SuperAngelo64
Banned
The Banjo-Kazooie soundtrack is an overrated sound crime.
It's James Pond degrees of bad.
It's James Pond degrees of bad.
I think last of us is a awful video game with fantastic writing that's good enough to trick people. Seriously the combat in the game is awful, most of the dialogue involves me stopping the character or running far away from the person talking, and how many times did I have to jump in the water and raft Ellie!
I don't don't think I implied that academia was nothing more than just fancy sounding terminology, but it may have come off that way since as I was being purposefully dismissive. I guess I should further elaborate.
Academia, especially that of literature, does not have the luxury of strict, well defined logic and methodology of the sciences so as a result easy to make intelligent sounding interpretations but difficult to support or refute them because the only evidence is the academics own opinion. While opinions can be insightful it takes time for academics to come to a consensus of the overall merit of a work, especially when it cannot be easily defined within existing paradigms. This is why you often hear of works like The Great Gatsby that only become recognized after their creators have passed away.
However, literature academia is useful in spite of the the logistical shortcomings, because what these academics produce are not only intelligent-sounding, but also in distinguishing quality and by extension helping to construct a corpus of relevant knowledge. This takes time, care and an ivory tower. The videogame industry is profit-driven and when the middle-brow audience that funds it is pleased as long what read about makes them feel intelligent and good about their hobby, the studies that produce these gratifying interpretations be favored and commodified by middle-brow profiteers. In which case the point of academia is lost and it'll become just another outlet for marketing.
"Waifus" and fanservice are shit.
Mass Effect 2 sucks
Mario 64 is not a good Mario game
Crash 2 is the best Naughty Dog game (TLoU is a close second)
If you think TLoU is a walking simulator NEVER try DayZ. The true Walking Simulator 2K1
I was pretty hyped for Wolfenstein: The New Order, especially after all the positivity here, but I found it really bland and boring. The stealth was good, the story was decent, the gunplay was good, but my God the shooting got really tiresome after a while. The horrendously bullet spongey heavies didn't help. Probably the most disappointing game this year for me.
Picking up anything in that game feels anal as shit. Still fun thoI only finished it the other day and was pretty disappointed as well, I was really enjoying it to begin with but the waves of enemies towards the end really soured it for me. The fetch quest sections in the hideout were completely pointless and really ruined the momentum of the game, also wtf was with having to pick up every piece of ammo individually. What a stupid idea that was
Man, it definitely did peak too early. I enjoyed the rest of the game, but yeah I can see that.God of war 3 was only fun for the first battle..
Destiny has everything an MMO needs to be called an MMO from a content standpoint.
SWTOR is an absolute pile of shit and a disgrace to the series. Bioware should be embarrassed for putting that out and daring to call it "KotOR 3-12", as if it was actually a true, honest continuation of the previous two games stories instead of a cash-grab MMO that pissed all over the characters and themes.
I also think gamers are flat out idiots when it comes to things like standing up for their consumer rights. They'll happily give them up for the newest, shiniest thing that comes along, including Steam.
Steam trained a generation of gamers it's okay to give up your consumer rights for a few bucks during a sale.
Dota 2 is a 10 year old, outdated piece of crap (in terms of gameplay) that was reskinned. There's no reason for there to be such a huge built in delay and for it to have it's terribly sluggish engine/gameplay. Emulating WC3's limitations instead of rebalancing the game to work with a modern response time/turn rate was a bad choice.
HoN, LoL and every other moba I've played feel much better from a game play stand point.
During it's golden year or two before they starting adding awful original champions, HoN was the true Dota 2 to me.
A couple:
-I hate achievements, in fact I think they have ruined games to a degree. Achievements are thrown in at pointless story intervals for no other reason then to have a visible way to track progress and to give false replay value. If I do something amazing in a game, then I know and not because a popup said so.
-I hate Microsoft. Once upon a time they supported PC gaming. Then they decided to make money from the console market and released the Xbox. This is a great business decision and I had no problem with this. What I had a problem with was gutting all their PC studios and then actively trying to kill PC gaming with the most intrusive DRM method I've ever seen outside of Starforce.
A couple:
-I hate achievements, in fact I think they have ruined games to a degree. Achievements are thrown in at pointless story intervals for no other reason then to have a visible way to track progress and to give false replay value. If I do something amazing in a game, then I know and not because a popup said so.
PS3 controller > Xbox 360 controller
I actually like the concept of achievements.
When implemented properly, in a creative way (tip: "completed the tutorial" is anything but creative) they can be an incentive to try some cool or fun things - I had lots of fun with some of the achievements in Vanquish, for instance, as they encouraged me to play more aggressively and step out of my comfort zone with my playstyle.
And I sorta like the idea of my progress with a game being visible to others, though arbitrary story-related achievements are probably a crappy way of showing that. It's just this little social thing, that I can see that a friend of mine is this far into a game I already played, so I know I can mention some parts of the game to them without spoiling stuff. Kinda neat.
Though all the grindy, random, pointless, or multiplayer-oriented achievements can go die in a fire.
All first person shooters look the same to me.
The only 'j-style' RPG that didn't have overly melodramatic and/or simplistic (my disdain for the stereotypical "hot-blooded hero" is astronomical) dialogue was Anachronox.Maybe there's something lost in translation, but I don't understand how anyone can play a JRPG without cringing to death. The dialogue is almost fascinatingly awful.
Maybe there's something lost in translation, but I don't understand how anyone can play a JRPG without cringing to death. The dialogue is almost fascinatingly awful.
I don't know if this controversial at all, but I'll say Zelda Twilight Princess is overrated.
COD-Dishonered