Hobbygaming
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PSVR 2 will be my very 1st experience with VR and I can tell that I'm going to absolutely love it
I was already sold but you just sold me VR againBefore I tried VR, I couldn't properly comprehend what was going to be so good about it. I was imagining a 3D like screen that you control with your head instead of a mouse. I wondered why you would want to look left or right while driving, as doing so on a flat screen was disorienting etc, etc.
The first time I jumped in, it felt like the first time I ever put headphones on, and heard music in my head and my brain was scrambling to make sense of this new sensation and immersive, dream-like environment, with scale and proximity being. most impressive
I remember doing silly things like laying on my back on the floor, and shuffling under a table in a Skyrim bar to see if the underside was textured.
I thought I knew fear from flat games but I discovered things I never knew about myself (and shouting weird expletives) when facing that crippling fear in VR.
Playing Resident Evil Village in PSVR 2 will probably give me some nightmaresI watched the Eurogamer preview and it was incredibly positive. RE:Village looks insane. It’s a nope from me though in VR - can you imagine getting chased by that blobby monstrosity in VR? Fuck that.
I am not sure if any flat video can adequately capture how a game actually looks in VR. PS VR1 games looked like PS4 games in videos (or on your TV output), not necessarily like RDR2 or Uncharted4, pushing the limits, but proper PS4 level, while inside it was much closer to PS3 due to the rather stretched image. The increase in display resolution should make it far less obvious, if foveated rendering provides a supersampled picture even less, but it still won't be equal claritiy to 4k on your TV since your eyes are still so damn close, it shoudn't reduce the clearness so much though.Wow, that graphics in a VR games
The 60 bucks for Alyx to start with, then your also in their SteamVR ecosystem so they made money on any other VR games you bought via steam. They don't make much off the Index, just like the Steamdeck. Valve obviously see value in it being SteamVR only otherwise it would be natively on Oculus store front, would have a native quest 2 port because there's lots of quest 2 users not with a pc right and you would think it would be on HTC Vive subscription aswell seeing they were a valve VR partner.It may not be happening right this second but I’m sure a deal could be in the works. Like I said no one needs an index for Alyx so I don’t see how it would specifically drive sales of that device or any other valve device. I bought a pc and oculus rift s almost solely for Alyx, I didn’t buy an index - steam didn’t charge me any money to download except for the price of Alyx. What money did Valve make off me in that situation? I just don’t see this as open and shut.
Yeah as said you'll get used to ti but I know some people are greatly helped by pretending to walk when their charater moves (you know like a stationary step or like if you were prenteding to walk in front of a green screen).I haven't tried many VR games so maybe that is why I didn't realize that. I do get nauseous but I don't like teleport movement so maybe VR will never be for me!
Would something like this work for you?How viable is a VR headset + stereo speakers?
I have trouble with headphones, and my living room is not welcoming to expansive 7.1 setups.
Would something like this work for you?
These would not work on PSVR2 I imagine, but I can see Sony and/or logitech got something in the works.
Im fine with them not including any speaker stuff like the IGN guy complained about, increasing the price and all.I am quite happy they did not extend the helmet to include any "massive" sound solution.
Before I tried VR, I couldn't properly comprehend what was going to be so good about it. I was imagining a 3D like screen that you control with your head instead of a mouse. I wondered why you would want to look left or right while driving, as doing so on a flat screen was disorienting etc, etc.
The first time I jumped in, it felt like the first time I ever put headphones on, and heard music in my head and my brain was scrambling to make sense of this new sensation and immersive, dream-like environment, with scale and proximity being. most impressive
I remember doing silly things like laying on my back on the floor, and shuffling under a table in a Skyrim bar to see if the underside was textured.
The reason would interest me though. I personally don't like in ear canal (not sure about terminolgy?) for more than an hour, that air tight plug, squeaky feeling is annoying, since PS VR is steamy anyway I usually don't get over that time frame with the included pieces, on ear headsets feel immediately terrible, while over ear headsets or earbuds without silicon pieces are fine for hours.Im fine with them not including any speaker stuff like the IGN guy complained about, increasing the price and all.
Im using steelseries wireless headset just fine with any vr headset. Even the PSVR1 attaching a 0.2m long jack kabel.
But the person I replied too had some reason for not wanting it, and I think Sony or/and logitech would make something extra too help people that dont want a headsett or earplugs.
I've found you can get around the headset steaming up so badly if you boot up your playstation and just leave the headset switched on for about 30 minutes, I think it warms the headset up enough to stop it steaming upThe reason would interest me though. I personally don't like in ear canal (not sure about terminolgy?) for more than an hour, that air tight plug, squeaky feeling is annoying, since PS VR is steamy anyway I usually don't get over that time frame with the included pieces, on ear headsets feel immediately terrible, while over ear headsets or earbuds without silicon pieces are fine for hours.
I wonder why mixing the sound according to the player's position on surround systems isn't possible. If I can position the player in a stereo setting, I should be able to do the same in a 4, 5 ... 9.2 Atmos setting too? We would just need to scan the room with its inside out capability and manually if not automatically (TVs calibrate with the mic on the remote) declare all speaker objects as sound sources. The rest is just software evaluating correct timings and loudness, maybe with a manual setup step (rotating a sound and manually tick a box when it is on the correct speaker)? Any headset is propably easier and doesn't need such a setup process but it should be doable and I guess even players who are not opposed to anything via the headphone jack might prefer using their TV soundbar or whatever if it is good enough for spatial awareness which imho some games already allowed for a long time without that Tempest marketing name.
Sony, just update the PS5 to be 3D Blu-Ray compatible for heaven's sake.
With this set's OLED and resolution VR2 would probably be the best way to watch 3D movies. I would purchase it even for that alone.
It's beautiful. You're instantly transported into a different realm. So surreal.This is one of VR's biggest hurdles. Pictures and videos can't show the experience, you have to try it.
See it here all the time with people calling it a gimmick, they don't understand that it has actual depth perception and isn't just a screen in front of your face.
You don't have your ears covered, so no issue with that.How viable is a VR headset + stereo speakers?
I have trouble with headphones, and my living room is not welcoming to expansive 7.1 setups.
It's the same one available for the Quest 2, so I've played through it. It appears to be upgraded but really the Quest2 version was already very good looking, particularly if you use Quest Games Optimizer to bump up the resolution another level.Damn, that Star Wars game looks awesome.
The point is, the VR versions of these games would not exist, if Sony or Facebook did not approach Capcom and others and offer them money to make the mode.RE4 Remake (the RE Engine remake) is not the same thing as RE4 VR (the Gamecube PC port).
The game itself is kinda just okay. Super linear stages, straightforward FPS gameplay. But the visual upgrades sure do look nice.Damn, that Star Wars game looks awesome.
That would be 4kin awesome count me in.Sony, just update the PS5 to be 3D Blu-Ray compatible for heaven's sake.
With this set's OLED and resolution VR2 would probably be the best way to watch 3D movies. I would purchase it even for that alone.
Considering they don't even make 3DTVs anymore, I'm willing to make that compromise when it comes to watching my collection.3D Blu-rays are only 1080p though
This has to get half life Alyx. There is literally very little point to vr if you cant play that masterpiece. Sony must throw the bank at valve.
Well that's a little dramatic. Alyx would be megaton but the real issue is why there is only one game made specifically for vr of that caliber. It's pretty much up to sony to make them. Everyone else effectively has a mobile chip as their baseline.
I'd love for Sony to make a game like Alyx. I hope they do. I'd be there day one.
The point is, the VR versions of these games would not exist, if Sony or Facebook did not approach Capcom and others and offer them money to make the mode.
They would just make the regular game, sans VR. Bet. So nobody would get any VR modes.
These companies are probably providing not only funds, but staff to help work on them with their tech.
Sony chose to use wires and right there it was pretty much a lock I'd not buy it. Wired VR is fucking lame and anyone who thinks otherwise is either playing their games sitting down (lmao) or hasn't experienced VR before.
I play the VR sat down and wired, have down since the ORDK2. Jumping around and flailing my arms doesn't add much more to the experience. The immersion from the headset is better than a flat screen.
Who said they were obligated? Not I. You're literally saying the same thing I said.Ok, and nobody would have Alyx if Valve didn't fund it. So again, why is Valve obliged to port their shit to competitor platforms while Sony and Oculus are not?
Nah. I've played plenty of VR games with a wire and I've never had an issue with it.Sony chose to use wires and right there it was pretty much a lock I'd not buy it. Wired VR is fucking lame and anyone who thinks otherwise is either playing their games sitting down (lmao) or hasn't experienced VR before.
That's 100% fair tbh. Peaking round the corners and ducking and dodging does take me back to the light-gun days. Even still, while one cable can be a pain, with it being 4.5m it's not going to be a world killer, i hope. Worst case I make a pulley/jerry-rig something to keep it out of the way.The best VR games require you to move around and a wire inhibits that. If you enjoy being stationary, that's great, but me personally the vest thing about VR is when your body becomes the controller and you get to freely move around, aim a weapon, peak around corners, duck behind cover, etc. The worst part about playing games is that you have to sit down in one position. VR makes that not a problem and its a fucking blast.
Please tone down the hyperbole.The best VR games require you to move around and a wire inhibits that. If you enjoy being stationary, that's great, but me personally the best thing about VR is when your body becomes the controller and you get to freely move around, aim a weapon, peak around corners, duck behind cover, etc. The worst part about playing games is that you have to sit down in one position. VR makes that not a problem and its a fucking blast.
This part isn't accurate; AirLink and Virtual Desktop give a very high fidelity, extremely low latency experience when connecting a Q2 to a PC (granted, your router and the headset need to be in the same room, but that's usually the case). I personally know a lot of Q2 users who are PC gamers, and none of them used the wired option once they tried the wireless one and saw how well it works.I'm glad they went wired. Otherwise this thing would be playing garbage tier experiences that plague the Quest 2. Not to mention the cost factor.
I saw a few setups online to keep the wire out of the users way. If you're into gaming enough fuck it, not a bad idea at all and its very likely what I could do if I ever decided to pull the trigger on a PSVR2.That's 100% fair tbh. Peaking round the corners and ducking and dodging does take me back to the light-gun days. Even still, while one cable can be a pain, with it being 4.5m it's not going to be a world killer, i hope. Worst case I make a pulley/jerry-rig something to keep it out of the way.
I do prefer sitting and chilling when playing games and I hope we see more tabletop/chess style VR games to mix it up. Or even a point and click game would be cool.
Climbing in the PSVR with break out box was a nightmare.
PSVR2 looks like it'll be leaps and bounds above other headsets out there, with a powerful unit (ps5) to back it up. I just hope it has the games.I saw a few setups online to keep the wire out of the users way. If you're into gaming enough fuck it, not a bad idea at all and its very likely what I could do if I ever decided to pull the trigger on a PSVR2.
I used to play Police 911 in the arcade all the time, maybe the most fun I ever had playing games until I bought a Quest 2. I love playing Pistol Whip and Population One, even Gun Raiders on occasion if I want that more wild VR FPS experience.
I use AirLink on my Quest 2 via PC and it works great. The low fidelity and high latency is a bunch of BS that keeps getting passed around.Nah. I've played plenty of VR games with a wire and I've never had an issue with it.
I'm glad they went wired. Otherwise this thing would be playing garbage tier experiences that plague the Quest 2. Not to mention the cost factor.
The only ones who will be pushing VR gaming forward will be Sony and modders on PC.
The FOV, eye tracking, and higher fidelity visuals is what excites me the most about PSVR2. There are a lot of games on the Quest 2 that I love but more or less its devoid of AAA titles, which is fine because it does have a ton of great games, but I want an honest to goodness game like Skyrim that is built specifically for VR. Like a 100+ hour adventure. This is the shit I was dreaming of as a kid in the 80s and we are so close to it.PSVR2 looks like it'll be leaps and bounds above other headsets out there, with a powerful unit (ps5) to back it up. I just hope it has the games.
I would love to play time crisis or house of the dead in VR, or go full nerd mode and buy an omni-directional treadmill and light gun.
CS:S office 24/7 in VR2 would be the tits
You are free to place me on ignore if the content of my posts is not to your liking. I really love VR and I hope it comes through in my words. I make no apologies for my excitement.Please tone down the hyperbole.
eh? a little extreme dont you thinkYou are free to place me on ignore if the content of my posts is not to your liking. I really love VR and I hope it comes through in my words. I make no apologies for my excitement.
How about we just keep the thread on topic.eh? a little extreme dont you think
Before I tried VR, I couldn't properly comprehend what was going to be so good about it. I was imagining a 3D like screen that you control with your head instead of a mouse. I wondered why you would want to look left or right while driving, as doing so on a flat screen was disorienting etc, etc.
The first time I jumped in, it felt like the first time I ever put headphones on, and heard music in my head and my brain was scrambling to make sense of this new sensation and immersive, dream-like environment, with scale and proximity being. most impressive
I remember doing silly things like laying on my back on the floor, and shuffling under a table in a Skyrim bar to see if the underside was textured.
I thought I knew fear from flat games but I discovered things I never knew about myself (and shouting weird expletives) when facing that crippling fear in VR.