ergo said:Anybody know what the preorder bonus is from Best Buy?
More texture pop-in.
ergo said:Anybody know what the preorder bonus is from Best Buy?
The trouble is I'll never really trust the game to be pushing my system as hard as it could.StuBurns said:That doesn't seem likely, because unlike basically any other game, the graphical settings are determined by the engine based on performance, they're in a fluid state.
Explains Carmack's complaining about latencies on PC hardware I guess. It sounds almost like he and his team bet on a wrong horse here with the technology if it's so finicky.dark10x said:Yep and it's even worse on the PC right now.
JaseC said:Not quite. It utilises available CUDA cores to stream textures, freeing up the CPU.
Jubbly said:id's Tim Willits has said in interviews that it uses the CPU and GPU to load surrounding textures faster so when you turn around you get fewer texture streaming problems.
JaseC said:Oh. The interview I read prior to posting (because I like to fact-check!) mentioned just the CUDA cores.
The GPU being utilised in tandem with the CPU does make more sense, I agree.
Really? There have definitely been a instances here and there where it's a problem, but overall, two of the best video cards I've ever owned have been ATI (Radeon 9700 Pro and now HD 5870). The 5870 has lasted quite a long time and I've really found no reason to upgrade as nearly every new release easily hits and holds 60 fps. Only a few situations (such as this) stand out. The 5870 was a tremendous value and still holds up against much newer cards.Doc Holliday said:never buying an AMD card again! Been burned way too many times.
Indeed. After ALL this time, I'm honestly shocked and appalled that they couldn't get it working properly. I don't doubt that there are limitations on the PC to contend with that are very different from those on consoles, but I would expect Carmack, of all people, to figure it out. This game was clearly shipped in a state that isn't fully working.Explains Carmack's complaining about latencies on PC hardware I guess. It sounds almost like he and his team bet on a wrong horse here with the technology if it's so finicky.
In tandem: has anyone played multiplayer yet? Impressions? I'm gonna try to play some tonight if the AMD driver fix due today actually works.pakkit said:So...how bout that game.
Yes, because noticing and having issues with drops that are a split second or more is "analyzing". smhDaBuddaDa said:They're for a split second and aren't noticeable unless you're holding a magnifying lens to the screen analyzing every frame rendered instead of playing a video game.
Wallach said:Well, the CPU is already bearing transcoding load by default. I'm guessing it can't offload all of that duty to CUDA cores.
I don't really see how this is AMDs fault. The 5 and 6 series cards have been out for a good long while. Shouldn't it be the game developers responsibility to make sure their brand new game runs on hardware that has been out for over a year? Couldn't id have contacted AMD months ago and said "hey guys were having some trouble getting this to run smoothly on 5 and 6 series cards. Can we get a little help here?" I've never seen a game run this poorly on my system. I understand the open gl drivers might not be super optimized, but c'mon. The 360 is amd/ati based and it's not having these issues.Doc Holliday said:never buying an AMD card again! Been burned way too many times.
Pandoracell said:In a sense it almost feels like you're looking at a painting when playing the game.
JaseC said:Rage is God of War 4 confirmed.
Aw come on seriouslyJaseC said:More texture pop-in.
It really didn't, though. The PS3 version looks solid in motion.eravulgaris said:So sad that the PS3 always gets fucked up the ass.
The PS3 version looks great. The PC version is the broken one.eravulgaris said:So sad that the PS3 always gets fucked up the ass.
If you look at my config post a few pages back, there are clear graphics options (though perhaps not quite the same way we're used to as pc gamers.) you can enable to force some things.StuBurns said:That doesn't seem likely, because unlike basically any other game, the graphical settings are determined by the engine based on performance, they're in a fluid state.
Pandoracell said:heh, i'm just saying it has great art direction, and the texture variety really seals the deal.
Texture resolution and polygon count leave a bit to be desired.
But do they actually stick no matter what or are you just setting a default on launch and then the engine dynamically changes it later?Gvaz said:If you look at my config post a few pages back, there are clear graphics options (though perhaps not quite the same way we're used to as pc gamers.) you can enable to force some things.
Not the best solution, but it's an option. By the way that's the whole point of PC gaming. You have options.
You can really feel the artist take a step back and think 'Now just a little more detail here, here and...here, and this sucker is DONE.'Pandoracell said:In a sense it almost feels like you're looking at a painting when playing the game.
Letters said:More impressions of installed 360 version please!! Still unsure if I should order this.
Game looks identical in this video.DaBuddaDa said:That's not the resolution the PS3 version runs at, it's a split second screenshot of the dynamic frame buffer in action. You've been trolled. See for yourself what the PS3 version looks like.
I think it's similar to an autoexec.cfg or an ini. I don't have the game right now, I was just passing on information.StuBurns said:But do they actually stick no matter what or are you just setting a default on launch and then the engine dynamically changes it later?
I give up! Nvidia, sell me your new card already!JRW said:"ATI have fessed up to putting out a borked driver: All dont use the current Rage performance driver package includes very old OGL files, thats why youre seeing corruption etc New Rage driver with proper OGL component will be posted later today.
Source: http://www.rockpapershotgun.com/2011/10/04/raging-about-rage-pc/
They always state which SKU specifically was played, so I don't really see why that's an issue.Vire said:Glad Giant Bomb held off to write their review.
Wow, wtf AMD.JRW said:"ATI have fessed up to putting out a borked driver: All dont use the current Rage performance driver package includes very old OGL files, thats why youre seeing corruption etc New Rage driver with proper OGL component will be posted later today.
Source: http://www.rockpapershotgun.com/2011/10/04/raging-about-rage-pc/
jett said:lawlz at that 640x720 screenshot. I thought the resolution dropped when a lot of shit was going down. NOTHING is going on in that screenshot.
http://lusipurr.com/wp-content/uploads/2011/09/limbogarden.jpg
how low can it go!?
Doc Holliday said:never buying an AMD card again! Been burned way too many times.
Gaogaogao said:I give up! Nvidia, sell me your new card already!
bloodforge said:Wow, wtf AMD.
jaxpunk said:Really? Well this is is quite the fantastical tale you're weaving here. So you're telling me I should be able to take the cd that comes with my video card that's prob well over a year old and install that and every game should work. If the game doesn't work it's the people who created the game and not the problem of the vendor not implementing something or having piss poor opengl performance?
Please please respond because I do love me some stupid!
belvedere said:Why did B3D post that misleading drivel in the first place?
I swear that board has become overran by goons and the credible, savvy members have been drowned out.
I still find it ridiculous that there isn't a 3D standard for Windows games that both vendors useDoc Holliday said:Fuck yea, waiting for the next cards in 2012. Good luck trying to get AMD cards to behave with 3d Applications btw.
If I had to guess that would be due to Rage using OpenGL 4.2(I think) which was just released in August.Zefah said:Sure, AMD fucked up, but why is this game mostly busted on even older drivers? I'm running the 11.6 Catalyst drivers, which are from June or so, and while I don't get flickering or screen tearing, the texture pop-in issues are horrendous. Did id never even test this game using ATI/AMD cards?
KageMaru said:Wow at the people overreacting here.
Geoff9920 said:If I had to guess that would be due to Rage using OpenGL 4.2(I think) which was just released in August.
You get what you pay for.Zefah said:Overreacting? Paying $60 ~ $65 for shit is a rage-inducing experience for most people.
I don't understand, what's the problem.? Other than seemingly more contrast on PS3 they look identical to me.jett said:Something wrong going on with the textures on the PS3 in this particular comparison:
How can anybody not seethe at experiencing this?Zefah said:Overreacting? Paying $60 ~ $65 for shit is a rage-inducing experience for most people.