Raise the flame shield: Your "controversial" gaming opinion.

i cant stand people who say "Nintendo should buy back Banjo or Conker" FFS stop living in nostalgia and accept the fact they are with Microsoft.

Honestly I wouldn't even care if Nintendo bought them back or not, I'd just like to see another installment that kept to their game's roots in some respect. (I never played nuts & bolts but frankly i can't say im interested in that type of game).

That being said, I've moved on. 3D platformers are not really "in" these days, and Microsoft hasn't shown an ounce of interest in bringing the franchises back ever since nuts & bolts and live & reloaded came out. I don't see them ever being brought back tbh. The only reason I think Killer Instinct even came back was because of the fairly recent momentum in 2D fighting games (with SF4, MK9 and MVC3 all coming out the last few years)
 
Absolutely.

I was a huge fan of Q*Bert and Popeye! I really wish Nintendo could bring Popeye back on VC, it was imo the best of Nintendo's arcade classics.

Also loved Robotron 2084, Pac-Man, Ms Pac-Man, DK, DK Jr, Galaga, and Mappy. Those few I mentioned of that period, I just didn't like at all.
Moving further into the '80s Kung Fu Master, Rolling Thunder, Shinobi, and Ghosts n Goblins were my favorites.

Understood. Thanks for the reply.
 
Mass Effect is a TERRIBLE example of player driven dialogue narrative whatever. Your character was either a saint or a complete psycho, there was no in between. Nothing you say or do changes anything major. Sure, a character here or there dies, maybe an encounter goes differently, but the whole way through you are very clearly playing a very narrow story with some superficial changes. You want good examples? Play Planescape Torment, play Alpha Protocol.
 
Mass Effect is a TERRIBLE example of player driven dialogue narrative whatever. Your character was either a saint or a complete psycho, there was no in between. Nothing you say or do changes anything major. Sure, a character here or there dies, maybe an encounter goes differently, but the whole way through you are very clearly playing a very narrow story with some superficial changes. You want good examples? Play Planescape Torment, play Alpha Protocol.

I think it's fine for making simple, karmic choices but there is zero depth, yes. I still think my favorite is Deus Ex Human Revolution. The choices aren't obvious and you have to choose based on emotions of the other character and how they will react to your responses. Not a perfect system by any means, as it is heavily scripted and has very little replay, but Mass Effect is the same: same choices, same outcomes for each. I just like a challenge in my dialogue. Feels a little more real.
 
In stark contrast to most vocal people on the internet, me and my kind-of-friends are the only circle of people in the world I know of that like Dragon Age II more than Origins. Let me clarify the reasoning.

First off, I liked the art direction a lot more in II, and I appreciate that they actually nailed the cool blood-red, white, and earthtone color palette represented by the series' cover and promo art, rather than the color scheme being kinda inconsistent and for the most part, sporadic. I also thought that the combat in II was a lot more fun by being faster, and more interesting to look at by being wilder. To me, the combat in Origins felt as if I was playing a single player MMO. And in my opinion, that's a nonsense concept.

Secondly, as far as the story goes, in truth I went through every single character origin, and I thought they were all ultra cliche and over tropey bores, excepting the mage class, the only one that sparked a hint of fascination in me. The main plot just seemed like a strange not as intriguing fantasy analogue to the Mass Effect series. Lemme exemplify the primary counterparts: the Grey Wardens equals the Spectres (or the N7 program), Duncan equals Captain Anderson, the Darkspawn equals the Reapers, the Blight equals the Cycle, the Taint equals Indoctrination, Mages equals Biotics, the Warden equals the Shepard, etc. Perhaps I'm unfairly comparing it to a completely different game series, but in all honestly it's really hard for me not to.

I think it's also worth mentioning that in my opinion, default Hawke in DA: II is the greatest default character design ever in a game with create-a-character, for both male and especially female. It's the only game in memory that has an in depth character customization feature that I totally skipped in favor of the default option.

And to wrap it up, I much preferred Hawke's more personal story in II over the general 'gotta save the world/populace from destruction/annhilation' thing in Origins, of course disregarding the origins part of Origins. Which is only like fifteen-percent or so of the whole game.

Sorry for me and my buddies' shitty opinion everybody!

P.S. I've many more beefs with Origins I'd love to gripe here about. But I'm very lazy.
 
I prefer Xbox One over the PS4 because I find Microsoft's dedicated servers and ability to follow people (and compare against them on the leaderboards) are far more important than having a slight graphics boost this gen.

(This is especially controversial on NeoGAF, right?)
 
The biggest problem I have is current reviews is that they treat them like packaged products. Mostly in that too much is talked about regarding the price of the game in comparison to the amount of time the reviewer believes the reader will spend with the game.

The reason I find this troubling is because:

1) It assumes that all players will be paying the same price, but in this day there are a variety of options that allow customers to pay cheaper prices.

2) Reviewers usually don't have to pay for the game they are reviewing, affecting their judgement of whether or not that product is worth their price.

3) Readers assign different values to different dollar amounts, e.g., One person may find $60 affordable whereas another person may find it a ridiculous price.
 
VR is a dead technology. It will never see mass market acceptance. In the broader market there is basically 0 demand for it and people don't want to put a headset on their head. Is it cool? Of course. Is it viable as a consumer electronic device? No. At least not more than a curiosity for enthusiasts which is not exactly a profitable prospect.
 
haha what happened? I'm hiding right now in Dark Souls as I type this
terrified
.

Nothing happened really. But I'm going to be playing Dark Souls 1 soon (thanks to June xbl gwg) and I bought Dark Souls 2 for my brother's birthday. I watched him play the first few hours and then we found out you still can't pause. "Are you kidding me?:" was our reaction.
 
I hands down LOVE the DS3 pad more than DS4...

FFIX is not the best in the series, FFVI is, with FFVII a close second.

I think COD is a waste of time and can't for the life of me see the appeal.

I think Nintendo are hands down the greatest developer in the world today and fail to see how anyone can disagree with that.

Dark Souls isn't as good as what everyone says it is...

When somebody else tells me how great a game is, even if I love the game, I will do everthing I can to pull down that persons opinion because its gaming... and I AM RIGHT, NOT YOU!
 
The Souls series has no soul.

The best SF game is Street Fighter Ex Plus Alpha.

Resident Evil 5 is a good game.

Hearts are the best unusual hat effect in Team Fortress 2. <3
 
You should be able to pause in Dark Souls 1 and Dark Souls 2.

I definitely agree, that's just a bullshit mechanism to make the game "harder" than it is. If there's someone at the door I can't kill the remaining enemies first, which basically means a guaranteed death. I understand you can't use items or swap weapons when pausing, but not being able to pause at all is ridiculous game design.
 
I definitely agree, that's just a bullshit mechanism to make the game "harder" than it is. If there's someone at the door I can't kill the remaining enemies first, which basically means a guaranteed death. I understand you can't use items or swap weapons when pausing, but not being able to pause at all is ridiculous game design.

What if you are playing an online multiplayer game and someone knocks on the door?
 
I enjoyed Resident Evil 5 as much and Resident Evil 4

Uncharted 3 was the best of the series

Dark souls was better than Demon souls

Most definitely. Dark Souls 1 and 2 have done everything way better than Demon's Souls. Demon's feels so janky and dated by comparison.

With that said, here are some thoughts of my own:

Valve doesn't have the Midas touch.

Proper term or not, referring to your gaming desktop as your "rig" without any hint of irony makes you sound like a 300-pound basement dweller.
 
FFIX is not the best in the series, FFVI is, with FFVII a close second.

I think COD is a waste of time and can't for the life of me see the appeal.

I think Nintendo are hands down the greatest developer in the world today and fail to see how anyone can disagree with that.

These are the opposite of controversial.
 
What if you are playing an online multiplayer game and someone knocks on the door?
Two scenarios:

1) I pause it like FIFA, where you have a minute or so, enough time to see who's there and resume playing.

2) I hide and camp like a little girl and hope they don't see me in games like Battlefield and resume playing.

And besides, the Souls games are playable in offline mode so they shouldn't be compared to multiplayer-only games. Also, dying once in Battlefield is a liiiiiitle different than dying in a Souls game, especially if you had quite some souls and it was a hassle to get there in the meanwhile. Absolutely zero reason to not add a pause screen in the offline mode.
 
Dota 2 is a 10 year old, outdated piece of crap (in terms of gameplay) that was reskinned. There's no reason for there to be such a huge built in delay and for it to have it's terribly sluggish engine/gameplay. Emulating WC3's limitations instead of rebalancing the game to work with a modern response time/turn rate was a bad choice.

HoN, LoL and every other moba I've played feel much better from a game play stand point.
During it's golden year or two before they starting adding awful original champions, HoN was the true Dota 2 to me.

report newbie for griefing plz
 
I am enjoying Watchdogs a crapton more than GTA5. I can appreciate the world and story Rockstar made, but the gameplay bored me to tears. Loved gta3 and vice city, but haven't been able to get into any of the GTAs that came after.
 
*I think that Star Wars The Old Republic is a good game and was given up on too quickly by too many people. Yes there were issues at launch but what MMO doesn't? The 8 class stories are for the most part all very well done with the imperial agent, jedi knight, sith inquisitor and sith warrior stories among the stand outs. The fully voiced NPC's really still are a game changer and have spolit me to the point that ESO and Wildstar questing could not hold a candle to SWTOR. Yes there are still pointless collect 10 of x quests. But the voice acting and story behind it generally gives me a reason to CARE enough to do it.

Plus the end game scene is much better then what it was at launch and the PVP funnily enough is still one of the best i have seen in an MMO to date in terms of enjoy ability (yes there are rage moments but still overall).

* On an entirely different point - IMO Sony should have seen the writing on the wall once they released the PSP Go and have either just released the Vita in Japan and online for global customers or just not released the Vita all together until they added more functionality to it. There is not enough room for two gaming dedicated handheld devices, especially with the rise of mobile gaming and unless Sony was willing to beat Nintendo on price and take a loss and actually support the Vita outside of Japan, people will keep walking out of stores with 3DS's in their hands.
 
  • Journey is the most overrated game of the last 5 years. It was a good game that did everything it set out to do well but people selling it as a 'life-changing experience' is too much. It was pretty and had some unique mechanics but it felt like people pushed it too hard as their argument that 'video games are art'.

Yeah great game, but the amount of hyperbole about it being life changing was pretty sickening.
 
I don't know if this is unpopular, but i am so happy that X and Y returned the Exp Point system back to it's pre-gen 5 thing. The Exp points served only to just needlessly cripple those who want to use a one-man pokemon team *i am sure i am not the only one who just uses the starter all the way through the game* and it crippled stronger pokemon's chances of getting leveled up so it takes more time. The exp share is the best thing in Pokemon X and Y.
 
so far I'm extremely unimpressed with the last of us.

it seems to be a very standard third person shooter with a slight stealth twist.

story is somewhat predicatable too.
 
I experienced great schadenfreude while reading all the complaints of PS3 owners in regards to Bethesda's technical difficulties. (Skyrim/FO3)

I had to suffer the dumbing down of my beloved franchises so you plebs could enjoy what we've enjoyed forever. I hope every time someone posts about shitty combat in Skyrim another console freezes.
 
I experienced great schadenfreude while reading all the complaints of PS3 owners in regards to Bethesda's technical difficulties. (Skyrim/FO3)

I had to suffer the dumbing down of my beloved franchises so you plebs could enjoy what we've enjoyed forever. I hope every time someone posts about shitty combat in Skyrim another console freezes.

Is this still a thing people say to make themselves feel superior?
 
I don't like The Last of Us. I just bought the Remastered addition due to all the hype and I really can't understand the love. The game feels like a walking simulator down a series of corridors with constant barriers to prevent backtracking. I admit the story and presentation seems pretty well done for a game but even when watching those parts I can't help thinking that I'd enjoy it more if it were a straight up movie or TV show.
 
I don't like The Last of Us. I just bought the Remastered addition due to all the hype and I really can't understand the love. The game feels like a walking simulator down a series of corridors with constant barriers to prevent backtracking. I admit the story and presentation seems pretty well done for a game but even when watching those parts I can't help thinking that I'd enjoy it more if it were a straight up movie or TV show.

If you think TLoU is a walking simulator NEVER try DayZ. The true Walking Simulator 2K1
 
Videogame academia is wasted focusing on artsy narrative-driven games. The formalization of the study of these games will inevitably create a feedback loop of digging for artistic merit followed by rash justification of said merit, the academic consensus majorum will motivate developers to design derivative games within known and established artistic paradigms for the sake of recognition and, therefore, sales. The future of AAA games will be iteration after iteration of by the book portentous shooters and progressive, sex+ RPGs centered around poorly-handled but easily marketed edgy themes and popular television trends. These games will be marketed by fresh-out-of-college English majors who will be using big words they're not intellectually mature enough to understand and Youtube-educated game critics because of how good it makes them feel that their hobby is being recognized as art.

A better use of everyone's efforts would be furthering the study of games are effective in engaging players to develop skills and mathematical logic useful in STEM fields.
 
Videogame academia is more than people from the humanities using fancy sounding made up names. For instance, I'm in the second camp ;).

Though it has to be said that occasionally some of the former do say something very clever that we from the latter tend to ignore completely.
 
Videogame academia is more than people from the humanities using fancy sounding made up names. For instance, I'm in the second camp ;).

Though it has to be said that occasionally some of the former do say something very clever that we from the latter tend to ignore completely.

I don't don't think I implied that academia was nothing more than just fancy sounding terminology, but it may have come off that way since as I was being purposefully dismissive. I guess I should further elaborate.

Academia, especially that of literature, does not have the luxury of strict, well defined logic and methodology of the sciences so as a result easy to make intelligent sounding interpretations but difficult to support or refute them because the only evidence is the academics own opinion. While opinions can be insightful it takes time for academics to come to a consensus of the overall merit of a work, especially when it cannot be easily defined within existing paradigms. This is why you often hear of works like The Great Gatsby that only become recognized after their creators have passed away.

However, literature academia is useful in spite of the the logistical shortcomings, because what these academics produce are not only intelligent-sounding, but also in distinguishing quality and by extension helping to construct a corpus of relevant knowledge. This takes time, care and an ivory tower. The videogame industry is profit-driven and when the middle-brow audience that funds it is pleased as long what read about makes them feel intelligent and good about their hobby, the studies that produce these gratifying interpretations be favored and commodified by middle-brow profiteers. In which case the point of academia is lost and it'll become just another outlet for marketing.
 
I think last of us is a awful video game with fantastic writing that's good enough to trick people. Seriously the combat in the game is awful, most of the dialogue involves me stopping the character or running far away from the person talking, and how many times did I have to jump in the water and raft Ellie!
 
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