given how the texturing works, wouldn't the memory requirements for something like that be a bit mad? that, or i guess we'd have something like the Crysis 2 texture pack, where it greatly increased the memory needed but people still weren't happy because they didn't understand that Crysis 2 had much greater texture variety, and would have needed much more memory than Crysis 1 needed for textures to bring its textures up to equivalent resolutions.
i mean, it'd be nice and all, but isn't the world basically drawn with one single giant texture? aren't we already talking something crazy like more than 10 gigs of textures in the shipping product.
this patch would be 40 gigabytes just to double the resolution.