cyberheater
PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Time to work out how to strap a PS5 on your back Ghostbusters style.
Hmm, I didn't realize most were using the left stick for movement and right for camera control like non-VR games — ones I have seen/tried had you teleporting for movement which I think is not the right way to do movement.
Even in the IGN video the guy states that Steam's controller allows you to physcially grip the controller instead of holding a button.
I curse nature for depriving me of 80% of my eyesight on my right eye...I can't experience VR or 3D glasses for that matter, as I lack depth perception. Fuck!
I haven't tried many VR games so maybe that is why I didn't realize that. I do get nauseous but I don't like teleport movement so maybe VR will never be for me!Most games have both options. Teleport movement is better for people who tend to get nauseous by movement in VR (when that movement is disconnected from their actual body's movement), but free movement is much more immersive. I luckily have no VR sickness (never had, not even when first trying it), so I always choose free movement whenever available, which it usually is.
I haven't tried many VR games so maybe that is why I didn't realize that. I do get nauseous but I don't like teleport movement so maybe VR will never be for me!
What does this mean? They’ve reworked the game for the PS5/VR combo and it’s just not using the cross-gen build?
PS VR 1 also worked on PC via Trinus. At least that's what it promises. But I can't trust and pay some third party hack even though they tell me to try before I buy. So official compatibility to Meta, SteamVR, or whatever exists in the PC space would be much better this time.Not official from Sony. Do it would b3 under embargo. Also don't need to worry is a USB cable it should work with pc just fine
Most of these officites aren't used to working (or working out) with their hands, thus they cramp faster than those who are.Thinking about it, I'm not sure why he was saying his hands were cramping up. Surely it is just like the quest controller then.
Looking forward to when we get closer to launch and have a better idea on titles and the hardware...think ill wait a bit to see how it pans out but may pick up day one if they nail it.
Even in the IGN video the guy states that Steam's controller allows you to physcially grip the controller instead of holding a button.
You know the answer.That's an option because of the design of the controllers, it's not a standard way of handling items in VR. If you let go of any other VR controller controller where does it go?
Sometimes wonder if some of you actually have experience with VR before talking.
Have you got a chance to try it? Might still work. It's a lot more than 3d glasses.
Man the ign preview was hype-deflating for me - can’t tell if it was intentionally being negative or not
why watch IGN, the least reliable of all the previews lolMan the ign preview was hype-deflating for me - can’t tell if it was intentionally being negative or not
I think it was IGN that did the really shitty top PSVR games recently and it was all titles from the first year or two. Basically showing they didn't cover PSVR worth shit especially when lots of the best titles came somewhat recently.why watch IGN, the least reliable of all the previews lol
Hey, brother, have you tried VR? I've got a lazy, legally blind left eye, enough that I can see colors and shapes but depth perception is negatively impacted. I love VR--theres still the head-tracking and hand controls that puts it above flat-screen gamesI curse nature for depriving me of 80% of my eyesight on my right eye...I can't experience VR or 3D glasses for that matter, as I lack depth perception. Fuck!
I have not, honestly...I thought it would be similar to wearing 3D glasses? Not all hope is lost...
Hey, brother, have you tried VR? I've got a lazy, legally blind left eye, enough that I can see colors and shapes but depth perception is negatively impacted. I love VR--theres still the head-tracking and hand controls that puts it above flat-screen games
Put it this way: VR will be about as realistic as your day-to-day experience going about the real world, since you lack depth perception in both!
Unless it specifically agitates your condition, you should get other core vr effects. Even some depth effect. If someone can only see with one eye, they don't get stereoscopic vision (3d glasses effect) and it degrades their depth perception, but it's not like they can't tell how far away things are at all. There are other cues. One is the apparent size of things, which is much more dramatic in vr. Another is a parallax effect when you move your head even a tiny amount and vr does that, too.
Yeah i kinda felt the same, like the guy showed no emotion at all. I guess he wanted to be as neutral as possible and i liked his critique of no spatial audio on headset and lack of knuckle like hand strap but i think he took for granted the OLED HDR with Foveated Rendering, isnt this the first time we get all 3 in one mainstream oriented headset? I found the Virtual Oasis video better in the way he described all the tech going on in the headset, plus he describes the experience better for someone who might not be yet familiar with how VR feels when actually using it as opposed to seeing a video on a flat display.Man the ign preview was hype-deflating for me - can’t tell if it was intentionally being negative or not
Let alone IGN. HDR OLEDs, 110 FOV, haptics, foveated rendering, stable and poweful single platform. PSVR2 did every checkbox on features and more (except highly experimental multi-focus lenses that no one have)Yeah i kinda felt the same, like the guy showed no emotion at all. I guess he wanted to be as neutral as possible and i liked his critique of no spatial audio on headset and lack of knuckle like hand strap but i think he took for granted the OLED HDR with Foveated Rendering, isnt this the first time we get all 3 in one mainstream oriented headset? I found the Virtual Oasis video better in the way he described all the tech going on in the headset, plus he describes the experience better for someone who might not be yet familiar with how VR feels when actually using it as opposed to seeing a video on a flat display.
Even in the IGN video the guy states that Steam's controller allows you to physcially grip the controller instead of holding a button.
That makes me slightly more confident, I mean granted a lot of the complaints in the ign thing I don’t personally have an issue with - like the cord is a necessary evil right now for high fidelity vr. I also don’t care about wearing headphones. I guess I was just hoping for more of a “blown away” reaction considering the eye tracking. It sounds like horizon will be worth it though. I have a rift s so I’m hoping for a large upgrade with this.Watch this one, he's someone who really knows his VR stuff and he seems to love it:
All I want to know is... Will Half-Life: Alyx be on it come launch. Nothing else matters lol.
Nah, the Index and PSVR are competitors and sony has been paying to keep games away from PC vr.
Nah, the Index and PSVR are competitors and sony has been paying to keep games away from PC vr.
If Alyx isn't coming, that wouldn't be the reason. There would probably be a good reason, instead.
Sony puts their games on Steam
No reason for why Alyx wouldn’t come to PSVR2
I wonder why that is?Not the Vr ones...
What was ign criticism?Totally agree on the IGN impression, definitely put a damper on my hype despite their criticisms being valid.
The Eurogamer impression seemed completely opposite, definitely restored my excitement.
Not the Vr ones...
Sony puts their games on Steam
No reason for why Alyx wouldn’t come to PSVR2