Daigoro said:anyone?
Car combat online multiplayer (wich is actually more fleshed out than one would think), and co-op missions.
Its posted in the OP man
Daigoro said:anyone?
Wallach said:So I just watched the GB Quick Look for RAGE, and noticed that when he died, the defib mini-game thing was totally different than what I saw during the defib tutorial at the start. Is that version of the mini-game in the PC version?
DieH@rd said:PC has different defib minigame than consoles.
AgentOtaku said:People have been finding the Wolf3D room right?
Also, anyone noticed that the Y button is actually the Quake symbol? Switched to controller config 2 (Y is use), so no i'm constantly greeted with it! (^___^)
Wallach said:Lame. The one in the PC version is dumb.
SalsaShark said:Car combat online multiplayer (wich is actually more fleshed out than one would think), and co-op missions.
Its posted in the OP man
JaseC said:What does the console variant entail?
Wallach said:There's two phases; the first is like the "charge" phase where you point both sticks at certain nodes and hit the triggers (I think the more nodes you activate is what determines your health upon getting up), then the second phase the two nodes start in the center and slide towards the edges, where you hit the triggers when they're at both ends.
You can check it out in the Quick Look on Giant Bomb. Just seems a little more interesting than "hit E."
JaseC said:Interesting. Cheers.
Wallach said:No problem. As for your question, yeah I think the only time you can get into the Wolfenstein room is the first time you go to the Ghost Hideout.
Twinduct said:Just finished theinwell mission.wellspring
How far am I from the end? Btw playtime is6 hours so far.
LastWindow said:You're about halfway through.
LastWindow said:You're about halfway through.
why would you want to?Stallion Free said:Has anyone figured out a command to remove the crosshair?
Joe Molotov said:Aww, if you have console enabled you don't get achievements.
Because it's completely pointless and looks hideous.Gvaz said:why would you want to?
It's a part of the story. One of the main missions takes you through them.Solo said:Anyone know how to get into the Wellspring sewers? The only entrance I've found has the "!" symbol when you move your mouse over it (ie. no entrance).
Solo said:Not true.
Joe Molotov said:Then how do I get them?
I just did the Wasted Garage and it popped a message saying "ACHIEVEMENTS ARE DISABLED BECAUSE THE CONSOLE HAS BEEN ENABLED!"
Solo said:Well thats weird......because I have a whole host of tweaks going including the console, and I had several achievements pop up last night.
Joe Molotov said:John Carmack, why do you hate me?
Joe Molotov said:Then how do I get them?
I just did the Wasted Garage and it popped a message saying "ACHIEVEMENTS ARE DISABLED BECAUSE THE CONSOLE HAS BEEN ENABLED!"
Its unashamedly gamey, and I find that refreshing. IDs best games always were IMHO. It plays really well. The tools they give you are a blast. The level design is really something both in terms of atmosphere and in terms of how fun those play spaces are.dark10x said:Having spent a couple hours last night playing the game, I have to say that I really like it. It's just what I had hoped for. It's a fantastic, beautiful shooter.
I can now more easily understand why people were drawing comparisons between this and Borderlands, but those similarities are really only superficial. Both games take place in similarly themed worlds, both feature towns where you receive missions from NPCs, and both have loot.
That's really where the similarities end, though. Unlike Borderlands, each mission you are sent on typically takes place within a unique level. Those levels are all expertly designed and exciting to play through. I always felt as if Borderlands never really did much with its level design and just had you fighting mobs of enemies until you reached an arbitrary objective. It never gave me the impression of fighting through well crafted stages.
I'm also very impressed with the visuals. Wellspring is absolutely stunning to explore. They absolutely nailed the atmosphere in a way that neither Borderlands or Fallout 3 could ever hope to. As I'm still playing on PS3, I must admit that I was genuinely shocked to see visuals of this quality running at 60 fps on a console. Really impressive stuff.
plagiarize said:Its unashamedly gamey, and I find that refreshing. IDs best games always were IMHO. It plays really well. The tools they give you are a blast. The level design is really something both in terms of atmosphere and in terms of how fun those play spaces are.
I bought it to see the new tech and because I'd been begging iD to put out a new IP for ages. I was expecting to be cooler on it than most just as I was with doom 3, which I know you especially loved, but it's sucked me right in. I forget what I was calling game of the year up to thus point, and I doubt rage will be mine after November, but it says an awful lot that it's in contention in my mind.
JaseC said:Disabling of achievements is tied to certain cvars being altered. Are you using the particular rageconfig.cfg file that has a laundry list of settings as opposed to a handful?
seta vt_pageimagesizeuniquediffuseonly2 "8192"
seta vt_pageimagesizeuniquediffuseonly "8192"
seta vt_pageimagesizeunique "8192"
seta vt_pageimagesizevmtr "8192"
cvaradd g_fov 20
set com_skipIntroVideo 1
set com_allowConsole 1
fc_maxcachememoryMB 1024
ik_enablesmoothing 0
vt_restart
vt_maxaniso 4
image_anisotropy 4
image_usecompression 0
jobs_numthreads 4
mem_phymemblocksizem 3072
m_rawinput 1
Joe Molotov said:I used this one that somebody posted back a few pages:
plagiarize said:Its unashamedly gamey, and I find that refreshing. IDs best games always were IMHO. It plays really well. The tools they give you are a blast. The level design is really something both in terms of atmosphere and in terms of how fun those play spaces are.
Portal 2 should be in there.Solo said:Agreed with all of this. As for GOTY, as of this moment its:
1. The Witcher 2
2. Deus Ex HR
3. Rage
For me.