Zvonimir Boban
Banned
Found Act 2 of the screenplay
Audiobook cracked me up as well, what a game.
Audiobook cracked me up as well, what a game.
Guys, I've been trying to do the final boss on Hard for over an hour and a half now. I don't think I've even gotten the boss down to half health yet. Am I missing something? Having to waste 40 seconds in loading screens after every death is getting frustrating too.
I don't understand the red bombs? Is the only possible way to survive them to do the time sprint? I die from them everytime, because i literally have zero idea how t counter it, or what it even is.
You guys need to snap out of your "You're playing it WRONG!" bullshit like right now.
That's a terrible way of talking to someone who happens to not like a game.
Just chill.
We should of done a check and only fired the lines if you weren't in a narrative object. Hindsight and all that .
He WAS playing it wrong. His statements show absolute ignorance regarding how to play the game. He's a high profile reviewer. He should know better and we are right to criticize.
He calls it basically a D-tier cover shooter. It's not a cover shooter.
He says it has no bullet time. I use bullet time all the time. He didn't even realize it was there, which means he as never using time dodge. The achievement for it even has zero progress.
He says the abilities don't mesh together. That means he didn't try.
Personally, I think he was looking for a reason to dislike it. He likes extreme opinions. I'm just going to disregard his opinions moving forward. His review was embarrassing.
I give his review of the game a 2/5 ;PShhh, we shouldn't criticise reviews incase it hurts their feelings
I don't care if it's not meant to be played like a cover shooter. Not having blind fire or shooting while crouching is dumb. Lazy game design imo.
Re cover:
Yes, Jack will automatically "duck" when near cover, but I don't think that makes the game a cover shooter. At least, not to me. Is *insert another well-known TPS here* a CQC game because you can melee attack characters? Its one player verb of many. We added the automated (passive) cover system so that Jack doesnt seem, well, incompetent. Being able to take cover is now an established player verb in third person shooters, I honestly think removing our lite version of it would of annoyed more people than having it.
That said, it does look like we could of done better pushing players out of cover, or encouraging players to use their movement based powers more.
Interesting fact; we actually did have a blindfire / hipfire option in the game for a very long while to finish it would of cost X (a lot) amount of time and resource and we felt that a: people wouldnt use blindfire (internal and external testing showed that no one used it) and b: we wanted to spend that resource on something else.
He WAS playing it wrong. His statements show absolute ignorance regarding how to play the game. He's a high profile reviewer. He should know better and we are right to criticize.
He calls it basically a D-tier cover shooter. It's not a cover shooter.
He says it has no bullet time. I use bullet time all the time. He didn't even realize it was there, which means he as never using time dodge. The achievement for it even has zero progress.
He says the abilities don't mesh together. That means he didn't try.
Personally, I think he was looking for a reason to dislike it. He likes extreme opinions. I'm just going to disregard his opinions moving forward. His review was embarrassing.
You guys need to snap out of your "You're playing it WRONG!" bullshit like right now.
That's a terrible way of talking to someone who happens to not like a game.
Just chill.
Re cover:
Yes, Jack will automatically "duck" when near cover, but I don't think that makes the game a cover shooter. At least, not to me. Is *insert another well-known TPS here* a CQC game because you can melee attack characters? Its one player verb of many. We added the automated (passive) cover system so that Jack doesnt seem, well, incompetent. Being able to take cover is now an established player verb in third person shooters, I honestly think removing our lite version of it would of annoyed more people than having it.
That said, it does look like we could of done better pushing players out of cover, or encouraging players to use their movement based powers more.
Interesting fact; we actually did have a blindfire / hipfire option in the game for a very long while to finish it would of cost X (a lot) amount of time and resource and we felt that a: people wouldnt use blindfire (internal and external testing showed that no one used it) and b: we wanted to spend that resource on something else.
Ah, yes, lazy game design. Forget all the other shit that goes on in the game, showing how much effort Remedy put in, they are lazy because they didn't include a feature for the sake of including it.I don't care if it's not meant to be played like a cover shooter. Not having blind fire or shooting while crouching is dumb. Lazy game design imo.
I agree. Very lazy of them to not keep a feature that no-one was using...!
Who wasn't using it? Beta testers?
Who wasn't using it? Beta testers?
So we giving credit for effort? If that's the case we should never have a issue or complain about any dev. Because every team works hard whether we liked the game or notAh, yes, lazy game design. Forget all the other shit that goes on in the game, showing how much effort Remedy put in, they are lazy because they didn't include a feature for the sake of including it.
I've been meaning to ask, what is that woman doing in your avatar?
If you look at how much effort went into every other aspect of the game, the mechanics, the gunplay, the environment, the physics, the visuals, the audio and sound design, the story, the environmental story, the characters, the storytelling...using logic and deduction would tell you that Remedy are not ones to not give their everything when creating something.So we giving credit for effort? If that's the case we should never have a issue or complain about any dev. Because every team works hard whether we liked the game or not
And she just taking a pic lol
Re cover:
Yes, Jack will automatically "duck" when near cover, but I don't think that makes the game a cover shooter. At least, not to me. Is *insert another well-known TPS here* a CQC game because you can melee attack characters? Its one player verb of many. We added the automated (passive) cover system so that Jack doesnt seem, well, incompetent. Being able to take cover is now an established player verb in third person shooters, I honestly think removing our lite version of it would of annoyed more people than having it.
That said, it does look like we could of done better pushing players out of cover, or encouraging players to use their movement based powers more.
Interesting fact; we actually did have a blindfire / hipfire option in the game for a very long while to finish it would of cost X (a lot) amount of time and resource and we felt that a: people wouldnt use blindfire (internal and external testing showed that no one used it) and b: we wanted to spend that resource on something else.
Generally I have little regard for "he was playing it wrong!" arguments, because games shouldn't really allow for that. If QB isn't a cover-based shooter, than no one should be able to complete the game playing it as such.
that's like saying gears of war has not weapon variety because "you can finish gears of war by using only the lancer"
If you look at how much effort went into every other aspect of the game, the mechanics, the gunplay, the environment, the physics, the visuals, the audio and sound design, the story, the environmental story, the characters, the storytelling...using logic and deduction would tell you that Remedy are not ones to not give their everything when creating something.
Now of course, if you cannot connect those dots, then yes I could see how one can ignorantly claim laziness.
that's like saying gears of war has not weapon variety because "you can finish gears of war by using only the lancer"
I would never say Remedy in its entirety is lazy breh. They work hard just like any team. It's just that part of the game it's lacking. This game is too realistic looking not to have something that's in almost every 3rd person shooter. So I guess we will agree to disagree
If someone reviewed a Gears of War game trying to play it like Halo (ignoring cover mechanics, dying a lot out in the open, using melee a lot etc) i'd probably be inclined to tell them to play it properly
That's the thing though, you wouldn't be successful in trying to play Gears that way.
Or you could just do it from cover and would not need to do anything that you are talking about.That is not true. When moving around just stop and use time freeze and your are shielded(in "cover") and throw a time bomb and continue moving.
Re cover:
Yes, Jack will automatically "duck" when near cover, but I don't think that makes the game a cover shooter. At least, not to me. Is *insert another well-known TPS here* a CQC game because you can melee attack characters? It’s one player verb of many. We added the automated (passive) cover system so that Jack doesn’t seem, well, incompetent. Being able to take cover is now an established player verb in third person shooters, I honestly think removing our lite version of it would of annoyed more people than having it.
That said, it does look like we could of done better pushing players out of cover, or encouraging players to use their movement based powers more.
Interesting fact; we actually did have a blindfire / hipfire option in the game for a very long while – to finish it would of cost X (a lot) amount of time and resource and we felt that a: people wouldn’t use blindfire (internal and external testing showed that no one used it) and b: we wanted to spend that resource on something else.
People like to say yea there is no right and wrong way to play a game. That's bullshit. There is. You wouldn't play Gears of War for example like you would quake. Imagine running around that game and instead of using cover you just tried running around like a regular shooter. You'd die a ton and it would suck for you. It would still be your fault because you were playing it wrong. He's doing the equivalent of that by playing this game the way he was.
Remedy shouldn't to sit there and say "we're making a third-person action shooter, what boxes do we need to arbitrarily tick", they should design the game to what fits with their vision and what makes sense to spend development resources on.
Or you could just do it from cover and would not need to do anything that you are talking about.
Comments here really make me think less of this game. I kind of enjoyed the powers, but the whole sentiment "you are playing it wrong" only emphasizes that developers didn't do good enough job tying everything together.
So how Capcom handled SFV is cool then based on your logic. Capcom should not have to tick every box on a standard fighter. They should spend on what fits their vision and makes sense to spend on development resources.
Re cover:
Yes, Jack will automatically "duck" when near cover, but I don't think that makes the game a cover shooter. At least, not to me. Is *insert another well-known TPS here* a CQC game because you can melee attack characters? Its one player verb of many. We added the automated (passive) cover system so that Jack doesnt seem, well, incompetent. Being able to take cover is now an established player verb in third person shooters, I honestly think removing our lite version of it would of annoyed more people than having it.
That said, it does look like we could of done better pushing players out of cover, or encouraging players to use their movement based powers more.
Interesting fact; we actually did have a blindfire / hipfire option in the game for a very long while to finish it would of cost X (a lot) amount of time and resource and we felt that a: people wouldnt use blindfire (internal and external testing showed that no one used it) and b: we wanted to spend that resource on something else.
I really think you guys are missing the point in blaming Jeff...
I really, really, really like Quantum Break and especially its gunfights but I can totally understand why you'd think otherwise. The game does a TERRIBLE job of actually ecnouraging you to use your powers. You spend such a long time just fighting regular enemies that using your powers is almost never really necessary. Ducking behind cover, "casting" a Time Stop here and there and shooting works just fine.
Since the battles are often few and far between, I can totally see how you'd never really get into the flow of things - because for some people, there are just not enough possibilities and not enough time to actually experiment with the powers you have. You get a new one and then don't use it for the next 15 minutes, so you can almost forget you had it in the first place. That's actually something that happened to me: Only at the end of the 4th act I realized I almost never used the shield since I played the game really defensively and thus, never really needed it when hiding behind cover. When I played through the game a second time I had an absolute blast with every single fight (having unlocked every power from the beginning helped, too) and it was fine the first time around, but I can totally understand why and how you'd never get to that point.
When you are first introduced to the game's mechanics, it teaches you that it's a cover shooter and that you should take cover in gunfights. And then it basically wants you to do the polar opposite, without ever telling you so. You have to go out of your way to ignore what the game teached you at the beginning and act like this is actually NOT a cover shooter, even though it still is a cover shooter.
Vanquish had similiar problems, in that it completely failed to teach the player how to engage with its mechanics. In my opinion there is absolutely no reason Quantum Break should have a cover system. It actively betrays what the whole gameplay is about.
SFV lacks content/modes that were clearly important to the franchise with a ton of previous entries to pull from, clearly that cost them some sales too. Quantum Break - a new IP, per your complaining lacks one gameplay mechanic that people in their testing both externally and internally didnt even really use, I doubt QB lost a single sale over that.
I agree, Capcom shouldn't arbitrarily tick boxes either, however Street Fighter is a franchise over 20(?) years old, you'd think they would know what people want in a sequel?
So how Capcom handled SFV is cool then based on your logic. Capcom should not have to tick every box on a standard fighter. They should spend on what fits their vision and makes sense to spend on development resources.
I kinda can't believe the reload animation.
Like. How do you not have a clip coming in and out of the gun?
I clipped out the section where he's complaining about the powers and cover system if people don't want to scroll through the 50 minute video.
https://streamable.com/4jg1
Generally I have little regard for "he was playing it wrong!" arguments, because games shouldn't really allow for that. If QB isn't a cover-based shooter, than no one should be able to complete the game playing it as such.