Twin Tails
Member
Wish there were harder modes. Like max Payne.
The lighting in the game was just incredible. All the time I was just thinking how amazing Alan Wake 2 or an Alan Wake remake would be with this engine.
Wish there were harder modes. Like max Payne.
The rewind in stutters is great.
Im thinking about getting this for PC, can anyone tell me if I can play the game with a PS4 controller?
The difficulty in this game reminds me of the Xbone version of ROTR. Even on hard it's really easy and the main difficulty is dealing with the wonky aiming.
Im thinking about getting this for PC, can anyone tell me if I can play the game with a PS4 controller?
You'll probably need a program for the game to recognize it, since it's Dinput and MS is all about Xinput.Im thinking about getting this for PC, can anyone tell me if I can play the game with a PS4 controller?
Shill harder plzWhy would you do such a horrible thing? Treat your hands right and get them an Elite controller.
Shill harder plz
You'll probably need a program for the game to recognize it, since it's Dinput and MS is all about Xinput.
Shill harder plz
Have they send the codes for PC version yet for those who preorder digitally on XB1?
Xbox Elite Wireless Controller. Only $149.99.
I'm tempted to get one simply because I've read it greatly reduces the deadzone most regular Xbox One controllers have, but $150? Fudge that. Might test a few other standard controllers and see if I can get one without the issue.
Does anyone else feel any sort of deadzone, input lag or clunkiness with the aiming in this game? Sort of similar to Rise of the Tomb Raider (Xbox One) if any of you guys played it.
What? Reduces deadzones?I'm tempted to get one simply because I've read it greatly reduces the deadzone most regular Xbox One controllers have, but $150? Fudge that. Might test a few other standard controllers and see if I can get one without the issue.
Does anyone else feel any sort of deadzone, input lag or clunkiness with the aiming in this game? Sort of similar to Rise of the Tomb Raider (Xbox One) if any of you guys played it.
What? Reduces deadzones?
Is there a proper benchmark somewhere?
I don't think it's like Rise of the Tomb Raider at all. That game had true input lag on the Xbox One, which the PC release fixed and actually made the game playable. It's closer to Halo 5. And I'm pretty sure it's a deadzone issue in this case, just like in Halo 5. And while Halo 5 was easy enough to remedy with the Elite, I'm still having trouble finding the proper Elite setting to fix this game's aiming problems. Fine aiming is a bitch.I'm tempted to get one simply because I've read it greatly reduces the deadzone most regular Xbox One controllers have, but $150? Fudge that. Might test a few other standard controllers and see if I can get one without the issue.
Does anyone else feel any sort of deadzone, input lag or clunkiness with the aiming in this game? Sort of similar to Rise of the Tomb Raider (Xbox One) if any of you guys played it.
The story
I enjoyed the story/acting in game i just wished it was abit longer and fleshed out abit more in game, kinda felt some of it was missing. i wanted to know what paul saw at the end of time. why did hatch want to take over, why didnt he die? maybe alot of this is explained in email/document which there is so much of, too damn much lol (gave up reading it all on act 2, i plan to read it all on my 2nd playthrough)
I'm tempted to get one simply because I've read it greatly reduces the deadzone most regular Xbox One controllers have, but $150? Fudge that. Might test a few other standard controllers and see if I can get one without the issue.
Does anyone else feel any sort of deadzone, input lag or clunkiness with the aiming in this game? Sort of similar to Rise of the Tomb Raider (Xbox One) if any of you guys played it.
I'm tempted to get one simply because I've read it greatly reduces the deadzone most regular Xbox One controllers have, but $150? Fudge that. Might test a few other standard controllers and see if I can get one without the issue.
Does anyone else feel any sort of deadzone, input lag or clunkiness with the aiming in this game? Sort of similar to Rise of the Tomb Raider (Xbox One) if any of you guys played it.
Anyone else having bright lights flicker across the whole screen when directly in view? It's incredibly jarring and I had to stop due to it causing motion sickness. Never had this happen with a game before.
Not sure if it's just my Xbox/Projector set-up but man, it feels like it would need an epilepsy warning.
Anyone else having bright lights flicker across the whole screen when directly in view? It's incredibly jarring and I had to stop due to it causing motion sickness. Never had this happen with a game before.
Not sure if it's just my Xbox/Projector set-up but man, it feels like it would need an epilepsy warning.
What am I supposed to do with the big chronon containers? I keep shooting them but they don't cause stutters as the game suggests.
I want to know this as well.What am I supposed to do with the big chronon containers? I keep shooting them but they don't cause stutters as the game suggests.
What am I supposed to do with the big chronon containers? I keep shooting them but they don't cause stutters as the game suggests.
They do. You first have to blast them with the power that engulfs it, then you fire a bunch of shots at it, when the power fades all the bullets hit it causing it to explode and cause a brief stutter. Sorry, can't remember the name of the power, but it is the one you use that freezes the enemies giving you the chance to shoot a bunch of bullets and when it unfreezes them they get hit with all the bullets.
Also, search around in that area you are in, a few hidden items in that location.
Oh thank you, that makes sense. And yeah I've basically been spamming Y everywhere I get those precious upgrades.
Throw a time stop at them then shoot.
Also I just read some dudes screenplay I found on a laptop....my roommates and I were dying. This game is pure gold.