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PSP FIRST EMU !!!!!!!

Damn, that was pretty quick. For those of you tinkering with it, is the compatability with games very high? If so it could have been a straight port of a PC version emulator, if so that'd make SNES, Genny, etc. all pretty close behind in theory, though all would obviously need greater optimization.

My ideal setup would be for them to fill with the appropriate 4:3 aspect ratio (don't stretch like GBA will with GB games) and use the margins for commands, such as save state, save screen, changing roms or emulators. Have that controlled on the analog, while gameplay is done on the d-pad. That'd be a sweet little setup.
 
About this firmware thing.


Do they update the firmware through games?

Do you download it through wi-fi?

Does it download automatically?
 
Ah shit. Upgrading that firmware really was a huge mistake...

At least my PSP goes to sleep mode quicker now...... (sobs)
 
The 1.51 update is VERY good news. Remember, the 1.50 patch is the reason why we have this now, so maybe the 1.51 patch will be what allows us 1.50ers to join in the fun too! Just don't update when the patch is up (it's not up yet)! :D
 
duckroll said:
The 1.51 update is VERY good news. Remember, the 1.50 patch is the reason why we have this now, so maybe the 1.51 patch will be what allows us 1.50ers to join in the fun too! Just don't update when the patch is up (it's not up yet)! :D
Sure, as soon as the 1.5 was released a security hole was opened in the 1.0 version. When 1.51 is released a security hole will magically appear in 1.5
 
Was about to have a play but looks I'll wait for later versions:

Kobun Heat said:
There are no fancy options. You can't even store more than one ROM at a time unless you put them in seperate folders with seperate copies of the emulator. There's no sound. There are lotsa glitches. So no, you can't double the pixels.

Yet.

In 6 months we're going to be able to carry around EVERY SINGLE Atari, Sega, Nintendo, SNK game up to and including the 16bit era all playable full screen on that beautiful PSP screen :bow

The biggie will be playable PSOne games - the PSP hardware is certainly capable of it :drool
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O.K. here's what I don't understand....if the PS2 is more powerful than the PSP, why haven't there been any decent GBA or SNES emulators for the PS2? I mean there ARE, but they run choppy and not full frame. How can we expect any uppcoming emus to run well on the PSP, which is less poewerful? Can someone shed some light on this? Because I certainly do not want to get all excited about playing say, GBA games on my PSP, only to be let down by crappy and choppy framerates. :(

And please don't say "Get a real GBA" Well duh...I already have one. But playing them, nice and stretched on that awesome PSP screen would be GLORIOUS!!!
 
isamu said:
O.K. here's what I don't understand....if the PS2 is more powerful than the PSP, why haven't there been any decent GBA or SNES emulators for the PS2? I mean there ARE, but they run choppy and not full frame. How can we expect any uppcoming emus to run well on the PSP, which is less poewerful? Can someone shed some light on this? Because I certainly do not want to get all excited about playing say, GBA games on my PSP, only to be let down by crappy and choppy framerates. :(

And please don't say "Get a real GBA" Well duh...I already have one. But playing them, nice and stretched on that awesome PSP screen would be GLORIOUS!!!

Because no one is really interested in homebrew development for the PS2. It's difficult and there isn't a large interest in it. So far there's a MUCH larger interest in homebrew for the PSP, so there's a much better chance of something awesome happening for it.
 
duckroll said:
Because no one is really interested in homebrew development for the PS2. It's difficult and there isn't a large interest in it. So far there's a MUCH larger interest in homebrew for the PSP, so there's a much better chance of something awesome happening for it.

It is also possible that PSP's CPU RISC core faster clock-speed and better caching scheme (16 KB of L1 D-Cache compared to 8 KB of L1 D-Cache you have in the RISC core of the EE... the EE has the same amount of SPRAM, but managing SRAM is something that takes more skill than the reduced cache misses you enjoy with a bigger cache :)) might allow the PSP CPU to be faster than the RISC core in the EE even though it is a 1-way processor instead of 2-way super-scalar processor like the R5900i in the EE (although getting both pipes to be full all the time took a bit more than waiting for GCC 2.95.2 to do its job ;), it took quite a bit of manual intervention and cache misses do not help you here, they damage you).
 
Panajev2001a said:
It is also possible that PSP's CPU RISC core faster clock-speed and better caching scheme (16 KB of L1 D-Cache compared to 8 KB of L1 D-Cache you have in the RISC core of the EE... the EE has the same amount of SPRAM, but managing SRAM is something that takes more skill than the reduced cache misses you enjoy with a bigger cache :)) might allow the PSP CPU to be faster than the RISC core in the EE even though it is a 1-way processor instead of 2-way super-scalar processor like the R5900i in the EE (although getting both pipes to be full all the time took a bit more than waiting for GCC 2.95.2 to do its job ;), it took quite a bit of manual intervention and cache misses do not help you here, they damage you).
I think the first explanation was more plausible, both machines are easily capable of doing perfect gameboy and probably GBA/SNES emulators
 
The EE core is a huge bottleneck when it comes to PS2 development, adding more cache to the MIPS processor was a good solution (PSP).

Anyways when people says PS2 is more powerful than PSP the things being compared are FP performance and drawing performance (fillrate mainly). These are the two strengths of the PS2.
 
Nash said:
1.51 probably seeks out 1.0 PSP's by wifi and forcibly upgrades them.

"Stay away from me you 1.51er!"

You think it would lock the PSP out? it wouldn't update by itself since you'd need to plug the PSP to an outlet

and damn that was fast. at first, i thought this thread was about a PSP emulator running on a PC
 
The EE core is a huge bottleneck when it comes to PS2 development, adding more cache to the MIPS processor was a good solution (PSP).
Ok let's not dellude anyone here - R5900 is faster then R4000 - period. There's no arguing about it.

Where PSP is potentially faster is if you start comparing R5900&VU0 (in macro mode) to R4000&VFPU (clock for clock, not just because it can potentially run 10% higher clock).
But the latter won't really help emulators running any faster.


I think the first explanation was more plausible, both machines are easily capable of doing perfect gameboy and probably GBA/SNES emulators
They are - IIRC SNES had full speed emulation running on 200mhz Pentiums, and that's pretty much R5900 class CPU, but at much lower clock speed.
It's just a matter of the effort taken to optimize the emulation - frankly I'm amazed they got something running so quickly, must be using some uber generic R4000 GCC compiler.
 
I know EMUs are going to be the first order of business but I would like to see someone code a text and RSS reader for the PSP, assuming there isn't one being developed in more 'legit' circles.
 
Fafalada said:
Ok let's not dellude anyone here - R5900 is faster then R4000 - period. There's no arguing about it.

Where PSP is potentially faster is if you start comparing R5900&VU0 (in macro mode) to R4000&VFPU (clock for clock, not just because it can potentially run 10% higher clock).
But the latter won't really help emulators running any faster.



They are - IIRC SNES had full speed emulation running on 200mhz Pentiums, and that's pretty much R5900 class CPU, but at much lower clock speed.
It's just a matter of the effort taken to optimize the emulation - frankly I'm amazed they got something running so quickly, must be using some uber generic R4000 GCC compiler.

I am not a pro like you...but my experience with PS2 and Vu0 in macro mode tells that the main problems came from the fact that you need to have data aligned before executin Vu0 macro instructions.
This is of course a problem when you have to execute simple things like a dot product, being the FPU much more useful...But when you have to run long loops then vu0 macro becomes a very good solution.
 
i installed the firmware update. :(

though it's still encouraging that they've made such quick progress.
 
but my experience with PS2 and Vu0 in macro mode tells that the main problems came from the fact that you need to have data aligned before executin Vu0 macro instructions.
Yep, and that's not exclusive to VU0, t's common problem with most types of SIMD (SSE,3dNow,AltiVec etc.) - if you want optimal speed you want to align input data in memory. Unaligned load/stores will come at a speed penalty.
 
Dammit, dammit, dammit! Why can't my Japanese PSP be in good working condition? Then I would have a use for it! :P Its still 1.0, but the poor, cracked screen....bahhhhhh!!
 
Shit! If there's a hole in 1.5, then maybe it's a good idea to hop on the PSP bandwagon now. I'd like to wait for confirmation of that, but by then, all 1.5 version PSPs might be sold out, and Sony's bound to be shipping new units with 1.51. This is good news regardless though. Sony should have found a way to make homebrew coding a possibility without opening up the hw to piracy. Like limit the size of homebrew code or something. If you could only run files like 32MB in size, that would eliminate the possibility of running a pirated PSP game, but still leave people to make little tinker games or emus like this. PEACE.
 
/me hugs his 1.0 virgin PSP.

Although I have absolutely no interest in emulating GB and GBC games. :P

Bring on the MAME!
 
This isn't really progress. The 1.0 Firmware just pretty much allows this, it'll mean much much more when they get ANYTHING to run on US PSP's.
 
LOL people are happy with an (illegal) emulator, which runs old gameboy color games, which everybody suppose to hate?!1

damn, PSP really needs some games....
 
I dont care about old gameboy games, but thats only the beginning. If GB emulation is possible that fast, we'll see much more pretty soon.
 
Ruud_Luiten said:
LOL people are happy with an (illegal) emulator, which runs old gameboy color games, which everybody suppose to hate?!1

damn, PSP really needs some games....


LOL *rolleyes*

First of all emulators themselves are not illegal.

Second of all...please show me these people who hate GB games. People have complained about Nintendo sticking with "out dated" hardware yes. But software? I don't recall seeing anyone on these boards hating on the GB's simply massive library of games. Can you back up that statement?

Third the PSP has gotten more good games in its first month of release than most systems. Someone is in denial.
 
JC10001 said:
LOL *rolleyes*

First of all emulators themselves are not illegal.
rrriiight, so everybody is going to run homemade games now.. and the lists which are made in this topic are just for fun.... ;)

Second of all...please show me these people who hate GB games. People have complained about Nintendo sticking with "out dated" hardware yes. But software? I don't recall seeing anyone on these boards hating on the GB's library of games. Can you back up that statement?
I remember a lot of bitching about outdated graphics the past weeks....... Is gameboy color now fresh, or is it outdated?
GAF hates teh old graphics!!!1

Third the PSP has gotten more good games in its first month of release than most systems. Someone is in denial.
and hasn't gotten anymore the last few months, that's great!

:)
 
Ruud_Luiten said:
rrriiight, so everybody is going to run homemade games now.. and the lists which are made in this topic are just for fun.... ;)

Yes but that doesn't change the fact that what you posted is still inaccurate. Roms are illegal, emulators by themselves are not.

Ruud_Luiten said:
I remember a lot of bitching about outdated graphics the past weeks....... Is gameboy color now fresh, or is it outdated?
GAF hates teh old graphics!!!1

So I take it you can't back up your claim then? Because those complaints were made about the DS not about the GB/GBC.

Ruud_Luiten said:
and hasn't gotten anymore the last few months, that's great!

:)

You could have fooled me. I've purchased Mercury and Hot Shots Golf along with 9 other games in recent weeks.
 
LOL people are happy with an (illegal) emulator, which runs old gameboy color games, which everybody suppose to hate?!1

Emulators are not illegal, If I want to play my games on other format that is not a Game Boy, I can do it. What it´s illegal is to download roms (and it´s discussable what is wrong about downloading games that are completely out of catalogue).

Second, big news here is that is the first emulator. It´s a little slow and the screen is ridicully small, but for gamers it´s a great new, it´s a nice start.

And I love every consoles and every game.
 
I'm so glad I upgraded my japanese psp's firmware.... sob...
 
I haven't upgraded my firmware :smirks

as cool as that is... that screen image has got to be way bigger (200%) for me to consider the venture worthwhile for using/playing.
 
Bigfonzie said:
Nintendo better start leaking some of those ds devkits stat!, the psp is about to double its hardware sales.

If US and future Europe models start sharing in the love than yes you may be right.
 
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