This is one of my big complaints. I feel like a significant gameplay number like skillup chance should be known and listed somewhere in-game. Same with the chance for 1.5x and 2x bonus exp upon fusion.
Unfortunately its even more confusing then people would believe.
just because the company says its a 2x rate for "skill-up" it doesn't mean that the skill-up rate for each mob/card is the same. I've seen no evidence to believe that there is one universal "skill-up" rate. The company has the ability to tweak every number - why would they have just one universal rate.
Just like the Godfest - a "3x" rate might be applied to a very low number, but that number is different depending on its rarity.
as customers we believe that the rates are universal - but there is no reason to believe that.
I'd also like to point out something I said in the last post - there has to be an underlying algorithm to the way the board drops. I have never - in *thousands* of games had a starting board with three orbs matching on the first skyfall (or board set-up).
the lack of true randomness in the initial board set up is logical from the way we play the game - but it can not be truly random, nor is it ever claimed to be.
given the gunghos ability to change the statistics of the REM/PAL and Drop rates at any time, and given that there is never a premade match three on the first board, how hard do you think it is to manipulate the board during the game.
while I'm doing my best not to be making an accusation, I don't believe that the game is completely random - and there is a certain amount of "on the rails" play.
I have currently bought a total of 255 stones. I will likely continue to buy stones as I've put more hours into this game than some mmorpgs I've played for years. But just liek the mmorpgs - all statistics can be manipulated - and generally are.