2x survey dungeon just started in JP. One chaser and one hanzo drop in 3 runs. 40% may be accurate for chaser. I'll post more if it's still running tomorrow.
It's been mention before the rate is the same for all difficulties, expert is easier to run but the drop rates for the other mobs are less, but it does not matter if chaser is all your after.
For the record I got my chaser running expert.
Wait, are you sure about this?
4 stones and 4 naga... terrible.
Well know I don't know if this was tested and confirmed somewhere I took Kreed who posted thisk at his word, since I got the invade on expert in my third run I assumed he might be right.
How many runs and @ what difficulty?
Well know I don't know if this was tested and confirmed somewhere I took Kreed who posted thisk at his word, since I got the invade on expert in my third run I assumed he might be right.
How many runs and @ what difficulty?
All expert runs. Right now it's 5 stones, 5 nagas, and should be around 55 runs.
You are right about the other dungeons, but i do recall another post when the dungeon was about to go live stating invade rates of chasers are better in the pirate dungeons.It might be different for the pirate dungeons but I haven't been able to find any website with the invade rates, not even Japanese wikis.
yeah that is pretty bad you should have 10-11 at least.All expert runs. Right now it's 5 stones, 5 nagas, and should be around 55 runs.
Well, ran out of friend leaders to run it. Ended up about 64 runs with 7 nagas... with the last two from one single run. Might do another round when I wake up but yeah, pretty shitty.
That seems really strange!
You running expert?
Invade rates are not the same for different difficulties in previous dungeons though. They always drop 100%, but their chance of appearing are higher in higher difficulties. For example, in mechdragon dungeons their rates are 4%, 2% and 0.5% respectively.
It might be different for the pirate dungeons but I haven't been able to find any website with the invade rates, not even Japanese wikis.
Invade rates are determined by communities/people doing number crunching, so there's no data to be pulled/mined from the game itself which is why you aren't seeing them in wikis. The problem with most of these percentages however is that there are differences in floor count for most of the older dungeons. Obviously less floors = less chances to invade.
However the pirate dragon dungeon is one of the few dungeons where the floor amount is the same across all the difficulties. So if all you're hunting for is Chasers, it makes more sense to run the lowest difficulty for more invade attempts/less stamina.
I don't agree, the difference in invade rate per difficulty still makes legend the most stamina efficiect way to get chasers.Invade rates are determined by communities/people doing number crunching, so there's no data to be pulled/mined from the game itself which is why you aren't seeing them in wikis. The problem with most of these percentages however is that there are differences in floor count for most of the older dungeons. Obviously less floors = less chances to invade.
However the pirate dragon dungeon is one of the few dungeons where the floor amount is the same across all the difficulties. So if all you're hunting for is Chasers, it makes more sense to run the lowest difficulty for more invade attempts/less stamina.
I don't agree, the difference in invade rate per difficulty still makes legend the most stamina efficiect way to get chasers.
Well the invade rates for legend and master of mechdragon dungeons is 4% and 2% respectively, and they both have 10 floors. The savings in stamina doesn't make up for the discrepancies in invade rate. I haven't seen any concrete evidence that this isn't the same case here in pirate dungeons.
I don't agree, the difference in invade rate per difficulty still makes legend the most stamina efficiect way to get chasers.
The chaser invades on the pirate dungeons are supposed to be greater than the mechdragon dungeons across the board, but this originally came from Japanese players playing the dungeons/there's no source on this.
I have a fairly solid team to clear it regularly. I got 10ish chasers yesterday from like 25ish runs,
Good news everyone!
I had a chaser invade, on floor four of legendary...
So I didn't get a chaser because there was no way I was going to tank 35 turns on the pirate dragon.
The gung-ho giveth and the gung-ho taketh away...
What team are you running?
2 teams depending on friends, that team was
Dual Luci, with 4x gravity.
Other team is dual Haku, Hera-is, king baddie, Persephone and Hera-Ur
But I don't have many Haku friends on my board.
red pirate master run, damn chaser invaded on the first floor, easy shit. boss killed me :/
im thinking of going with an all water team. its a bit underleveled but with 2/4/2 i think im covered. btw anybody has a high level hermes?
Super Metals come along pretty frequently, and Dark XP isn't exactly difficult to come by. Naga, on the other hand, are, and having a skilled-up Echidna is one of the more important things you can do in Puzzle & Dragons.wondering whether to keep farming nagas (still need all 5 skillups) or to save stamina for the red starter super metal dragons descended coming in about 6 hr
my luck has been decent, got 11 echidnas from the dungeon already
(non-IAP)
Anything in the Eva REM worth rolling for?
Too bad it's a rare roll though, can't see the Eva REM worth rolling just for it which is fairly niche. The new Misato which apparently gives 2.5x atk and 2x rcv to attackers is not that bad though.
im really more intrigued by the awoken skills they are gonna get.
the big problem with atk teams is #1 getting dtron. #2 HP and Stalling. #3 having color advantages in certain dungeons.
eva collab does this, there are no good water attackers, fire is already covered by kagu and ares. but wood and water is just hard to come by.
if they get row enhancements we are done here. end game potential on that rem.
+uvo'ed Misato & AAA Wunder, F/L, 2395/1680/282, Awakenings: Fire row+Orb Enh+Skill Boosts+Bind Resist, 2.5x ATK & 2x RCV for Attacker Type leader skill, Active - Dark and Heal orbs into Fire orbs. Great stats, great awakenings, great orb changer for Shiva and Yamato teams, and good leader for a 2/6.25/2 team with fire rows.
+uvo'ed Shinji & Kaworu, W/D, 2220/2015/198, Awakenings: Water row+Dark row+Skill Boost+Pronged Attack, 300k water nuke active, 3.5x for Attacker Type above 80% leader skill, Great stats, great awakenings, superb leader
+uvo'ed Asuka, F/F, 1345/1813/401, Awakenings: Fire row+Orb Enh+Bind Resist, 2x HP and 2.5x ATK for Attacker Type, Avtive: 5 sec free orb movement (mini Change the World), good sub for Shiva and Yamato teams, good leader paired with Misato
Well with Misato you can actually use her as a lead. No need for dtron. It's not a dtron team, but she's a red attacker (or looks like she is).
Surprisingly no sites seem to have information on Misato.
http://www.puzzleanddragonsforum.com/showthread.php?tid=38294&pid=365767#pid365767
ffs Flower Dragon series are going to have two skillup mons in them; one for Norse gods and another for Hero gods
uvo shinji&kaworu is our us killua. we done here.
Think the big winner will be Loki here, sico the eco collab skillup is on chaser diffilculty of skillup.