I thought it was a breath of fresh air. Larger towns always sound great on paper, but I ultimately find them to be quite boring. The scale of the world is similar to something like Deus Ex (though obviously a very different game). It's not as interactive, but it is very similar in scope. You have towns and a hub world to explore between the missions. I tend to prefer this to the large open sandbox worlds of many other games this generation.ShinobiFist said:This game has no story. I've been very harsh on this game, and for obvious reasons. The limited world is what killed it for me. The lack of towns doesn't make sense to me, and their size as well. The ping pong pacing got annoying real fast. Subway Town is such a tease. It looks so awesome, but yet, tiny. This game is a Tech Demo to me. I had fun doing some of the main missions, but the lack of substance(You hardly drive on the second disc)and the know problems this game has is a huge turn off. I think people who enjoy this game is because of the 60fps and textures
In theory, a large town in which you can enter most buildings seems appealing, but in practice, it tends to become rather dull. It's difficult to create large, detailed environments that are interesting throughout.
I've noticed that. I've put in about 8 hours already and am still playing through the Wellsprings missions.Game length seems to vary greatly, I finished just over eight hours, some have put closer to twenty in.