There is, but you can still go back and do everything after the finale. It's not like P1 where everything is like truly not repeatable after a point.The first game had a point of no return. I wondered if this one had that.
Yes it does open up, but there are still plenty of cutscenes. Once you get beyond Hollis in the beginning it opens up a lot and you can explore and take things at your own pace without much interruption.Is the game cutscene heavy early on?
I have no idea why developers think I want to stop playing the game every 20 seconds to watch a Netflix quality kid show. I'm about an hour in and I'm constantly being told to go here, watch cutscene, be introduced to new upgrade menu, watch new cutscene etc... Does the game open up and let you play eventually?
When exploring the hub worlds after finishing the opening section you're free to explore without interruption, though the interruption of play by cutscene is still somewhat of a problem in general for the game, same as Psy1. Though most of said cutscenes are within the mental worlds, and they have narrative importance to understanding the character whose mind you're going through, so the "Netflix quality kid show" aspect won't be prevalent like the scenes with the interns or Raz's family introductions are.Is the game cutscene heavy early on?
I have no idea why developers think I want to stop playing the game every 20 seconds to watch a Netflix quality kid show. I'm about an hour in and I'm constantly being told to go here, watch cutscene, be introduced to new upgrade menu, watch new cutscene etc... Does the game open up and let you play eventually?
Goes from 4K to 1440P, but the game looks great at either resHaven't played it in the past few days, but I'm at the part where you've met the family and are fixing Ford (can't remember what exactly). Anyway the game is pretty good. Like the art and writing is solid. A very easy game so far which is fine by me. Much improved platforming from the first game.
120hz is a pretty nice inclusion too. It doesn't seem like a dramatic jump from 60 but it's there. I can't even tell if there's been any visual downgrades going from 60 to 120. Playing on Series X.
Don't worry, I thought the same thing today when I got that power .The 2d Raz is amazing, sorry for the useless post but had to get it out.
Maybe 13-15 hours on a first play through. Longer than the first game which was like 9-10 hours.I'm enjoying it so far. Still early in yet. About how long is it?
So far I’ve been really enjoying this game, the level design is amazing and really well thought out
however the hub world and its map, just sucks and feels like it’s from the Xbox/ ps2 days, for example
I’m at a part where I have to bring a bee back from the forgotten woods, but I’ve not been introduced to that area yet, fine let’s check the map
not there, no way obvious to go outside this hub, so try every exit,
nope, oh wait there’s a lift down and this leads to a cutscene, ok right way I think, that opened a side mission but I have a new open area and map, so back to the forgotten woods, still not on the map but there is forest areas here maybe that’ll lead me somewhere
a waypoint would’ve really helped me here
The level design is better in terms of gameplay, but it does shy away from some of the more purely comedic premises that maybe weren't as sensitive (Milkman and Napoleon both fall into that category as kind of playing to stereotypes of the insane).Just wrapped it up too. The first title is up there amongst my all time favourite games, so I was a little apprehensive about the sequel, especially after being disappointed by Brutal Legend and Massive Chalice. Thought that maybe Double Fine had lost their touch. In saying that
This. Game. Rules.
I had a blast from start to finish. I was amazed at how well the voice acting comes together near two decades later, especially for Raz. The level design doesn't surpass the best from the first (there's no topping Milkman or Napoleon), but they get pretty damn close.
I likely won't try to wrap it up 100%, collecting all the figments as I just can't be stuffed with that, but recommend for anyone that has finished it to explore the open world and chat to the characters post-story at the least. There's a good amount of post story content to be found there in the conversations.
It's funny how this level turned out to be THE level that is so divisive. I personally LOVED it, but I also love cooking shows and thought it was so clever. A nice unique tight space level. The boss battle was such a "Oh my god" moment. I didn't remember to use levitation for safety, but it was the right amount of chaos for me. One of the highlights of the game for meWhoever designed that cooking boss needs a noogie.
I think I get the strategy. You have to ride the levitation ball to stay out of the puke. The whole cooking level is a slog.
It is kind of like an endurance run.It's funny how this level turned out to be THE level that is so divisive. I personally LOVED it, but I also love cooking shows and thought it was so clever. A nice unique tight space level. The boss battle was such a "Oh my god" moment. I didn't remember to use levitation for safety, but it was the right amount of chaos for me. One of the highlights of the game for me
My first time through I was kind of hating it because it had a timer. But it only takes a trip back in the brain tumbler to see that the time limit really did not matter.It's funny how this level turned out to be THE level that is so divisive
I really wish I would have figured this out. I pretty much psi popped and dream fluffed my way to the final ford goat puppet.I think I get the strategy. You have to ride the levitation ball to stay out of the puke.
yeah they teach you in Loboto's mind that levitation protects you from danger on the ground, but they use electricity as the example. By the time you're at this boss you haven't had to use levitation in that way at all, really. Or at least, weren't FORCED to so it didn't drill that into your brain. Definitely makes it more difficult as the hitboxes of the puke can be unforgiving.My first time through I was kind of hating it because it had a timer. But it only takes a trip back in the brain tumbler to see that the time limit really did not matter.
I then saw youtubers doing the level and I just slapped my forehead for not realizing I could speed things up doing it another way.
Now I no longer hate it.
I really wish I would have figured this out. I pretty much psi popped and dream fluffed my way to the final ford goat puppet.
The cooking boss was the hardest in the game for me.
The level design is better in terms of gameplay, but it does shy away from some of the more purely comedic premises that maybe weren't as sensitive (Milkman and Napoleon both fall into that category as kind of playing to stereotypes of the insane).
That said, Psi-King is so laugh out loud funny thanks to Jack Black, and there are still some very funny concepts there like the cooking show and the germ apocalypse.
I replayed the original right before this came out so it's pretty fresh in my mind. It hold up well, but some of the levels that stand out as.great are more for their concept than their design. Like Lungfishopolis has those sluggish Kaiju controls, and even The Milkman conspiracy has some annoyingly hidden items and a lot of wandering around. These levels are classics because they're funny more than because they're highlights in terms of level design.You're probably right on the gameplay front. It's been years since I've booted up the original. I really should get around to running through it again as my memory is foggy on some parts now.
Psi-King as a character rocked, though I don't know why, but that level didn't especially stand out for me at the time. The cooking show was unreal, and I really dug the casino.
I kind of hope we get a follow-up to Brutal Legend after this. Schafer with a bit more time to create his vision this time around, and Jack Black in a lead role would absolutely rule.
nah you can definitely dodge the book easily. I think you can catch it in the air anyway. Psi Pops help, but there should be enough health spawns to break to get your through. Use TK on the Judge to grab his hammer tooIt looks like you have to max out your telekinesis too.
Ok. So, that is trick. You have to catch it. That book is heat seeking and I didn't see the counter for it. I grabbed his hammer. I find you have to attack him from a distance. He has an AOE attack when he gets angry.nah you can definitely dodge the book easily. I think you can catch it in the air anyway. Psi Pops help, but there should be enough health spawns to break to get your through. Use TK on the Judge to grab his hammer too
Nice, still missing 3 figments in the Psi king level.Just got all the achievements.
are you just not pressing B to dodge and trying to outrun things? lolThe game really likes to lock onto you for it's attacks. The cooking puppets pull that too. You have to use the ball to dodge.
Yeah. I think I missed that there was a dodge button. What was Y for? I know you click the right stick to target.are you just not pressing B to dodge and trying to outrun things? lol
Y is to interact with thingsYeah. I think I missed that there was a dodge button. What was Y for? I know you click the right stick to target.
Oh. Yeah. They prompt you for that.Y is to interact with things
Nice, still missing 3 figments in the Psi king level.