dragonelite
Member
subversus said:damn, they wanted to make a dev console available on consoles but MS + Sony didn't allow it.
not sure didn't two world 2 had it.
Is there a live blog of the skyrim presentation?
subversus said:damn, they wanted to make a dev console available on consoles but MS + Sony didn't allow it.
dragonelite said:not sure didn't two world 2 had it.
Is there a live blog of the skyrim presentation?
Is Emil Pagliarulo directing Skyrim?V_Ben said:Dark Brotherhood confirmed for Skyrim. According to Bethesda people on twitter.
He rips on the PC too. It doesn't sound like they're out of whack with the PC effort.x3sphere said:Watching that keynote, it sounds like the limitations of consoles were a real pain to work around.
http://www.youtube.com/watch?v=4zgYG-_ha28ezekial45 said:Where is the stream at?
'You'll cry keying-through the [API] levels and you will never come out of it."StuBurns said:He rips on the PC too. It doesn't sound like they're out of whack with the PC effort.
Indeed, he seems a big fan of intergrated chipsets, at least in theory.Man said:'You'll cry keying-through the [API] levels and you will never come out of it."
"It's sad how much unnecessary brute-force is spent [on PC]"
DarkChild said:One question,how are graphics/animations compared with other titles on consoles and PCs.Yea,and if there are any frame dips...
Thank you for answering!Frame rate was thing that interested me and now I'm fineTommyT said:Never saw any frame dips on either platform. If the resolution dropped, I wasn't able to tell. I will say that I never saw any real big screen filling explosions though.
- aside, mind controlling people is amazingly satisfying when they blow up and kill others.
Everything looked smooth other than what I talked about with how the textures overlay as they fill into the screen. Only game I have that's 'good' graphics wise is BF: BC 2 and I'd be hard pressed to say which is better without a direct side by side comparison. Both look good to me (don't forget I'm no graphics whore).
TommyT said:Controls
(360)
- Select: Brings up inventory (pauses gameplay)
- LB: Uses the item currently selected via DPad
- DPad: these were your 'gadgets' or items that could be assigned via inventory
- Y: Jump
- X: Reload
- B: Crouch
- A: Use (activate, talk, pick up, open etc.)
Inventory
-There is an item page where you can assign things like wingsticks and bandages or turrets or buffing solutions to your DPad.
-Next is a weapons page where all of your weapons are listed as well as the Amount and types of ammo for each. Any four weapons can be assigned to the selection diamond here for quick changing.
-There is also the quest screen. It shows what is active, what is not, and the details of them.
-Finally a Stats page where you can see some numbers. You will probably never look at this screen.
Some more notes:
-Despite having a zoom button you don't need to use it. Unless you want to snipe someone. Or play Call of Duty
-Wingsticks are awesome
-There are schematics you can collect which enhance and expand your arsenal, making the variety of items you can collect around levels useful.
-There are also playing cards which you can collect. Rare ones are found in the 'dungeons'. You can play this at the bar.
-Wingsticks are awesome
-There are also other minigames and things to do around the place.
54-46! said:I love that Carmack is so goddam proud of the technology, telling us how awesome his game looks but then goes on to nitpick about how the engine doesn't hold up in many situations.
http://www.youtube.com/watch?v=4zgYG-_ha28
commissar said:As an addendum:
54-46! said:I love that Carmack is so goddam proud of the technology, telling us how awesome his game looks but then goes on to nitpick about how the engine doesn't hold up in many situations.
http://www.youtube.com/watch?v=4zgYG-_ha28
What was different?TommyT said:Yeah you must have had a different button profile as those weren't the same as mine. I went to controls but didn't see anything other than invert look, x/y sensitivity, and one other option. Guess I missed the profiles.
TommyT said:Yeah you must have had a different button profile as those weren't the same as mine. I went to controls but didn't see anything other than invert look, x/y sensitivity, and one other option. Guess I missed the profiles.
Damn fools looking at their phones. HE IS JOHN CARMACK YOU WILL GIVE HIM YOUR FULL ATTENTION.54-46! said:I love that Carmack is so goddam proud of the technology, telling us how awesome his game looks but then goes on to nitpick about how the engine doesn't hold up in many situations.
http://www.youtube.com/watch?v=4zgYG-_ha28
Forkball said:Damn fools looking at their phones. HE IS JOHN CARMACK YOU WILL GIVE HIM YOUR FULL ATTENTION.
yeah, I really like how honest he is. I just wish he would do a few more interviews each year.G_Berry said:He's the man. Much respect.
Yep, i just love it that he isn´t like "new tech is awesome because it´s awesome". He is more like, well it´s awesome. But you will see the flaws when you do this and that. They are there because factor Y and in the beginning we thought we could avoid this by doing X. The guy just seems to speak his mindMrTroubleMaker said:yeah, I really like how honest he is. I just wish he would do a few more interviews each year.
Nope. Most tech he talked about was megatextures and threading.Tarin02543 said:Any information on the physics system in this game?
He says the PC install size later.jett said:Watching Carmack's keynote right, really interesting stuff as always. I just hit the part where he says that they're struggling to get the PC version running at a high framerate. JUST WTF, I thought that was a given considering how the game runs on consoles. They better release a demo or a benchmark, I don't want to buy this game, download 20fuckingGBs(just how big is this game gonna be anyway) and find out it runs like ass on my PC.
panda21 said:Carmack shout out to Haskell and Ocaml!
http://www.youtube.com/watch?v=4zgYG-_ha28&feature=player_detailpage#t=4193s
I hadn't even considered that, it makes a lot of sense.jett said:I can also see why they sold themselves to Zenimax, they were probably worried of going under if Rage wasn't a success.
PS3 hardware holding back the 360 version? That's a new one.sinnergy said:He also said that PS3 had less ram available duo to OS overhead and split memory pools, but they pretty much overcame those hurdles..
Then he went on how the megatextures are 4k x 4k on consoles and added that X360 could do 8k x 8k but PS3 just couldn't.. he dropped the subject after that..
But it sounded to me that he wanted to do 8k on X360 but because of console parity they didn't (or Bethesda wouldn't let them)
He also went on that BR was worse than DVD for streaming, and that installing on PC and X360 is the best option. But that the X360 verion also benefitted from this because they had to put the textures on smart parts of the disc.
He also had it over 3 different caches they used, pretty cool stuff.