nicoga3000
Saint Nic
Well yeah, because without the mystic mask I'm basically doing nothing but farming the same dungeons every day. It's worth it if I get it because then I can do a lot more stuff. I'm also using stones because I don't have many max level friends with my little unevolved artemis .
Would machine golem actually make a dent in the defense? Actually I need to learn how damage is calculated, is there a good article on that?
Damage formula!
For single color
100% + (n-3) * 25% = damage multiplier
3 orb match = 100 + (3-3)*25 = 100 + 0 = 100% damage (1x)
5 orb match = 100 + (5-3)*25 = 100 + 50 = 150% damage (1.5x)
11 orb match = 100 + (11-3)*25 = 100 + 200 = 300% damage (3x)
Combo multiplier
100% + (n-1) * 25% = damage multiplier
1 combo = 100% + (1-1)*25 = 100 + 0 = 100% damage (1x)
5 combo = 100% + (5-1)*25 = 100 + 100 = 200% damage (2x)
The only thing I'm not sure of is how +orbs are done. I also really don't remember if damage multipliers are additive or multiplicative. I THINK it's multiplicative.
In that case, a 5 orb match in a 5 combo = base * 1.5 * 2 = base * 3
I think +orbs work in that each orb gives a 1.06x (additive in combo?), so if you were to match 3 +orbs, you would get 1.06x * 3 = 1.18x
For the 5 orb match in a 5 combo with 5 +orbs:
base damage * 1.5 (5 orbs) * 2 (5 combo) * 1.18 = base * 3.54
I think...Obviously there's the fact that you could match additional +orbs, but I'm not sure how that works. There's probably someone here who understands the way +orbs work better than I do.
I think there's a damage formula thing in one of the main articles on PAD Wiki.
What teams are you using for Wednesday Dungeon? With a zombie team with a significant monocolor component you can stall on floors easily and use orb changers to give you multiple turns of 5-6 damage to take out synched mobs.
I stopped using zombie teams on Wed/Fri cause you die if you fuck up; instead I use a Noel or an Elemental in a 4/1/4 or 5/1/2 team to give me a large buffer of survivability.
Wed/Fri = Luci/Luci + 4x Lilith