• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

RAGE |OT| "It's done when it's done"

Gvaz

Banned
Refreshment.01 said:
To be fair i haven't seen much criticism from you guys, dark10x for example, have only complained (rightfully so) about performance issues with the PC game. Most other post are about how great the game is. When the game has apparent flaws but good qualities also. I apologize in advance if you did but i don't recall any on your posts.

Does Carmack had that type of command over the creative process? To the point that if a scenario writer comes with anything good he will turn it down because its not pornish enough.

My posts? Although they have been buried by now but i commented on what i consider its strong and weak points. A quick recap my be forgetting some things:
+Solid shooting mechanics
+Weapons feel as they should
+Competent AI
+Wonderful animation, enemies being the highlight
+Well executed art design helped by a smooth 60 FPS
+Among the 60 FPS in consoles, is one of the best looking.
-Script, narration, story its typical substandard id stuff.
-Superficial RPG elements and mission structure.
-Repetitive gameplay and scenarios.
-Some play systems are unexploited or don't merge well with others.
-Many graphical sacrifices to reach the 60 FPS animations
-Graphical issues, texture pop in being the worst offender
-Player traversal is super restricted
-Plastic like and static feeling world
I agree 100% with this, and that's why I think overall it's an average game. The positives here aren't enough to make up for all the negatives. My major complaint is how you can do all these things in the world but they don't mean anything. If you removed the "exploration" and the driving nothing of value would be lost and it'd be like any other fps in terms of the world. However, the inclusion of it is just shallow and has been done better in other games that try to utilize the environment it is in.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
Solo said:
Same as every game. Ardent supports, ardent trolls. For my money, its the second best title of the year.

You are playing on PC?
 
Gvaz said:
I agree 100% with this, and that's why I think overall it's an average game. The positives here aren't enough to make up for all the negatives. My major complaint is how you can do all these things in the world but they don't mean anything. If you removed the "exploration" and the driving nothing of value would be lost and it'd be like any other fps in terms of the world. However, the inclusion of it is just shallow and has been done better in other games that try to utilize the environment it is in.
i'd enjoy the game less if you took all that stuff out. so, while, yes, that stuff isn't as good as the pure FPS levels are, i don't think they detract from the experience. the version of Rage that's six hours of completely linear FPS would still be really good, but it wouldn't be as good as the one we got.

that isn't to say that extra stuff isn't done better by other games, but Rage is really coloured by what expectations you have going in.

first and foremost it's an FPS. if you expect an FPS, i don't think you'll hate the extra stuff. if you expect an open world, or RPG kind of experience... then yeah. i get it.

Rage is a great FPS with a more open mission structure and overworld than most FPSs you can name, with some mostly optional racing parts, which love them or hate them, are well developed and nicely polishd.

Rage is a clunky action adventure game, with a mostly empty overworld, limited character interaction, pointless story and the most basic of mission structures, sweetened somewhat by some solid FPS levels which make up the bulk of the main missions in the game.

it isn't one or the other. it's both of those.

you see a cup. i see two faces looking at each other.
 

commissar

Member
ShinobiFist said:
The thing with RAGE is, to me that is. The world doesn't feel connected at all. Everything feels so random. Like I'm playing a arena shooter(Nothing wrong with that, one of the few defenders of "The Club")Shit, you go from a industrl facility to a jungle, and after that, a Halo looking stage in a matter of 1-2hrs. Great looking stages and NPC's, but it just threw me off.

You mention Deuse Ex(A game I'm currently playing)with its hub structure and all. But here's the thing, the world flows very well in Deus EX, not random.
Really?
I've been getting a huge kick out of how well the world is put together.
Being able to see different parts of the world from each area, or new places being telegraphed from over the hills.

The dungeons all work within the context of where they are, and to me Rage feels impressively realised in that respect.
From some dungeons you can see the vistas of the world outside, and all of them (so far) have had their interiors informed by whatever building they once were.

Only disconnect so far is how the race tracks are built so quickly amongst all those dangerous bandit areas the towns people warn you about lol.
But it is still all connected in the world.


Perhaps you should try looking around :]
 
I am going insane trying to get this Obsessive Compulsive trophy. SPOILERS




I have done:

All Main Missions
All Side Missions
All Job Board Missions
All Races
All Mini-Games, including Stanley Express
All Jumps
All Cards
All Schematics/Recipes

But my counter says 128, meaning I am missing something apparently. Anyone get this trophy yet? I have started to check guides and I cannot find what I am missing.
 

Stallion Free

Cock Encumbered
Bumblebeetuna said:
I am going insane trying to get this Obsessive Compulsive trophy. SPOILERS
Yeah, I put working on that on hold till playthrough 2. I'm doing as much as I can find in my first run, but I don't want to use guides and I'd rather people figure out everything I need for the achievement before I try for it.
 

Wallach

Member
GuiltybyAssociation said:
This what I've been sayin'. I absolutely love Rage but it never really puts up a fight, even on nightmare. The game's biggest flaw imo.

I agree, the game puts too much stuff in the way of actually dying. It's definitely the biggest problem with the gameplay imo.
 

kyubajin

Member
Before taking the plunge please allow me to confirm my fears for the last time:

Is the PS3 version really the worst of them all? Is the only version I can play.
 

StuBurns

Banned
kyubajin said:
Before taking the plunge please allow me to confirm my fears for the last time:

Is the PS3 version really the worst of them all? Is the only version I can play.
It's nothing that will hurt the experience really. Buy with confidence.
 

pakkit

Banned
I don't really like the music in this game. Occasionally it adds ambiance, but in the levels it's too repetitive and lends a horrific vibe to the game that honestly isn't really present outside of the Dead City.

The audio on the whole, however, is tremendous (though, seriously, someone needed to kick up the bass on those motor engines).
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
StuBurns said:
It's nothing that will hurt the experience really. Buy with confidence.

I cannot disagree more vehemently. I mean it's probably the most distracting, detracting technical problem I've encountered this entire generation.

I could never take anyone serious who would complain about some screen tearing or dips in framerate in other games and then give this shit a pass... really don't understand it.
 

GrayFoxPL

Member
pakkit said:
I don't really like the music in this game. Occasionally it adds ambiance, but in the levels it's too repetitive and lends a horrific vibe to the game that honestly isn't really present outside of the Dead City.

The audio on the whole, however, is tremendous (though, seriously, someone needed to kick up the bass on those motor engines).

I agree on the audio, it's fantastic. Music I really don't like. It's some epic trumpet or horror shit where it should be hard rock and sharp guitar riffs.
 

Dyno

Member
kyubajin said:
Before taking the plunge please allow me to confirm my fears for the last time:

Is the PS3 version really the worst of them all? Is the only version I can play.


I'm playing PS3 and it's fine. Granted you will notice texture pop-in when you are walking around but when you're in a firefight and you are focused in one direction it all fades away.

I'm only playing on Tuesdays during our friendly game night. We played for a second evening and performed several more missions. We have a weaponized car and the standard suite of basic weapons.

While the shooting is very good the immersion falls apart during the quiet times. The mission structure does detract from the experience and when you have to listen to two, three, four, and yes five different people before you can do something interesting then your pacing is just shot to hell.

Throwing the perfect wingstick just doesn't get old though.
 

GrayFoxPL

Member
Textures are shit either way, loaded or unloaded. Few times I stood still waiting for a texture to load only to realize it was already loaded.

I don't agree this game is some special achievement on ps3. Texture vise it's one of the ugliest this gen, level of geometry is also kinda low in an actual level. The thing that sets it apart is ok art, enemy behavior and gunplay. 60 fps is sweet but mw2 also had this and looked better. Any other 60fps game looks better regardless of genre.

Game plays great, it's just not that pretty. Megatexture is kinda shit tech from my Rage experience.
 
Ok so it turns out I missed that mission in Wellspring,
the Jacob one where he gives you a defib charge boost for 20 Feltrites or whatever. And don't you know, on both my 2nd play through saves, I have sold all of mine? >:|
. Idk how I missed that one, I got it on my first play through.

Does anyone know where I can get that many feltrites if I've done everything else in the game pretty much? Is my only hope those meteorite minigame things? Also, I haven't redeemed my sewer DLC yet, I heard it's pointless but there is decent loot. Is feltrite among the loot?

Also, I will snap this disc in two if I somehow come up with this shit and it still says 128 :(
 

Malo

Banned
Just beat the game and I agree with what most people have been saying here that the final level is bad. No final boss, monster closets and I felt it was short. Overall I did like the game a lot. The gunplay was fantastic, the car combat was fun and I love the art direction. Hopefully there is a rage 2 and it doesn't take as long as Rage to come out.
 

sTeLioSco

Banned
SuperMalo said:
Just beat the game and I agree with what most people have been saying here that the final level is bad. No final boss, monster closets and I felt it was short. Overall I did like the game a lot. The gunplay was fantastic, the car combat was fun and I love the art direction. Hopefully there is a rage 2 and it doesn't take as long as Rage to come out.

its a good shooter.im liking it....

Did anyone made a kill-compilation video yet??

I threw a wingstick to a mutant in a balcony but i accidentally aim below him and it passed below him,he jumped down from the balcony and the wingstick returns and hits him in the the feet from behind the same time i shoot him in the face with the shotgun and he flips on the spot...
 

Fjordson

Member
Finished it up earlier. Not a fan of the ending. Was ready for the story to start getting interesting and then it just ends. I was getting hyped and all of a sudden the credits start rolling. Really a let down for me.

Had fun overall thanks to the combat, but man, the story and the characters did nothing for me. Didn't find the world or the side quests all that interesting either.
 

Sean

Banned
Not sure if posted already, but found an easter egg in Rage - the Lost numbers.

IMG_0066.jpg
 
I agree that the actual ending was really rushed. I wanted a boss to use that new gun on. :(
Maybe we'll get a more comprehensive ending via DLC?
 

Yurt

il capo silenzioso
This game is a technical marvel! 60 FPS while looking this good? /bow

I still don't like driving around though, but at least it's fun. I wanted a corridor shooter like doom :p but I guess I should've read more about the game lol.
 
I wish I didn't end the game with over 900 rounds of the
BFG
, but I did. Was the ending easy? Yeah. Did it take 8 more hours than a comparable shooter with worse gunplay to get there? Yeah.
 
I never got to use the BFG rounds. I was saving it up for some kind of massive boss at the end. Then all of the sudden a bik popped up. The end.

Other things: enforcer made me pick up a can like in HL2, Jackal Canyon is something special. Kind of felt sorry for people there because it felt like I was killing natives.
 

Metal-Geo

Member
The ending was total balls. In fact, I wouldn't even call it a real ending.
All you did was raise the Arks from the ground. Who's to say the Ark soldiers in there aren't all rotten like the soldiers in your own Ark. The authority still have power and 'bunkers' all over the wasteland. You didn't really make the world a better place. If anything, it felt like the game was about to go into a big ass war between the authority and Ark soldiers for a bad-ass climax.

Meh. At least playing the game from start to finish was the best FPS experience I've had in years.
 

Sinatar

Official GAF Bottom Feeder
Wow you guys weren't kidding about the ending being balls. Wow. Anyhoo, other then the ending, that was a fantastic game. Most satisfying combat since FEAR.
 
I've seen the response and arguements on here. I know that when I first started, I felt very meh on the experience. Then I played for another 2.5 hours and it just clicked. I wrote about it on my website/blog but I figured I post some of my thoughts and why I think it clicked with me.

Now I've seen some posts online about RAGE. Some seem to absolutely love it. Other seems to think its average at best. I fall in the camp of... well I started off feeling it was average at best. An hour into the game and I wasn't hooked by any characters, story, or missions. What I was hooked by was the awesome graphics, tight gameplay, and smooth framerate. Fast forward 2.5 hours later and I'm absolutely enjoying the hell out of RAGE.

I thought about this for awhile and tried to figure out what had occurred that had me changing my mind on the game. What is it that transpired, or what mechanic pulled me in? Honestly I don't know if I can truly pick out the very thing that did it but I have an idea and it's why I wrote the first paragraph on this article. Gamers today are used to playing games with fairly well done plots, and characters that grab you, and back story. Now like I said up above you really get none of this. Your just sorta thrown on this planet we once knew as earth and here you go. It's like giving someone the keys to a house or car. You don't know why you got the keys, but suddenly you do. You don't ever find out why you got these things for free but ya did and your expected to just know its yours for the taking. It might feel awkward at first, but take it and enjoy.

At the start I truly felt the following "What the fuck is going on?", "Who are these people?", and "Well what choice do I have?" When I placed myself in the shoes of the nameless character and asked myself, what would I do in a situation like this? First would be to survive, and second to try and adapt to ways of life asap. So while at first I questioned why I would just help someone that saved my ass and not ask any questions, on second thought, what else could I really do on a asteroid torn planet? Go wander alone and possible get slaughtered? The answer was obvious. Help these folks out. Once I started thinking this way, and thinking about myself in the situation, I found myself getting more into RAGE and the Universe ID created.
 
pakkit said:
I don't really like the music in this game. Occasionally it adds ambiance, but in the levels it's too repetitive and lends a horrific vibe to the game that honestly isn't really present outside of the Dead City.

The audio on the whole, however, is tremendous (though, seriously, someone needed to kick up the bass on those motor engines).

I wish there was a way to just disable the driving/car combat music. It's so cheesy (and not in a good way) and is just the same thing repeated over and over. It takes away from the excllent SFX.
 

Sinatar

Official GAF Bottom Feeder
AgentOtaku said:
I wish there was a way to just disable the driving/car combat music. It's so cheesy (and not in a good way) and is just the same thing repeated over and over. It takes away from the excllent SFX.

I hate the car sounds in general, they all sound like high pitched go karts.
 
I remember StuBurns saying in this thread that Dead City looked like a N64 game and expected it to be a troll. But after playing it yesterday, this part was really embarrassing! That said, the gameplay is getting better and better, so much fun in the gunplay. I also enjoy the racing a lot.

This game is kinda like Gran Turismo 5 in the graphics department. Some of the highest highs (Outside areas, Well Spring) and lowest lows (Textures inside , Super blurry Dead City).
 

Bumhead

Banned
Dead City was a real pain in the ass for me on PC. Absolutely dreadful texture quality in the most part and performance wise the game fell apart for me during that section. Everything else has been fine before and since, but the Dead City wasn't pretty.
 

Special J

Banned
whenever i see people's opnions of this game all im thinking is that it would have been better if Tim Willits just never existed. carmack delivers but Tim Willits is just fucking terrible at game design.

he ruined doom3 and he ruined rage (lead design for both). only reason id is relevant is because carmack pulls so much weight that shit like Tim Willits can hang off his coat tails.

every id game where he has a diminished role has less flaws.
doom, doom2, quake 1, quake 3

quake 2 the forgotten quake game, he played a larger role in level design and that's one of the things the game was most critized for simplicist level design
 

CozMick

Banned
Game looks nice, but the textures are really unimpressive.

I've actually sat there waiting for the texture to load only to realise that is the texture :(

Megatextures have no place in video games imo.
 
Special J said:
whenever i see people's opnions of this game all im thinking is that it would have been better if Tim Willits just never existed. carmack delivers but Tim Willits is just god terrible at game design.

he ruined doom3 and he ruined rage. only reason id is relevant is because carmack pulls so much weight that shit like Tim Willits can hang off his coat tails.

dude, what?

Carmack IS NOT a designer. The guy codes and nothing else. He simply designed the engines, not influenced the game mechines, story, etc. and judging by his interviews/demeanor over the years, he never intends to. That's not his thing.

Doom3 was fine and Rage is fine. At their core, they are fantastic playing games. id's issue is it can't develop an interesting narrative and follow through with it to save their lives. Not to mention, they can't take 6+ years to develop shit anymore. It's honestly what's putting them behind other studios in my eyes and they need to make more of an effort to get with the damn times, which going by interviews, they want to.

*crosses fingers for Doom4*
 

Special J

Banned
AgentOtaku said:
dude, what?

Carmack IS NOT a designer. The guy codes and nothing else. He simply designed the engines, not influenced the game mechines, story, etc. and judging by his interviews/demeanor over the years, he never intends to. That's not his thing.

Doom3 was fine and Rage is fine. At their core, they are fantastic playing games. id's issue is it can't develop an interesting narrative and follow through with it to save their lives. Not to mention, they can't take 6+ years to develop shit anymore. It's honestly what's putting them behind other studios in my eyes and they need to make more of an effort to get with the damn times, which going by interviews, they want to.

*crosses fingers for Doom4*

i have no clue how you came to that conclusion when i typed out Tim Willits three times in my post... are you blind?
 

JaseC

gave away the keys to the kingdom.
CozMick said:
Game looks nice, but the textures are really unimpressive.

I've actually sat there waiting for the texture to load only to realise that is the texture :(

Megatextures have no place in video games imo.

Virtualised Texturing has merit in so far that it allows artists unprecedented freedom and control over large environments at a fraction of the memory budget. The issue with Rage's textures isn't this technology per se, but rather game size constraints imposed by the desire for all textures to be equal across all 3 platforms - two of which are presumably on the precipice of being superseded.
 

Special J

Banned
CozMick said:
Game looks nice, but the textures are really unimpressive.

I've actually sat there waiting for the texture to load only to realise that is the texture :(

Megatextures have no place in video games imo.

that is so incredibly stupid i want to cry. comparable games like fallout have much uglier textures, repeated assets. at normal distance rages textures are incredible, but if you're just going to take a narrow minded view and make a sweeping and ignorant generalization over the quality of the game textures because this one toaster wasnt textured as high detail as the rest you really have no business making any kind of technical opinions.


JaseC said:
Virtualised Texturing has merit in so far that it allows artists unprecedented freedom and control over large environments at a fraction of the memory budget. The issue with Rage's textures isn't this technology per se, but rather game size constraints imposed by the desire for all textures to be equal across all 3 platforms - two of which are presumably on the precipice of being superseded.

see this is an intelligent point.
 

NBtoaster

Member
Hopefully by the time Doom 4 comes out pc users have widely adopted Blu Ray and bandwidth caps don't exist so megatexture can be used to it's full potential.
 

Special J

Banned
NBtoaster said:
Hopefully by the time Doom 4 comes out pc users have widely adopted Blu Ray and bandwidth caps don't exist so megatexture can be used to it's full potential.

bandwidth caps arent an issue for a game you download install once and bluray is irrelevant pc games dont read off optical drive, horrible load times lulz. pc gamers i dont think care much how many discs it takes to install as long as its a reasonable number. they would never release a game on bluray for pc that would not only be very costly (expensive to press, expensive to license) but also hurts their ability to sell to a larger market. and stamping two sets of disks dvd and bluray seems pointless.
 

derFeef

Member
NBtoaster said:
Hopefully by the time Doom 4 comes out pc users have widely adopted Blu Ray and bandwidth caps don't exist so megatexture can be used to it's full potential.
I can't make the connection you seem to make, can you explain this any further?
 

bee

Member
tim willits as a games designer lol

q3dm6, red armour and mega health both at pillars, never forget
 
Top Bottom