Twin Tails
Member
Loved Alan Wake. Will I love this too ?
Yes.
Loved Alan Wake. Will I love this too ?
Just finished it.
First of all, the shooting was very good. It isn't the best, and the auto cover system got me killed a few times. That said, I felt like a bad ass and really thought I looked cool in a way that Max Payne got very right.
The last boss fight was too much with bad checkpointing, but not as bad as I feared given some comments.
I loved especially that for the most part there were shooty bits, story bits and explory bits and they did a good job of differentiating between them. So I could explore without fear of shooty happening. Made certain areas feel life safe areas I could just read long bits about.
I loved the branching paths, and I loved that I got to influence some plot lines the way I wanted to see them go at the end. I loved the TV episodes. They were well acted, and while they probably could have been done in-engine, I liked the technical work of branching TV episodes, and if I have to sit the controller down to watch, I appreciate it feeling like a TV episode and breaking up the pacing.
Also: PERFECT LENGTH. At no point did I think I was getting too much shooty bits in a row and I never felt the game drag. It left me wanting more, but in the way you want something to. For the love of god, can we kill filler and keep games about this length?
Now, Spoiler stuffs:
I loved the story. It's a time travel story that initially seems insanely complicated with twists and turns, but by the end of it makes a ton of sense and seems very very straightforward. Everything mysterious is explained pretty well, every little tidbit has meaning behind it, and I loved that I cared about the side characters thanks to the TV show by the end.
I didn't fight Burke (I had Paul go insane at the end), but I generally appreciated what was happening and wound up choosing not to have Burke turn on me hoping he would have a heroic death which he sort of did.
Now, things that are not 100% clear to me.
1) Hatch is an ancient time traveler who found a naturally occuring time machine in a cave somewhere. Became a shifter and was working to bring about the end of time because it would be good for shifters for nebulous reasons.
2) Dr. Kim was chronon bombed by Hatch at some point in order to keep Paul Serene going nuts and degenerating in health, and ensure that there was not a "cure" for turning into a shifter.
3) Paul is probably still alive as a shifter in some way.
4) Jack Joyce is a shifter and still has hope that he can change the timeline in some way, but there is no proof that this is possible.
5) The world very may well have ended anyway. Paul may have seen the end of time in all actuality, but it was at a different point in time than he thought. This could explain why Paul was surprised that the stutters were picking up in pace sooner than expected. They weren't ready for the end of time yet. Dr. Amaral convinced him to trigger the lifeboat earlier than anyone had initially thought that it would happen, potentially because this was not the "end of time" stutter, but an earlier stutter.
6) Hatch knows Jack Joyce needs medical attention. He also knows that Serene is out of the way now and he runs Monarch. The Countermeasure is destroyed. So, if he can create a second rupture there is nothing stopping the end of time from occurring? Also explains why he killed a shitload of Monarch people on his way out, but never tried to hurt Jack. He has insight into the multiverse and time in a way we don't, and he knew that Jack would deploy the countermeasure and kill Paul, giving him what he ultimately wanted, i.e. bringing on the end of time where there are more shifters. This also allows the "can't change what happened" to persist. Paul had already traveled back in time from the end of time, so that loop needed to be closed in an effective way in order to actually bring about the permanent end of time without a life boat out there of people working to eventually correct the end of time and bring things back to normal.
Some of these seem to be that king of "open to interpretation on purpose" ending stuff, but thats kind of my take on how it wrapped up with a giant "room for a sequel" caveat that was definitely happening at the end there.
I have no fucking clue what the story was on about though.
The time egg is fucked.
Does the te retail version includes codes for Akan Wake and American Nightmare?
The digital one includes code for Akan Wake? I have just received American Nightmare.
Same here I stopped after the second try and I dunno if I have the effort to try again.This final encounter is seriously souring me on the game. No checkpoints and have to skip (and this load screen...) a cutscene also.
Come the fuck on.
Nearing the end of act 4 and the story is getting even more interesting.
--------------
Retail only comes with Alan Wake. No AN unless you preordered.
Digital preorder one comes with both, Alan Wake and DLC will arrive soony.
This final encounter is seriously souring me on the game. No checkpoints and have to skip (and this load screen...) a cutscene also.
Come the fuck on.
No way to change difficulty in-game/per-save?
I agree with everything
and I think the end of time will happen in 2021, as beth wilder hinted in her diary
Very sad that some people actually dislike when a studio tries new things and wishes it was a standard story driven TPS.
End fight spoiler:
You only have to shoot Serene twice.
Just time dodge when the ground turns red. The guy I struggled with was the bullet sponge guy. It's not as long a fight as you think it is
Has anyone calculated how many different versions of the TV show exists based on decisions you make?
I've played upto the start of act 5 now and I this will probably be my GOTY, it will be very hard to knock from the top of my list. Everything about it has been incredibly impressive and it has ticked all the boxes for me.
Also just have to say the OST is absolutely amazing, Petri Alanko is a god tier composer/artist with another incredible score.
I know there isn't a season pass but I want Remedy to know that if ANY story DLC ever gets released, I'll be there day one.
Do the end credits have no music or is it a glitch?
Okay, seriously, WOW. Can I just say that the very opening scene in Act 4 Part 3 whereis pretty much the single most badass, most technically impressive (not from a computing power standpoint), "set piece" I have ever seen in a video game. The way the audio and visuals combine together is just fucking astounding. The shit dreams are made of.Jack is walking through the Time Machine
I literally just played this scene right before typing this, and I was so damn impressed I had to come and post about it.
That was just bonkers. It was a very short experience, but one of the most impactful in the video game medium I have ever personally experienced. It is perhaps the best example I have seen yet as to how powerful and creative the medium can be as it could only be done in video games.
The last boss was really terrible. Don't know what they were thinking.
I'm in chapter 2 of act 2 and I think I regret buying the game already. It just isn't gripping me so far. I loved Max Payne and liked Alan Wake but my initial impressions of QB aren't great.
All you do is walk in the scene I am talking about, but if all you did was push your stick forward and not go back and forth then you completely missed out on why it was so well put together. The orchestration of sight and sound was easily among the best I have ever seen and like I said, it was something that could only be achieved with the medium. If you just walked forward and hardly ever stopped, then I suppose it could have seemed like a cut scene. It was a completely interactive corridor.I just beat the game and played that part just few hours ago and it didn't stand out to me at all... Just another "push your stick forward" moment... Weird...
I'm at Act 5 and I'm just watching this. It's magic. Hats off to the animators.train crash over and over
Just finished it.
First of all, the shooting was very good. It isn't the best, and the auto cover system got me killed a few times. That said, I felt like a bad ass and really thought I looked cool in a way that Max Payne got very right.
The last boss fight was too much with bad checkpointing, but not as bad as I feared given some comments.
I loved especially that for the most part there were shooty bits, story bits and explory bits and they did a good job of differentiating between them. So I could explore without fear of shooty happening. Made certain areas feel life safe areas I could just read long bits about.
I loved the branching paths, and I loved that I got to influence some plot lines the way I wanted to see them go at the end. I loved the TV episodes. They were well acted, and while they probably could have been done in-engine, I liked the technical work of branching TV episodes, and if I have to sit the controller down to watch, I appreciate it feeling like a TV episode and breaking up the pacing.
Also: PERFECT LENGTH. At no point did I think I was getting too much shooty bits in a row and I never felt the game drag. It left me wanting more, but in the way you want something to. For the love of god, can we kill filler and keep games about this length?
Now, Spoiler stuffs:
I loved the story. It's a time travel story that initially seems insanely complicated with twists and turns, but by the end of it makes a ton of sense and seems very very straightforward. Everything mysterious is explained pretty well, every little tidbit has meaning behind it, and I loved that I cared about the side characters thanks to the TV show by the end.
I didn't fight Burke (I had Paul go insane at the end), but I generally appreciated what was happening and wound up choosing not to have Burke turn on me hoping he would have a heroic death which he sort of did.
Now, things that are not 100% clear to me.
1) Hatch is an ancient time traveler who found a naturally occuring time machine in a cave somewhere. Became a shifter and was working to bring about the end of time because it would be good for shifters for nebulous reasons.
2) Dr. Kim was chronon bombed by Hatch at some point in order to keep Paul Serene going nuts and degenerating in health, and ensure that there was not a "cure" for turning into a shifter.
3) Paul is probably still alive as a shifter in some way.
4) Jack Joyce is a shifter and still has hope that he can change the timeline in some way, but there is no proof that this is possible.
5) The world very may well have ended anyway. Paul may have seen the end of time in all actuality, but it was at a different point in time than he thought. This could explain why Paul was surprised that the stutters were picking up in pace sooner than expected. They weren't ready for the end of time yet. Dr. Amaral convinced him to trigger the lifeboat earlier than anyone had initially thought that it would happen, potentially because this was not the "end of time" stutter, but an earlier stutter.
6) Hatch knows Jack Joyce needs medical attention. He also knows that Serene is out of the way now and he runs Monarch. The Countermeasure is destroyed. So, if he can create a second rupture there is nothing stopping the end of time from occurring? Also explains why he killed a shitload of Monarch people on his way out, but never tried to hurt Jack. He has insight into the multiverse and time in a way we don't, and he knew that Jack would deploy the countermeasure and kill Paul, giving him what he ultimately wanted, i.e. bringing on the end of time where there are more shifters. This also allows the "can't change what happened" to persist. Paul had already traveled back in time from the end of time, so that loop needed to be closed in an effective way in order to actually bring about the permanent end of time without a life boat out there of people working to eventually correct the end of time and bring things back to normal.
Some of these seem to be that king of "open to interpretation on purpose" ending stuff, but thats kind of my take on how it wrapped up with a giant "room for a sequel" caveat that was definitely happening at the end there.
I agree with everything
and I think the end of time will happen in 2021, as beth wilder hinted in her diary
Christ, watching the GB quicklook that just went up was painful. But illuminating, I guess. It certainly explains why Jeff didn't like the game; he was trying to play it as a cover shooter.
At one point he was lamenting the lack of blind-fire, in what must be one of the most impressive displays of missing the point in recorded history.
Man, did no-one at GB tell Jeff that it's not his type of game? Did no-one see him play while reviewing? How is it decided who reviews what games?Christ, watching the GB quicklook that just went up was painful. But illuminating, I guess. It certainly explains why Jeff didn't like the game; he was trying to play it as a cover shooter.
At one point he was lamenting the lack of blind-fire, in what must be one of the most impressive displays of missing the point in recorded history.
Yeah, these visuals are kind of nuts in some spots. There's some blurryness sure, but the effects are great.Yeah, went back to that level. That shit is amazing.
Give it some time (ha!). You'll get better. Once you get your dodge (and upgrade it) and heal you'll start doing better.Omg, finished Act 1.
Story is gripping, visuals are zomg. Image is a bit blurrier than I thought, will need to adjust to it. I started on hard, and I suck with the time powers right now so I'm always bleeding. Can you change difficulty without restarting an act?
To be fair, it wouldn't make much sense to assign game reviews based on how likely the reviewer is to enjoy the game, and if he's not playing it in the optimal way, most of the blame will be on the game itself for not properly telegraphing how it's "meant" to be played.
Starting up Act 2 in a bit, excited to finally jump back in after a busy few days. Increasingly pissed that the W10 preorder codes haven't yet gone out, though.