mclaren777
Member
I don't understand why people still buy ATI cards. Is it just a brand loyalty thing?
Luckyman said:http://www.firingsquad.com/news/newsarticle.asp?searchid=23760
John Carmack: Developing RAGE for consoles was a big mistake, future titles will put priority on PC hardware
lolz
mclaren777 said:I don't understand why people still buy ATI cards. Is it just a brand loyalty thing?
mclaren777 said:I don't understand why people still buy ATI cards. Is it just a brand loyalty thing?
JohngPR said:Here's a quick and dirty video I made with my phone if you're interested in seeing what I saw:
http://www.youtube.com/watch?v=moqh1P-pQps
Sorry if the quality sucks..
They're cheaper generallymclaren777 said:I don't understand why people still buy ATI cards. Is it just a brand loyalty thing?
mclaren777 said:I don't understand why people still buy ATI cards. Is it just a brand loyalty thing?
Gvaz said:Is there a quicksave on the PC?
dark10x said:Just tried the new drivers.
The framerate is now a perfect 60 fps, texture loading is faster (though still slower and more frequent than the console versions), and glitches are gone *BUT* the hitching is just as bad. It's so bad that I cannot play the game.
So, the drivers definitely did their part, but there is still something seriously wrong here. Basically, as you move around, the game "freezes" for a good second near constantly. When it happens, the game is completely unresponsive.
Now what? Is there any tweaks for THIS problem? Why is it constantly skipping and freezing?
My 4850 was $42 after MIR. That's the only reason I did.mclaren777 said:I don't understand why people still buy ATI cards. Is it just a brand loyalty thing?
JohngPR said:Really quick impressions of the PS3 verson.
The texture pop in isn't as bad for me as it looked in those videos. Yes it does happen, but not every time....especially the bit when he was comparing the pipe on the wall with the cabinet with the drawers. In fact, I couldn't get it to do the texture pop in once it did it the one initial time.
It's still there, but it's not a big deal from what I've seen.
More than anything, holy shit does 60fps make a big difference. It makes the game looks better than it probably does...amazing.
If I would have to point to anything that makes the game look less than what it should, it'd be the lack of antialiasing. Jaggies are noticeably but not a deal breaker. So far I'm not mad that I kept the PS3 version. I'll update further since I haven't even truly played the game yet.
Here's a quick and dirty video I made with my phone if you're interested in seeing what I saw:
http://www.youtube.com/watch?v=moqh1P-pQps
Sorry if the quality sucks..
Thanks for the impressions guys. This was the version I'm most interested in hearing about. That texture issue doesn't seem too bad at all.Kurdel said:Played about 3 hours of the PS3 version.
The texture issue is barely noticable, and the game is REALLY fun.
I feel there isn't enough shooting in the first part of the game. Driving is a blast, but the shooting is something else.
Can't wait to see the rest of the game!
dark10x said:Just tried the new drivers.
The framerate is now a perfect 60 fps, texture loading is faster (though still slower and more frequent than the console versions), and glitches are gone *BUT* the hitching is just as bad. It's so bad that I cannot play the game.
So, the drivers definitely did their part, but there is still something seriously wrong here. Basically, as you move around, the game "freezes" for a good second near constantly. When it happens, the game is completely unresponsive.
Now what? Is there any tweaks for THIS problem? Why is it constantly skipping and freezing?
Did you try forcing Vsync? Triple buffering and vsync solved that problem for me.bloodforge said:I don't get any hitching with the new drivers at all, just massive screen tear and "enable triple buffering" doesn't do anything.
bloodforge said:Good news, new drivers seem to be working, except for the massive screen tear they are running great for me.
This is the first time in a long time that I have had issues.
Wallach said:Worked beautifully.
Make sure you force VSync and turn on triple buffering in CCC.
I only have very, very minor pop-in now during fast movement. It's actually almost impossible to see using a controller, but the faster rate of movement with a mouse makes it more visible.
Fucking gorgeous now. Thank god.
Zefah said:Awesome! How noticeable is the texture pop-in with them? That's honestly my only issue at this point. With my 11.6 Catalyst drivers and after having added those missing cache folders and tweaking a few other settings, I'm getting a very smooth framerate and no flickering or tearing. It's just the low-res textures and horrendous pop-in that plague me still.
I'll try the new drivers when I get home, but I was hoping to hear that the pop-in issues were all but gone with them.
Yay! This is what I like to hear! I may even plug in my 360 controller if this is what they really designed the game around.
Wrong about the scope...it only works with the pistol, and it actually makes it way more accurate, like a sniper scope. I use it all the time to recon areas and get headshots.domstah said:Damn the save system is archaic. Having to manually save every five minutes is tedious, I lost 20 minutes worth of progress thanks to the shitty ladder system and falling to my death. I understand that their saves take forever - but an autosave when I finish an task would have been nice.
Otherwise it looks great on 360, and an early pro-tip - don't by the telescope as it will take over your ability to aim sown sight with the guns.
Wallach said:Worked beautifully.
Make sure you force VSync and turn on triple buffering in CCC.
I only have very, very minor pop-in now during fast movement. It's actually almost impossible to see using a controller, but the faster rate of movement with a mouse makes it more visible.
Fucking gorgeous now. Thank god.
If anything, it's the opposite of brand loyalty. Outside of a few notable cards and video games they generally do the same thing for around the same price.mclaren777 said:I don't understand why people still buy ATI cards. Is it just a brand loyalty thing?
dark10x said:Just tried the new drivers.
The framerate is now a perfect 60 fps, texture loading is faster (though still slower and more frequent than the console versions), and glitches are gone *BUT* the hitching is just as bad. It's so bad that I cannot play the game.
So, the drivers definitely did their part, but there is still something seriously wrong here. Basically, as you move around, the game "freezes" for a good second near constantly. When it happens, the game is completely unresponsive.
Now what? Is there any tweaks for THIS problem? Why is it constantly skipping and freezing?
Wallach said:Worked beautifully.
Make sure you force VSync and turn on triple buffering in CCC.
I only have very, very minor pop-in now during fast movement. It's actually almost impossible to see using a controller, but the faster rate of movement with a mouse makes it more visible.
Fucking gorgeous now. Thank god.
Solo said:Damn, night and day difference after forcing triple buffering/v-sync and following the couple of tweaks for the config on page 81 of this thread! Texture pop-in still exists, but its minimal and is almost a non-issue. Game now for the most part looks great, and it plays great. LOVING the art direction.
I frequently hear about performance disparities that make ATI cards look inferior to similar Nvidia hardware.SapientWolf said:If anything, it's the opposite of brand loyalty. Outside of a few notable cards and video games they generally do the same thing for around the same price.
Solo said:Damn, night and day difference after forcing triple buffering/v-sync and following the couple of tweaks for the config on page 81 of this thread! Texture pop-in still exists, but its minimal and is almost a non-issue. Game now for the most part looks great, and it plays great. LOVING the art direction.
Prodigal said:Did you change these values to 2048 and 1024 for the pop in?
vt_maxppf 1024
vt_maxlockedpages 256
This is happening to me on my 4870x2 as well. blrhbluhbhlughdark10x said:Just tried the new drivers.
The framerate is now a perfect 60 fps, texture loading is faster (though still slower and more frequent than the console versions), and glitches are gone *BUT* the hitching is just as bad. It's so bad that I cannot play the game.
So, the drivers definitely did their part, but there is still something seriously wrong here. Basically, as you move around, the game "freezes" for a good second near constantly. When it happens, the game is completely unresponsive.
Now what? Is there any tweaks for THIS problem? Why is it constantly skipping and freezing?
Oh, it was much much much worse than that. It stuttered very severely and occurred almost continuously regardless of what was on screen.jett said:Like Deus EX HR?
I guess I was wrong and there truly is some something fucked up with pc developers today.
Link? I've using a larger page view so I don't have a page 81.Damn, night and day difference after forcing triple buffering/v-sync and following the couple of tweaks for the config on page 81 of this thread! Texture pop-in still exists, but its minimal and is almost a non-issue. Game now for the most part looks great, and it plays great. LOVING the art direction.
lqd said:Is is really that flawless for you guys?
Installed new performance driver, v-sync and triple buffering works, it's 60 fps but it constantly drops frames for me to 50-55fps and stutters like crazy ffs.
Also textures looks like something from ps2 era.
What's hilarious is that I see about 40% utilization of my 6970.
And I don't think CPU's fault since I have i7 2600k @ 4ghz.
Fine 360 then. It is the only one I feel safe saying it will work the best.JohngPR said:Dammit, just tell me what to do!
I have a PS3 Slim as well. It's a shame that there are so many minor problems. Realistically, I have NBA 2K12 coming as well. If I really wanted to, I could wait the time and play that instead.
It's going to be a game time decision. LOL
I will say this, unless specifically noted beforehand. This will be the only time I pick up the PS3 version of a multi platform game on a whim.
Solo said:Damn, night and day difference after forcing triple buffering/v-sync and following the couple of tweaks for the config on page 81 of this thread! Texture pop-in still exists, but its minimal and is almost a non-issue. Game now for the most part looks great, and it plays great. LOVING the art direction.
Solo said:Yup.
The one other weird effect I'm getting is "seams" showing on geometry. Anyone know what might be causing this?
lqd said:So I used config posted earlier and it still stutters like a motherfucker.
Just to clarify game is installed on RAID0 and I did create folder (lol) for texture cache on SSD drive where my system is. I mean, what the fuck is this shit:
Looks like I'm done with this game till it's patched properly, fuck you id/amd or whoever is responsible for this fucking mess.
garath said:Wanna throw down the complete list of tweaks you did?
Solo said:I literally copied and pasted the values from the post on Page 81 of this thread into my rageconfig file.
Solo said:I literally copied and pasted the values from the post on Page 81 of this thread into my rageconfig file.
Smokey said:Installing game now from disc..Uh..how long is it supposed to sit on 'Installing System Components, Please Wait"?
Luckyman said:http://www.firingsquad.com/news/newsarticle.asp?searchid=23760
John Carmack: Developing RAGE for consoles was a big mistake, future titles will put priority on PC hardware
lolz
Read somewhere on the interwebz that this could be forced AF. Disable it (if you got it enabled) and try again.Solo said:Yup.
The one other weird effect I'm getting is "seams" showing on geometry. Anyone know what might be causing this?