Weekly version isn't really different. One less HP on the dubs and 10% less damage on their attacks. 200k/400k less HP on Twinlits. Haven't run it personally but I see nothing that makes a difference in overall strategy.
The problem is that twinlits is the best place to farm tamadras. Given how tamadra starved the NA version is, it almost feels like we are forced to run that to get enough.
The AI pattern is also changed in the weekly version of Twinlits to be more difficult to stall on 1F; they will choose to damage more often bind now.
The AI pattern is also changed in the weekly version of Twinlits to be more difficult to stall on 1F; they will choose to damage more often bind now.
Something I noticed a little while ago, but seems like water type leaders have fallen out of flavor. On my friend's list:
7/138 water on main
4/70 water on alt
Is it different for anyone else?
I know a few of you are eagerly awaiting for the announcement from Japan tonight, so I'll give you a tease and let you know that GungHo America will also be announcing something tonight, too, that I do believe a good majority should be excited for. A few gaming outlets already know the news and should be posting somewhere in the range of 4-6PM PST (depending on if they truly do post the info).
I know a few of you are eagerly awaiting for the announcement from Japan tonight, so I'll give you a tease and let you know that GungHo America will also be announcing something tonight, too, that I do believe a good majority should be excited for. A few gaming outlets already know the news and should be posting somewhere in the range of 4-6PM PST (depending on if they truly do post the info).
Also has L.resist x3 for awakeningsUPC said:Here are Hera-Beorc stats/skills:
Lv 99: 3256/1765/274
God/Devil
Active: Jupiter Genesis (same as Dios)
LS: 70% Light Damage Reduction
Something I noticed a little while ago, but seems like water type leaders have fallen out of flavor. On my friend's list:
7/138 water on main
4/70 water on alt
Is it different for anyone else?
I know a few of you are eagerly awaiting for the announcement from Japan tonight, so I'll give you a tease and let you know that GungHo America will also be announcing something tonight, too, that I do believe a good majority should be excited for. A few gaming outlets already know the news and should be posting somewhere in the range of 4-6PM PST (depending on if they truly do post the info).
Thanks for the heads up. Has to be something pretty big if gaming outlets are gonna post the news.
Also has L.resist x3 for awakenings
In game PAD monster trading system confirmed.
I'm just going to take a shot in the dark and assume it's the 3DS version coming state side.
Also has L.resist x3 for awakenings
Good creativity on the Active Skill, can't use on a Devil team (or doesn't make much sense).
76% (+awakening) light resist is absolutely staggering. Thats almost GrOdin levels
It's gonna be 79% after the awakening buff, whenever that happens west side (it might have already happened?). 95.59% unconditional light damage cut is ridiculous.Good creativity on the Active Skill, can't use on a Devil team (or doesn't make much sense).
76% (+awakening) light resist is absolutely staggering. Thats almost GrOdin levels
I know a few of you are eagerly awaiting for the announcement from Japan tonight, so I'll give you a tease and let you know that GungHo America will also be announcing something tonight, too, that I do believe a good majority should be excited for. A few gaming outlets already know the news and should be posting somewhere in the range of 4-6PM PST (depending on if they truly do post the info).
Something I noticed a little while ago, but seems like water type leaders have fallen out of flavor. On my friend's list:
7/138 water on main
4/70 water on alt
Is it different for anyone else?
So excited to see what's everyone going to announce!I know a few of you are eagerly awaiting for the announcement from Japan tonight, so I'll give you a tease and let you know that GungHo America will also be announcing something tonight, too, that I do believe a good majority should be excited for. A few gaming outlets already know the news and should be posting somewhere in the range of 4-6PM PST (depending on if they truly do post the info).
If they make a monster with that type of resistance for every color that would bring dual resists back into serious play.
It's gonna be 79% after the awakening buff, whenever that happens west side (it might have already happened?). 95.59% unconditional light damage cut is ridiculous.
Edit: wait a second, resist awakenings are applied multiplicatively after being added up, right? Still a 92% damage cut which is nothing to sneeze at. And that's not including other resist awakenings.
Which means they're going to make dungeons where things drop RIDICULOUS damage on you, dual resist is going to be the only way. Still, that's just nuts.
yeah that's crazy. You could basically run Zeus with that. Load up with Lucy + gravs. Damn.
The problem is that twinlits is the best place to farm tamadras. Given how tamadra starved the NA version is, it almost feels like we are forced to run that to get enough.
Wait I worded that wrong sorry for the panic; they will still bind more often than attack but the chance for attack is higher than it was in the descended version. Previously they would only attack after failing the bind probability for all five colors individually but now it's... something else.
I know a few of you are eagerly awaiting for the announcement from Japan tonight, so I'll give you a tease and let you know that GungHo America will also be announcing something tonight, too, that I do believe a good majority should be excited for. A few gaming outlets already know the news and should be posting somewhere in the range of 4-6PM PST (depending on if they truly do post the info).
In game PAD monster trading system confirmed.
I tried the Mask dungeon (expert) a while ago with my Haku team (with a 2ND Haku for that Multiplier) but it wasn't enough to kill a mystic Mask.
Maybe I should build a resolve team and try my luck with that.
I know a few of you are eagerly awaiting for the announcement from Japan tonight, so I'll give you a tease and let you know that GungHo America will also be announcing something tonight, too, that I do believe a good majority should be excited for. A few gaming outlets already know the news and should be posting somewhere in the range of 4-6PM PST (depending on if they truly do post the info).
I tried the Mask dungeon (expert) a while ago with my Haku team (with a 2ND Haku for that Multiplier) but it wasn't enough to kill a mystic Mask.
Maybe I should build a resolve team and try my luck with that.
Not true. I had a run recently on the Descended version where I had a "perfect" combo that left one Mythlit standing...and he just beat the shit out of me by attacking me for five rounds in a row. I couldn't even heal it back and just lost right there.Wait I worded that wrong sorry for the panic; they will still bind more often than attack but the chance for attack is higher than it was in the descended version. Previously they would only attack after failing the bind probability for all five colors individually but now it's... something else.
I'd also like for skill-ups to transfer over like awakenings. Currently, whether you feed a monster with 2 awakenings to a monster with none or vice versa, you end up with a monster with 3 awakenings. Do the same for skill-ups. For example, if I'm skilling-up a Great Valkyrie and she's at skill level 3, then I pull a Princess Valkyrie from the REM, let me feed Great Valk to Princess Valk and carry over the skill-ups instead of needing to feed Princess to Great, wasting an evo stage. Or for another example going the opposite route, let me feed one of my dupe max-skilled Empress Echidnas to a regular Echidna for use in limited cost dungeons.
So GH is going to bring mono-resist teams back into relevance after Luci/Luci effectively gave you 75% resist against any element? They must have new mono-color dungeons coming, because I can't think of any current dungeons that would need such a resist team. All the mono-Light dungeons are easily cleared with existing spike teams that don't need long drawn-out battles. And all the hardest hitting Light bosses are in multi-color dungeons where a Light resist team would get destroyed in the pre-boss battles.
I was just randomly thinking of some new features I'd like in the game. For one, let's have more uses for gold than simply paying to feed monsters. I'd like to be able to pay gold to convert +stats into different stats. Let's arbitrarily say 25K gold to change a +HP to +ATK. Or 100K gold to exchange an awakening on a monster for a TAMA.
I'd also like for skill-ups to transfer over like awakenings. Currently, whether you feed a monster with 2 awakenings to a monster with none or vice versa, you end up with a monster with 3 awakenings. Do the same for skill-ups. For example, if I'm skilling-up a Great Valkyrie and she's at skill level 3, then I pull a Princess Valkyrie from the REM, let me feed Great Valk to Princess Valk and carry over the skill-ups instead of needing to feed Princess to Great, wasting an evo stage. Or for another example going the opposite route, let me feed one of my dupe max-skilled Empress Echidnas to a regular Echidna for use in limited cost dungeons.
All those examples don't give anything for free, but just give us options for redistributing assets we already earned in-game.
I've been thinking about that too, but GungHo will probably continue to troll us with 2x Skill Up events.Or just give us black Tama's for skill ups
New Hera seems okay. Not really any light only dungeons that can't already be done easier another way. Maybe useful for future dual color dungeon when paired with similar resist for a different color. Real question is whether it'll be easier to skill up Zeus-Dios here or in his own dungeon (haha, no).
So GH is going to bring mono-resist teams back into relevance after Luci/Luci effectively gave you 75% resist against any element? They must have new mono-color dungeons coming, because I can't think of any current dungeons that would need such a resist team. All the mono-Light dungeons are easily cleared with existing spike teams that don't need long drawn-out battles. And all the hardest hitting Light bosses are in multi-color dungeons where a Light resist team would get destroyed in the pre-boss battles.
I was just randomly thinking of some new features I'd like in the game. For one, let's have more uses for gold than simply paying to feed monsters. I'd like to be able to pay gold to convert +stats into different stats. Let's arbitrarily say 25K gold to change a +HP to +ATK. Or 100K gold to exchange an awakening on a monster for a TAMA.
I know a few of you are eagerly awaiting for the announcement from Japan tonight, so I'll give you a tease and let you know that GungHo America will also be announcing something tonight, too, that I do believe a good majority should be excited for. A few gaming outlets already know the news and should be posting somewhere in the range of 4-6PM PST (depending on if they truly do post the info).
All good thoughts. Interesting idea about a +Egg bank, though not sure how you envision that'd work.I would really love to see some UI changes to the game that are sorely overdue. Make it easier to feed mobs. Make a + Egg bank so I can stop feeding to blobs or little devils. Make the friends list more robust so that I can see how many times I've used a friend and what their primary leaders are. Give us different artwork backgrounds for each dungeon, when you're making a billion dollars on a game the same mobs and dungeon artwork is just lazy. It's not like we're talking about in depth 3d levels here either. I like George's idea about different uses for coins as well.
I have other ideas about changing game play but know those won't happen. Let's see what they announce tonight.
As if I didn't have enough to be excited about [the Japan news/announcement], now I have this as well? Today is going to be a good day.I know a few of you are eagerly awaiting for the announcement from Japan tonight, so I'll give you a tease and let you know that GungHo America will also be announcing something tonight, too, that I do believe a good majority should be excited for. A few gaming outlets already know the news and should be posting somewhere in the range of 4-6PM PST (depending on if they truly do post the info).
I disagree, I found Crystal Skull Dragon a pain in the rear (primarily Luci teams are my go to for weekly trophy dragons), If I ever got an apollo this monster is EXACTLY what I would lead with to go for skill ups.
I was just randomly thinking of some new features I'd like in the game. For one, let's have more uses for gold than simply paying to feed monsters. I'd like to be able to pay gold to convert +stats into different stats. Let's arbitrarily say 25K gold to change a +HP to +ATK. Or 100K gold to exchange an awakening on a monster for a TAMA.
I'd also like for skill-ups to transfer over like awakenings. Currently, whether you feed a monster with 2 awakenings to a monster with none or vice versa, you end up with a monster with 3 awakenings. Do the same for skill-ups. For example, if I'm skilling-up a Great Valkyrie and she's at skill level 3, then I pull a Princess Valkyrie from the REM, let me feed Great Valk to Princess Valk and carry over the skill-ups instead of needing to feed Princess to Great, wasting an evo stage. Or for another example going the opposite route, let me feed one of my dupe max-skilled Empress Echidnas to a regular Echidna for use in limited cost dungeons.
All those examples don't give anything for free, but just give us options for redistributing assets we already earned in-game.
I had other options, but most of them needing either a light lead that modified HP or RCV (Apollo, Thor, Artemis or Raphael), a really REALLY rough Green team (needing my Artemis and a Freya), or a Mono-Red team. Only having a Haku and Luci for Descended/trophy dragon options SUCKS for no Dark orb dungeons. Nobody runs those options, I was begging to have light leads that were not Zues/L Tron pop up...Found your problem here, heh. But really, there are already lots of other options for handling the same content.
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Interesting. Yeah, a lot of these random thoughts could be premature and GH is already addressing a lot of stuff with their upcoming changes. Looking forward to see what's coming. Hopefully more stuff to improve the experience and less ways to get people to spend stones.There is the Silver Egg Machine that Gungho added art assets for a while back that supposedly may use gold instead of stones. I wouldn't be surprised if that gets mentioned tonight/we finally get details on that. Not the same thing as what you're suggesting but if they are already on that train of thought, then who knows.
Heh, you're right. I didn't put that much thought into it, but generally thinking of ways to redistribute assets without having to start from scratch on a new monster. Monsters of yesteryear that used to be great have been made obsolete, and would be nice to be able to redistribute some of their assets into a different monster. There are various ideas that people have, like letting us devolve all evo stages, not just ultimates. Or breaking monsters down into their evo mats, etc.. I know it would lessen the stones spent needing to do everything from scratch, but players would be less burnt out on the constant farming and thus maybe play the game longer.This would be so broken with Trophy dragon awakenings... All of my best monsters would be awoken. Maybe at 1M gold, that amount takes about a day on 2x gold event weekends...
As if I didn't have enough to be excited about [the Japan news/announcement], now I have this as well? Today is going to be a good day.
Thanks for this!
So, anyone in group D running emeralds? King rate seems broken. 12 runs and not a single king sighting.
I'm in group A, but I didn't see a single King in my 4 runs either.So, anyone in group D running emeralds? King rate seems broken. 12 runs and not a single king sighting.