even remotely possible, PC graphics cards would have had this a long time ago? I think you need to read up about the stuff that you're asking.
 
No modern CPU its BC with Cell or capable if easily emulating it. Don't expect Sony to have BC, even if the hardware makes it technically possible without major investment, their HD rereleases have proven the business case against BC.

BC is more important next gen than this, IMO. Mainly because of digital distribution. People will have larger collections of minis, PSN games and full PS3 games downloaded - is it acceptable to just say 'nah, they'll only work on your PS3'?
 
And in power consumption. Honestly, it's not that hard to understand now, is it?

PS1 to PS2 to PS3 were huge increases in processing power, but also huge increases in power consumption and cooling requirements. I posted pictures of the respective heatsinks a few days ago to illustrate that often overlooked fact. But that venue is pretty much maxed out, the PS4 won't be designed with a 1000W power budget in mind. On the contrary, it's likely console manufacturers will try to get power consumption down next gen.


Who said anything about 1000W power? No one to my knowledge. Having a bigger leap than 6x would not require anything close to 1000W of power.
 
Don't you think that if this was even remotely possible, PC graphics cards would have had this a long time ago? I think you need to read up about the stuff that you're asking.

It is possible but to get the latency low enough the cost would be too much and the cards too big.
 
Don't you think that if this was even remotely possible, PC graphics cards would have had this a long time ago? I think you need to read up about the stuff that you're asking.

Even remotely possible? I am positive it is possible. I have not disabled 16xAF in my video card options on any of my PC's in over a decade. I have forced it in EVERY single game I have played since 2000. Never once did I disable it for a performance increase.

Now you are saying that doing the same in a console is literally impossible?

Unlikely? Yeah, definitely. That's why I said I wish. (Especially in regards to it being separate HW. I would settle for just locking out the options in firmware)


Impossible? Not even close.
 
What is 6x though exactly? what does that mean?



I take it to mean 6x the power of the console. 6x the processing capability of a 360.

A large chunk of that 6x increase would be used up just to get the games to 1080p assuming that is what 720p was to this gen.

The increase in power, already on the low side, would be lower right off that bat assuming a 1080p semi standard.

All of this is just speculation as you said. I very much doubt that MS would release a console after 7 years that did not blow away the 360 graphically.


However these discussions are fun.
 
How do we know that the AMD CPU won't end up in Next Box?

Because the rumors around the Next Box have been consistent with using an IBM CPU, while the rumors around the PS4 have been consistent around an AMD APU, or CPU.


Maybe about being wrong, but a conventional setup is going to be beneficial for the PS4. Multiple Cells would kill the thing's price and effectiveness.

Cell can be included as a seperate chip, and be used for all sorts of things, most notably image post processing.

Ohh no I didn't mean disappointed performance wise, I meant because they were wrong. I fully agree that updating Cell or using multiple Cells is a good way for Sony to shoot themselves in the foot again.

I just meant it's not going to be their CPU in the PS4.
 
Wow, hadn't come across GT outputting 4K since they did it a few years ago and displayed on 4 1080P panels. Shows how serious GT, Sony and Japan is about 4K.

It's just code that was burned into one of the SPUs.

There is a reason all Game consoles this generation are using PowerPC cores. That reason has not changed despite the advertising by Intel and AMD. AMD 6 core CPUs can not run 100% duty cycle without overheating. Intel might be better with 22nm. Games are generally repetitive tasks that a RISC chip can do faster with less power. The SPU goes RISC one better as a SUPER RISC with an even smaller instruction set. The only thing with a smaller instruction set would be a dedicated hardware codec.

But for general purpose OS functions like a Web Browser an AMD CPU is probably a better choice. Are we talking game Consoles or PCs here?

It would be really stupid of yoshida to tell kaz and his PD wizards to suddenly dump all their cell codes they have amassed all these years to transition to a new type of processor. It actually beggers believe that there are people here who think that is a good idea when current CPU in the ps3 is scalable.


Someone should get one of sony first party devs on here to share their views
 
I take it to mean 6x the power of the console. 6x the processing capability of a 360.

A large chunk of that 6x increase would be used up just to get the games to 1080p assuming that is what 720p was to this gen.

The increase in power, already on the low side, would be lower right off that bat assuming a 1080p semi standard.

All of this is just speculation as you said. I very much doubt that MS would release a console after 7 years that did not blow away the 360 graphically.


However these discussions are fun.


The numbers are BS. the xbox 360 is not even 6x the processing power of the xbox. SHOCKER huh!?

At most it is only around 2.5 if we are adding numbers. It is just a collection of more advanced hardware that can do more tricks.

It will be the same next gen. We will get hardware that can do more tricks. Adding the numbers will again only get you around 1.5 to 2x the actual processing power.

These numbers people give out are just BS abstract measurements of what they think the final product will LOOk like to the average player.
 
Someone should get one of sony first party devs on here to share their views

Their first-party devs aren't the only ones developing for the console. It is plausible that they are thinking about all devs and want something that they could develop for with a much lower learning curve.
 
Their first-party devs aren't the only ones developing for the console. It is plausible that they are thinking about all devs and want something that they could develop for with a much lower learning curve.

But how much learning curve is there going to be if they use Cell.
Cell is scalable it's not like they have to relearn everything plus they already have tool etc etc.
If anything Devs would much rather Sony not split the ram again which i am sure not going to happen .
 
Feels so weird to be talking about next gen so soon...

It's not so soon. This generation is fucking long in the tooth. It's time for it to end and move on. We'll be at 7 years come November. That's long enough.

I just don't get some people. They bitch about wanting more powerful hardware then what is being hinted for next gen, and then also want these consoles to be active for 7+ years.

5 year generations with the kind of upgrade where seeing rumored about, giving us affordable new consoles, is the way to go. So much better than 599.99 consoles that have to stick around for 7 - 8 years for people to break even on, that never hit a mass market price.

I say give me a more modest jump every 5/6 years instead of some crazy expensive huge jump every 7 - 10.
 
For starters, you're going to need to develop a completely new PPE, heck you're going to need multiple new PPEs. Having multiple PPEs means you're going to have to rework the internal bus and cache structure significantly. This isn't a simple tweak, its going to require significant R and D to get to where you need to be

I mentioned the likely desire in that scenario to integrate a different Power core as PPE. But I don't know if would be necessary to develop a 'completely new PPE', from scratch. They would need to customise something to work with the EIB, and that would grow the design job vs a simple scaling of the original, but I'm not sure if we'd be in prohibitively expensive territory with that. It's still nothing like the scope of the original Cell project.

The motivation to do this vs other designs isn't a debate I'm getting into - merely where it would be a massive job to do the above, whether it can be ruled out as a possibility on grounds of cost.

(On a different side note re. sunk costs, I think it would be interesting to see how IBM's next designs could apply to the problem, if at all. 7+ and 8 appear to be hybrid designs that stitch powerPC to accelerators and 'more accelerators' respectively. We know nothing more about them for now but it'll be interesting to see what kind of accelerator is there and what kind of bus... not to suggest some automagic spu compliance and performance compatibility with PS3-Cell (which would be incredibly handy for Sony), but there may be work there that could be piggybacked on if Sony wanted revised/'new' design with BC)
 
It's not so soon. This generation is fucking long in the tooth. It's time for it to end and move on. We'll be at 7 years come November.

Considering we didn't hear a thing about these consoles yet, no real leaks even, I doubt we'll see either of them this year, more likely the following, thus 8 freaking years. It's terrible. This hardware is beat, both Online services are beat and hopefully new hardware will bring along new iterations of their online services to boot.

Usually, I'm bored out of my mind with consoles the final year/months leading to the launch of new hardware. Not this time. I've been bored for a while.

The longer they wait not only will nintendo possibly benefit from this debacle, but also PC gaming. Just recently another friend got sick and tired of the dated looking console games and tech and just got a killer gaming rig.
 
Whoa whoa whoa whoa, what is this crazy talk about using AMD CPU?

I'm sure Intel would never agree to bring the price down to MS and Sony's liking, but AMD? Their recent bulldozer CPU was just miserable piles of secrets. They can't even pull their own shit together.

Besides IF sony is using AMD CPU, that means sony will use their SoC (fusion) platform, not Nvidia graphic card. Sony WILL do all chips in one design next gen, that much is guaranteed.

In short, not likely going to happen.
 
The numbers are BS. the xbox 360 is not even 6x the processing power of the xbox. SHOCKER huh!?

At most it is only around 2.5 if we are adding numbers. It is just a collection of more advanced hardware that can do more tricks.

It will be the same next gen. We will get hardware that can do more tricks. Adding the numbers will again only get you around 1.5 to 2x the actual processing power.

These numbers people give out are just BS abstract measurements of what they think the final product will LOOk like to the average player.

The 360 is more than 6x the power of a 360...


Just take the resolutions

640x480= 307,200 pixels.

1280x720= 921,600 pixels.

That's 3x the power right there just to hit 720p.

(1920x1080 =2,073,600 pixels for the 720 would be about 2.5x the power of a 360 just to reach 1080p with current gen games)

Then factor in the actual graphical improvements from games on xbox >360

Kotor> Mass Effect 3
Morrowind>Skyrim
GTA III> GTAV
Halo 2>Halo Reach
Forza>Forza 4.
Battlefield>BF3

Take into account poly counts, texture resolution, number of NPC's, draw distance, physics, lighting, AI, destruction, etc. etc.

Tell me that is not more than 6x the horsepower of an xbox.

At any rate, as I have already said, I think these rumors are over blown, and I highly doubt MS will release a console successor after 7 years that is not a substantial leap in graphical fidelity.

And As you said, the 6x the power metric is probably some BS number made up along the way.

MS is not going to slap a 6670 in the 720 and call it a day. They just wont.

Now does that mean I am saying they will make the 720 a 1000W 8 core CPU with 16gb of ram and crossfire 7990's? No. That would be impossible.

I just think that MS will make the jump in power, even when taking into account the power need just to run at 1920x1080p, worthwhile.

That is all.
 
I mentioned the likely desire in that scenario to integrate a different Power core as PPE. But I don't know if would be necessary to develop a 'completely new PPE', from scratch. They would need to customise something to work with the EIB, and that would grow the design job vs a simple scaling of the original, but I'm not sure if we'd be in prohibitively expensive territory with that. It's still nothing like the scope of the original Cell project.

The motivation to do this vs other designs isn't a debate I'm getting into - merely where it would be a massive job to do the above, whether it can be ruled out as a possibility on grounds of cost.

(On a different side note re. sunk costs, I think it would be interesting to see how IBM's next designs could apply to the problem, if at all. 7+ and 8 appear to be hybrid designs that stitch powerPC to accelerators and 'more accelerators' respectively. We know nothing more about them for now but it'll be interesting to see what kind of accelerator is there and what kind of bus... not to suggest some automagic spu compliance and performance compatibility with PS3-Cell (which would be incredibly handy for Sony), but there may be work there that could be piggybacked on if Sony wanted revised/'new' design with BC)
Why would Sony bend over backward to implement BC while they can rework their games for very low cost and resell them for high profit margin? BC stopped making sense for both manufacturers and publishers.
 
Whoa whoa whoa whoa, what is this crazy talk about using AMD CPU?

I'm more wondering where the supposed consistency of this rumour is? AFAIK, rumours have linked PS4 to pretty much every CPU vendor to date.

I remember when Sony was supposedly evaluating Larrabee, then there was talk that they discarded that idea, then talk they were working on a Power design with IBM, but went back to the drawing board on that too (the suggestion being that Sony was shelving ideas to target a later launch date and manufacturing process). At least, that was the Watch Impress version of events.

I can't even remember what the AMD rumour was?


Why would Sony bend over backward to implement BC while they can rework their games for very low cost and resell them for high profit margin? BC stopped making sense for both manufacturers and publishers.


The motivation and cost/technical feasibility debates are two different ones...I wasn't engaged in the former. I am/was more questioning why it would be prohibitively expensive to go that kind of route assuming the desire/motivation was there on Sony's end in the first place.
 
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