So how good is the game? Thinking of getting it and reviews are all over the place it seems.
Pros
- Challenging
- Skill based progression similar to Monster Hunter
- Online multiplayer
- Loot is [usually] rewarding, typically in the form of cards
Cons
- Camera can be a bit wonky at times
- Challenge can become a bit much at times, sometimes to the point of feeling unfair (multiple enemies stun-locking you to death)
- Online can get quite laggy at times
- Loot and crafting progression is incredibly slow
So OK, the game is a LOT of fun. If you're a fan of Monster Hunter or Gods Eater Burst, you'll likely enjoy this game. Controls feel more similar to GEB than MH, fyi. The way you customize your character (stat/skill wise) is through cards. They have abilities like Atk Lv1 or Fast Recover or Poison Resist. You combine these cards in your armor to provide a slew of boosts (or "debuffs"/tradeoffs that some cards can have).
You also find and craft weapons that have skills on them. Ideally, finding a weapon that gives you two strong positive stat or trait boosts is what you want to hunt down.
The major issues of this game revolve around the loot progression, though. The camera can be a bit off, but that's manageable (not excusable, but it's something that you can at least figure out in time). The massive enemy groups becomes a bit ludicrous at times (Kill 100 Fire Giants in 30 minutes GO!), and the fact that many of these enemies will take you down in only a few hits, AND the fact that many can stun-lock you...Well, it's rough. More frustrating than game breaking, though.
But crafting and loot progression...Getting a good weapon to drop seems like a rare occurrence. In the 20 hours I've played, I've had one weapon drop that I could legitimately use. I'm not saying I haven't SEEN other Bows, but they've typically had mediocre bonuses or lower attack than my bow.
You also get materials and cards. Materials come from enemies and environment barrels and boxes. You can also break boss monster parts for their horns, gauntlets, tail fur, etc. The REAL problem with crafting is that you only get new recipes as you progress through the story. This presents you with a stale progression that's not limited by your hunting and gathering but by the difficulty of the mission you're currently on. If you get stuck (which you will), it's not a matter of saying, "Well I guess I'll go grind some materials for that armor I want." Monster Hunter crafting blows this game's system out of the water.
I'm a bit tired this morning, so I apologize for this little writeup being all over the place. The two most important things about what I've said:
1) Skill based progression similar to Monster Hunter and Gods Eater Burst (and similar controls, too)
2) Loot and crafting stagnates quickly and isn't as rewarding as other similar titles
That being said, it's definitely worth $40.