Solo said:And it will have much higher resolution textures to offset that.
Everything runs at 60fps on PC, so unless you're talking about the consoles, I don't understand what point you could have possibly been making.Solo said:Wait, what? Where did I mention the console version in this discussion?
Unless Doom 4's areas are smaller?jett said:The reason Rage's textures are ass is because of disk space. Unless Doom 4 comes out on a double layer blu-ray I wouldn't expect much improvement in that department.
*image of a dude barfing*Solo said:If its the trade-off for a buttery smooth 60 FPS at all times, then Carmack absolutely made the right decision.
JRW said:I wasnt getting an N64 vibe playing through Dead City, at least with Large Texture cache enabled. (It does look pretty bad on Small)
http://i.imgur.com/Poab5.jpg
Stitch said:now go into a building and take some screenshots
A normal game uses lots of small texture tiles that make up all the surfaces, Rage uses big ones, they take up a lot more space.RoaringHawk said:Started playing this today.
No problems with the tearing and pop-in so far, thanks to the tweaks and config.cfg, but I can't understand how this game is 21GB and has this kind of textures.
If the game is 10 hours long like some are saying, why the huge size?!
I beg to differ. While playing, it is barely evident. It is most obvious while roaming the Wasteland map, but all of the other missions areas handle things much faster. I am using a faster HDD in my PS3, so perhaps that plays a role, but it's not bad at all.StuBurns said:I disagree. It looks awful on PS3.
You've got to be joking. I thought it looked absolutely wonderful.Just went through Dead City....lol that place looked like a N64 game in most parts.
No they do not. Certainly not from that distance.Gvaz said:A lot of the textures in rage look like the ones on that wall, about 20-50% of them sooooo
dark10x said:I beg to differ. While playing, it is barely evident. It is most obvious while roaming the Wasteland map, but all of the other missions areas handle things much faster. I am using a faster HDD in my PS3, so perhaps that plays a role, but it's not bad at all.
I wasn't talking about the pop-in. I'm talking about it all looking like low poly objects, with ugly ass washed out textures in every single level. The only time the game looks any good is when you're in larger areas, specifically when driving because you can't see anything well enough to see how bad it all looks up close.dark10x said:I beg to differ. While playing, it is barely evident. It is most obvious while roaming the Wasteland map, but all of the other missions areas handle things much faster. I am using a faster HDD in my PS3, so perhaps that plays a role, but it's not bad at all.
The BF games were never really amazing looking, and I wont argue that a lot of textures look good at a distance, but you're in a lot more situations where you don't have that huge draw distance, but a small draw distance. That's when the textures look pretty damn ugly.dark10x said:No they do not. Certainly not from that distance.
No point in arguing, I suppose. I think it's one of the best looking FPS on any platform right. Looks a lot better to me than, say, the Battlefield 3 beta.
I'm so glad id broke away from tiled surfaces.
You have to build some. At least 3 iirc. There are small gaps in some walls that you have to drive the car under and detonate next to some exploding barrels.Fjordson said:Okay, I'm missing something.
Doing I think the second Sheriff mission in Wellspring. I have to use RC Cars to get into the Shrouded Bunker. So I enter the bunker, kill a bunch of dudes in the first room, and now I'm stuck. Nowhere to go.
It says to use an RC Car to destroy bomb cache 1, and I remembered the sheriff giving me the materials to make them, or at least saying he did becase when I look it up in the engineering menu I don't actually have everything to make it.
I have the PS3 and PC versions right here side by side. They look extremely close to one another (barring resolution) but the PS3 version runs smoother for me. I'm certainly not seeing any geometry sacrifices and the textures appear exactly the same across the board. If there are any differences, they are subtle and not going to jump out at you.StuBurns said:I wasn't talking about the pop-in. I'm talking about it all looking like low poly objects, with ugly ass washed out textures in every single level. The only time the game looks any good is when you're in larger areas, specifically when driving because you can't see anything well enough to see how bad it all looks up close.
In fact for all the talk of the texture pop-in, it has never bothered me at all. It happens of course, and I can see it, but for whatever reason it's not an irritant. I had object pop-in, like in Crysis where it feels more like the world is being made as you move thru it, that's very distracting, but I've seen none of that in Rage.
Shiat, so did I have to pick up supplies back in town? I didn't bother since the sheriff said he gave me everything to make them, but I'm somehow missing a few parts.MrBig said:You have to build some. At least 3 iirc. There are small gaps in some walls that you have to drive the car under and detonate next to some exploding barrels.
I don't know what you're talking about. The textures are the same, I didn't say they weren't.dark10x said:I have the PS3 and PC versions right here side by side. They look extremely close to one another (barring resolution) but the PS3 version runs smoother for me. I'm certainly not seeing any geometry sacrifices and the textures appear exactly the same across the board. If there are any differences, they are subtle and not going to jump out at you.
They're 'mega' because they've very large, not because they're high quality. Imagine it like this, you're drawing a house, made up of a door, three windows and a thousand bricks, you could use the same brick print a thousand times, which saves a lot of room, because you draw it once, and it's just copy/pasted, so you only have to store it once, or you could draw all those individual bricks and have all those aspects in a single file. Because of that the file is massively larger, so they have to compress it, so the quality is lower, but it doesn't use repeated parts.MNC said:I don't get the megatextures thing. Is it supposed to be super high res textures, because I haven't seen any screenshot beating out games like (I think) ArmA II or BF3.
It's one huge mother fucking texture that's used for the terrain.MNC said:I don't get the megatextures thing. Is it supposed to be super high res textures, because I haven't seen any screenshot beating out games like (I think) ArmA II or BF3.
dark10x said:I have the PS3 and PC versions right here side by side. They look extremely close to one another (barring resolution) but the PS3 version runs smoother for me. I'm certainly not seeing any geometry sacrifices and the textures appear exactly the same across the board. If there are any differences, they are subtle and not going to jump out at you.
No, it allows texture variety in that the entire world is one giant texture. This prevents things like tiling (where you use one texture of, say, 512x512 and repeat it across a wall).MNC said:I don't get the megatextures thing. Is it supposed to be super high res textures, because I haven't seen any screenshot beating out games like (I think) ArmA II or BF3.
I guess we're looking for different things. I think it's absolutely gorgeous. The scenery is all so intricately crafted in a way that I've never experienced. Absolutely love it.He's not saying the PS3 version looks ugly compared to the PC version. He's just saying Rage is ugly, period.
And it is fucking ugly. It only looks good in downsampled screenshots looking at terrain from far away.
When you are very far away from any of the scenery then yes the game looks great. But you arent always very far away, especially when you are going through the railed sections of the game (which is the majority of the game).dark10x said:I guess we're looking for different things. I think it's absolutely gorgeous. The scenery is all so intricately crafted in a way that I've never experienced. Absolutely love it.
Prodigal said:So if I let my friend try out the game by having him start a new game, how can I make sure his auto-saves don't overwrite my saves?
dark10x said:
make yourself a manual save with the new saved game option. Unfortunately the trend of modern games not letting you type a file name has not been bucked so you end up with lots of saves named wellspring and wasteland but the game will not autosave over your manual one. Note the time of day that you made it to know which is yours.Prodigal said:So if I let my friend try out the game by having him start a new game, how can I make sure his auto-saves don't overwrite my saves?
Fjordson said:Shiat, so did I have to pick up supplies back in town? I didn't bother since the sheriff said he gave me everything to make them, but I'm somehow missing a few parts.
Edit: Never mind, I'm an idiot. Was looking to make them, but they're already crafted in your inventory.
Fersis said:No news of a PS3 demo?
jett said:I doubt there will ever be a demo of this game.
dark10x said:Even still, I think the game has a very coherent look. Even when textures appear somewhat blurry, there is still a sense of solidarity that is lacking in many FPS games. It's more about the scene as a whole rather than the individual surfaces.
Can we be smelling DLC? With the things we are seeing this day wouldn't surprise me.zlatko said:Just completed it on nightmare. Was not my cup of tea and aside from the gunplay everything was just either mediocre or uninspiring.
I do want there to be a Rage 2, but only if they can make it 100X better and include real multiplayer, because with such interesting weapons and a sound focus on shooting, it boggles me why they didn't put their hat in the ring for some good old TDM MP.