Can I ask you about your a.sakuya team?
I see people like you having great success with that type of team. I have all of the parts (including a.yomi, two l.Kali, two d.kali, susano, Indra that I could sub in), and I've tried the team a few times. I've never found it to be all that reliable. It's hard to reliably proc 81x or 100x, its hard to get any tpas with the high combo requirement, its easy to be color trolled on turns where kali is not up, and even when I proc the damage isn't all that impressive since there's no orb enhance or tpas to back it up.
Maybe it's not fair to compare the damage to my awoken yomi team (where I can Spam actives every turn due to haste, reliably proc most turns since all i need are 5 dark orbs on the board, and regularly see cards hit for 3m to 6m), but both a.yomi and a.sakuya are damaged based teams without an HP or rcv multiplier, so they are similar in my mind.
Id like to learn to run the team, but right now i just dont get it. Is the unbindable leader, bind clear, and gravity (to get around Kali and resilience monsters) just THAT useful?
It's funny that you mention an Awoken Yomi team. I had so much hope for that team and have all of the perfect pieces for it yet I can't stand it. The required 5 orb combo and constant dark orb trolling just throws me off. I can't consistently put out damage. Credit to Gungho on this one, giving varied play styles that work for some and not for others. It let's you find what works best for you.
I LOVE the Awoken Kirin team for so many reasons:
- Bind proof with the exception of Yomi and L. Kali (fixed with 2 kirin actives)
- Skill bind resistant
- Damage reduction built in (susano/dizanami)
- Not reliant on actives for damage. (Ra would kill me with this)
As for the damage, it really just takes practice. As soon as I evolved her I spent a ton of time in Starlight Sanctuary learning how to increase my combos. I'd been playing for 1000 days and this team has helped my combo ability so much. The delay awakenings help a lot but I'm consistently doing 8 combo average on any given run.
How many + eggs would you have in the team? Being close to Hypermax on the whole team definitely helps a lot. 8 combos isn't really required as much as 7 for most of the earlier floors in a dungeon.
Another thing that has come with time is solving the board for maximum damage. Some times it might make sense to go for the most combos, while others it makes sense to mix in a TPA but with less combos (especially if there is a color weakness). I really suggest watching the higher level players (especially Reco) it helped me a lot.
Final note and probably my favorite part of the team is the versatility. I have Sun Quan, Dizanami waiting on the bench depending on the dungeon and even throw in Ra at times. While Elia and another L. Kali are on my long term want list. You can run so many different combinations of teams and still make it work. It really allows you to adjust to whatever the dungeon throws at you. Any other team I've played is always built around very specific and often end game cards. There is a really great guide over on reddit that breaks down all of the different subs and team combinations. If anyone was starting PAD today and was intent on rerolling she's the one lead I'd start an account with. She grows so well over time with farmable subs and decent evolutions to her final GODDESS FORM.
Definitely practice with her and keep testing her out, she's well worth it. The only cards I would rank above her are the MP Yomi/Ra dragons and those require very specific teams.
Here's the link to the reddit guide I mentioned:
https://www.reddit.com/r/PuzzleAndDragons/wiki/guides/leaders/awokensakuya