They could add dedicated servers if they increase the player limit.GrayFoxPL said:Netcode is good now, but after adding more players it could go to hell, but I generally agree.
gdt5016 said:So, how is the general reception here on GAF?
gdt5016 said:So, how is the general reception here on GAF?
I agree 100% with this, and that's why I think overall it's an average game. The positives here aren't enough to make up for all the negatives. My major complaint is how you can do all these things in the world but they don't mean anything. If you removed the "exploration" and the driving nothing of value would be lost and it'd be like any other fps in terms of the world. However, the inclusion of it is just shallow and has been done better in other games that try to utilize the environment it is in.Refreshment.01 said:To be fair i haven't seen much criticism from you guys, dark10x for example, have only complained (rightfully so) about performance issues with the PC game. Most other post are about how great the game is. When the game has apparent flaws but good qualities also. I apologize in advance if you did but i don't recall any on your posts.
Does Carmack had that type of command over the creative process? To the point that if a scenario writer comes with anything good he will turn it down because its not pornish enough.
My posts? Although they have been buried by now but i commented on what i consider its strong and weak points. A quick recap my be forgetting some things:
+Solid shooting mechanics
+Weapons feel as they should
+Competent AI
+Wonderful animation, enemies being the highlight
+Well executed art design helped by a smooth 60 FPS
+Among the 60 FPS in consoles, is one of the best looking.
-Script, narration, story its typical substandard id stuff.
-Superficial RPG elements and mission structure.
-Repetitive gameplay and scenarios.
-Some play systems are unexploited or don't merge well with others.
-Many graphical sacrifices to reach the 60 FPS animations
-Graphical issues, texture pop in being the worst offender
-Player traversal is super restricted
-Plastic like and static feeling world
Solo said:Same as every game. Ardent supports, ardent trolls. For my money, its the second best title of the year.
i'd enjoy the game less if you took all that stuff out. so, while, yes, that stuff isn't as good as the pure FPS levels are, i don't think they detract from the experience. the version of Rage that's six hours of completely linear FPS would still be really good, but it wouldn't be as good as the one we got.Gvaz said:I agree 100% with this, and that's why I think overall it's an average game. The positives here aren't enough to make up for all the negatives. My major complaint is how you can do all these things in the world but they don't mean anything. If you removed the "exploration" and the driving nothing of value would be lost and it'd be like any other fps in terms of the world. However, the inclusion of it is just shallow and has been done better in other games that try to utilize the environment it is in.
Really?ShinobiFist said:The thing with RAGE is, to me that is. The world doesn't feel connected at all. Everything feels so random. Like I'm playing a arena shooter(Nothing wrong with that, one of the few defenders of "The Club")Shit, you go from a industrl facility to a jungle, and after that, a Halo looking stage in a matter of 1-2hrs. Great looking stages and NPC's, but it just threw me off.
You mention Deuse Ex(A game I'm currently playing)with its hub structure and all. But here's the thing, the world flows very well in Deus EX, not random.
Yeah, I put working on that on hold till playthrough 2. I'm doing as much as I can find in my first run, but I don't want to use guides and I'd rather people figure out everything I need for the achievement before I try for it.Bumblebeetuna said:I am going insane trying to get this Obsessive Compulsive trophy. SPOILERS
GuiltybyAssociation said:This what I've been sayin'. I absolutely love Rage but it never really puts up a fight, even on nightmare. The game's biggest flaw imo.
It's nothing that will hurt the experience really. Buy with confidence.kyubajin said:Before taking the plunge please allow me to confirm my fears for the last time:
Is the PS3 version really the worst of them all? Is the only version I can play.
StuBurns said:It's nothing that will hurt the experience really. Buy with confidence.
pakkit said:I don't really like the music in this game. Occasionally it adds ambiance, but in the levels it's too repetitive and lends a horrific vibe to the game that honestly isn't really present outside of the Dead City.
The audio on the whole, however, is tremendous (though, seriously, someone needed to kick up the bass on those motor engines).
kyubajin said:Before taking the plunge please allow me to confirm my fears for the last time:
Is the PS3 version really the worst of them all? Is the only version I can play.
SuperMalo said:Just beat the game and I agree with what most people have been saying here that the final level is bad. No final boss, monster closets and I felt it was short. Overall I did like the game a lot. The gunplay was fantastic, the car combat was fun and I love the art direction. Hopefully there is a rage 2 and it doesn't take as long as Rage to come out.
Now I've seen some posts online about RAGE. Some seem to absolutely love it. Other seems to think its average at best. I fall in the camp of... well I started off feeling it was average at best. An hour into the game and I wasn't hooked by any characters, story, or missions. What I was hooked by was the awesome graphics, tight gameplay, and smooth framerate. Fast forward 2.5 hours later and I'm absolutely enjoying the hell out of RAGE.
I thought about this for awhile and tried to figure out what had occurred that had me changing my mind on the game. What is it that transpired, or what mechanic pulled me in? Honestly I don't know if I can truly pick out the very thing that did it but I have an idea and it's why I wrote the first paragraph on this article. Gamers today are used to playing games with fairly well done plots, and characters that grab you, and back story. Now like I said up above you really get none of this. Your just sorta thrown on this planet we once knew as earth and here you go. It's like giving someone the keys to a house or car. You don't know why you got the keys, but suddenly you do. You don't ever find out why you got these things for free but ya did and your expected to just know its yours for the taking. It might feel awkward at first, but take it and enjoy.
At the start I truly felt the following "What the fuck is going on?", "Who are these people?", and "Well what choice do I have?" When I placed myself in the shoes of the nameless character and asked myself, what would I do in a situation like this? First would be to survive, and second to try and adapt to ways of life asap. So while at first I questioned why I would just help someone that saved my ass and not ask any questions, on second thought, what else could I really do on a asteroid torn planet? Go wander alone and possible get slaughtered? The answer was obvious. Help these folks out. Once I started thinking this way, and thinking about myself in the situation, I found myself getting more into RAGE and the Universe ID created.
pakkit said:I don't really like the music in this game. Occasionally it adds ambiance, but in the levels it's too repetitive and lends a horrific vibe to the game that honestly isn't really present outside of the Dead City.
The audio on the whole, however, is tremendous (though, seriously, someone needed to kick up the bass on those motor engines).
AgentOtaku said:I wish there was a way to just disable the driving/car combat music. It's so cheesy (and not in a good way) and is just the same thing repeated over and over. It takes away from the excllent SFX.
Sinatar said:I hate the car sounds in general, they all sound like high pitched go karts.
Special J said:whenever i see people's opnions of this game all im thinking is that it would have been better if Tim Willits just never existed. carmack delivers but Tim Willits is just god terrible at game design.
he ruined doom3 and he ruined rage. only reason id is relevant is because carmack pulls so much weight that shit like Tim Willits can hang off his coat tails.
AgentOtaku said:dude, what?
Carmack IS NOT a designer. The guy codes and nothing else. He simply designed the engines, not influenced the game mechines, story, etc. and judging by his interviews/demeanor over the years, he never intends to. That's not his thing.
Doom3 was fine and Rage is fine. At their core, they are fantastic playing games. id's issue is it can't develop an interesting narrative and follow through with it to save their lives. Not to mention, they can't take 6+ years to develop shit anymore. It's honestly what's putting them behind other studios in my eyes and they need to make more of an effort to get with the damn times, which going by interviews, they want to.
*crosses fingers for Doom4*
CozMick said:Game looks nice, but the textures are really unimpressive.
I've actually sat there waiting for the texture to load only to realise that is the texture
Megatextures have no place in video games imo.
CozMick said:Game looks nice, but the textures are really unimpressive.
I've actually sat there waiting for the texture to load only to realise that is the texture
Megatextures have no place in video games imo.
JaseC said:Virtualised Texturing has merit in so far that it allows artists unprecedented freedom and control over large environments at a fraction of the memory budget. The issue with Rage's textures isn't this technology per se, but rather game size constraints imposed by the desire for all textures to be equal across all 3 platforms - two of which are presumably on the precipice of being superseded.
NBtoaster said:Hopefully by the time Doom 4 comes out pc users have widely adopted Blu Ray and bandwidth caps don't exist so megatexture can be used to it's full potential.
I can't make the connection you seem to make, can you explain this any further?NBtoaster said:Hopefully by the time Doom 4 comes out pc users have widely adopted Blu Ray and bandwidth caps don't exist so megatexture can be used to it's full potential.