Raise the flame shield: Your "controversial" gaming opinion.

Thats not controversial at all. She just honestly looks nothing like Ellen Page. Whatsoever.

She looks a lot like her. Both white teen (at one point) girls with similar hair and some similar facial features. They don't look identical if that's what you mean to say.

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Games with bad taste should be given room to breathe. No game should be banned. This is coming from someone who loves the very worst horror films (Human Centipede 2/Cannibal Holocaust), and also cheesy schlock fests (Troma). Playing or watching such things should not reflect negatively on someones personality.

I'm 100% with this. It's odd that the "games are art" crowd often has so many issues with so-called tasteless material. In any mature medium, there's room for everything. Hell, Russ Meyer was making films alongside the greats of the Hollywood Renaissance. If GG Allin wants to wipe poo all over himself and assault people, it's no attack on the greater artform unless you're a sheltered, myopic child. Fill in the vacancies of what isn't there. Don't regress back into moral panic mode and attempt to browbeat these figures into conforming to your ideas of what's tasteful. The garbage is always going to be there (because, frankly, people like me pay for it).

That overused whynotboth?.gif really applies here. We can have games with greater representation, greater nuance and greater sophistication. However, it'll never happen at the expense of losing our garbage. Push for initiatives to expand the industry rather than constrict those who are already creating.
 
She looks a lot like her. Both white teen (at one point) girls with similar hair and some similar facial features. They don't look identical if that's what you mean to say.

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Isn't that from the Reveal trailer before they changed Ellie's look, though? Or am I mistaken.
 
I enjoyed TellTale's Jurassic Park adventure game and really like that Jurassic World is introducing aquatic dinosaur attractions, first seen in Telltale's game.
 
I'm 100% with this. It's odd that the "games are art" crowd often has so many issues with so-called tasteless material. In any mature medium, there's room for everything. Hell, Russ Meyer was making films alongside the greats of the Hollywood Renaissance. If GG Allin wants to wipe poo all over himself and assault people, it's no attack on the greater artform unless you're a sheltered, myopic child. Fill in the vacancies of what isn't there. Don't regress back into moral panic mode and attempt to browbeat these figures into conforming to your ideas of what's tasteful. The garbage is always going to be there (because, frankly, people like me pay for it).

That overused whynotboth?.gif really applies here. We can have games with greater representation, greater nuance and greater sophistication. However, it'll never happen at the expense of losing our garbage. Push for initiatives to expand the industry rather than constrict those who are already creating.

I agree, except in the shady case of Death Cargo.
 
Nintendo has a huge double standard on things they do. Like this YouTube creator thing lately. If Sony, EA, etc did that gamers would be burning torches.

I'm also not a fan of platinum at all and think they are a garbage dev.

I'm not a big fan since Square and Enix combined.

Yep.

If microsoft or Sony released a game that used controllers from 2 generations ago people on here would go batshit crazy.
 
Sonic games have never been good. Even the best Sonic game (Sonic CD, IMO) was merely okay.


Yep.

If microsoft or Sony released a game that used controllers from 2 generations ago people on here would go batshit crazy.

But Nintendo can't be talked about unless you're jizzing over whatever they've done. Even the slightest negative comment brings down a swarm of diehards in a way no other company gets. I have a feeling that's why the criticisms of their actions are generally muted on most message boards. It's just not worth the headache.
 
The Last Of Us was average.
Nintendo should just give up- their hardware is below par, their games are dumb.
Bloodborne won't be as good as Dark Souls, which is the best Souls game.
 
Nintendo has a huge double standard on things they do. Like this YouTube creator thing lately. If Sony, EA, etc did that gamers would be burning torches.

I'm also not a fan of platinum at all and think they are a garbage dev.

I'm not a big fan since Square and Enix combined.

I mean it's no secret that Nintendo loves money more then they love video games, so yeah this attempt to "compromise" with Youtubers is incredibly shallow.
 
Games that require me to discover a chunk of it's lore by reading are a no go for me. That's most fantasy games. I don't like reading journal entries in games. Lot's of devs should take que from Rockstar on this. GTA V in particular has excellent mission design, and instead of opening some text book to read about the city, or characters, it directly puts you on missions to interact with different npc's by doing various different tasks designed specifically for that npc. It lets you discover the lore by driving around the city and interacting with npcs and the environment to make the city feel alive. None of it is boring, repetitive, or required to progress, and that's the best part. Basically instead of giving me a book to read about the old dragon king, just make an npc that tells the story in a dramatic way while you are riding on horseback around the beautiful landscapes.

GTA V has one good character, one alright one, and one is just bad. Franklin. he's just a stereotypical black dude, and as a black man, it was pretty lame to see him eventually just become a third wheel for Trevor and Michael's story. I mean he's just a gang banger, and every time something happens, he's just automatically down, because he's a ryder n needs to get that paper? Trevor and Michael are given all this conflict and personality, and reasoning (them being former bank robbers) and Franklin is just there to be a gangster, because he's from the hood, and because San Andreas right!? At least Lamar was fuckin' hilarious.

I agree with this 100% and it's once again Rockstar refusing to let blacks be anything other than Gangsters. It bothered me as well that he was just down for everything, and on the other hand, he had to be that "real" guy that shows them how fucked up their lives really was because he's black.
 
Unreal was 100 times better than Half-Life and its a shame it garnered so much more attention. I also think HL1 killed FPS games by starting the whole being more cinematic and more realism thing.

I'm sure alot of ppl think Halo and COD contributed to its death which is true, but HL started it.

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Any games like Pokemon, Dragon Ball Z, Persona, Pheonix Wright, etc are stupid, don't know how the hell anybody gets excited about stupid looking crap like that.

Call of Duty games are amongst the best games ever made, the later ones MW3 and beyond, reason being they are fun all year long to pick up and play multiplayer.

Dark/Demon Souls games are too ridiculously hard to be considered even good games. I don't mind a challenge but the crap they do in these games like set you like 15 min back from where you died, or give you less health, etc is beyond frustrating.

Ninja Gaiden games are horrible, like the Dark/Demon Souls games they are too frustrating to be any fun minus the old arcade game from the 90's.

Any game that's cell shaded/cartoony looking I probably won't play it because it looks stupid. Only exception I can think of would be Borderlands, I had some good fun with that but it wasn't as stupid looking as say Wind Waker or Jet Set Radio.

Dude that's quite the opinion, bro.
 
Add me to the list of "The Last of Us wasn't THAT incredible" group. I still think it was a very good game (7.5 or 8 out of 10) though.

I loved the characterization in it. Joel and Ellie were awesome characters to spend time with. Everything around them? Bleh. I've seen this type of post-apocalyptic world many times in games/movies/TV. I found the actual journey through the story fairly dull until the incredibly tense ending.

The stealth gameplay annoyed the hell out of me as well. Every time Ellie would mindlessly run into an enemy and nothing would happen because they weren't programmed to react to her, it killed all immersion for me.

This was all after playing it right at release on PS3. I got the PS4 package with TLOU remastered so I plan on revisiting it soon and seeing if maybe I was just wrong the first time around.

All that is weird because another huge game of that year, Bioshock Infinte, is one of my favourite games ever despite its often mentioned gameplay flaws (combat feels out of place, why doesn't everyone use vigors?). I just felt a more personal connection to Booker and Elizabeth, Columbia was an incredible creation and much preferred the overall presentation of that game. I simply loved being a part of the world of Bioshock Infinite.
 
The stealth gameplay annoyed the hell out of me as well. Every time Ellie would mindlessly run into an enemy and nothing would happen because they weren't programmed to react to her, it killed all immersion for me.

I remember reading this was done purposefully, because it would get really annoying to have the player punished for Ellie getting spotted, and not the player themselves.
 
I remember reading this was done purposefully, because it would get really annoying to have the player punished for Ellie getting spotted, and not the player themselves.
Oh I totally understand how it would've been incredibly hard to do otherwise. Maybe always ensuring that Ellie is a certain distance away from an enemy? I don't know. Maybe I have no room to criticize the difficulty in getting that done. Still though, it took me out of the combat encounters.
 
Grasshopper Manufacturer are not good game developers at all. They're the epitome of "all flash, no substance" kind of games. They only go crazy with their characters because their games are very lacking in terms and depth and functionality (seriously, those mini-games in Lollipop Chainsaw and No More Heroes were dreadful!).

I'd rather watch a let's play of killer 7 than play it myself, that's how bad their games are ! Can you compare them Platinum games or even Capcom's Itsuno ? Hell I'd rather Ninja Theory's DmC rather than something like Killer is Dead or Lollipop Chainsaw !

Yes I am serious, come at me !

I kinda had fun with Shadows of the Damned. Had no regrets selling it after one playthrough, though.

I didn't play Killer is Dead, but couldn't agree more on Lollipop Chainsaw and No More Heroes. So yeah Grasshopper is off my radar usually. But I don't know if comparing them to Platinum or Itsuno's games is fair since they seem to have different goals than those developers.
 
Sleeping Dogs is really overrated.

Pros:
-Excellent Story
-Melee Combat was very well done with the Triad Skill tree and Kung Fu School working as a fantastic upgrade system.

Cons:
-Driving is horrendous, yet makes up for a LARGE portion of the game's core gameplay.
-City is lifeless, yet people claim it breathes more than most games (although all open world games have yet to achieve this).
-Side Missions could have been better.
-The Cop Score system is horrible, actively punishing you for uncontrollable things like colliding with other cars mid-pursuit.
-Controls are little finicky at times.

Was it bad? No, not in the slightest. It was a fun game, and I was reeled deep into its plot. But people herald it as a masterpiece. It is far from the perfection people see it as. Sure, it was United Front's first title, but I will never understand why people won't stop talking about it.
 
Sleeping Dogs is really overrated.

Pros:
-Excellent Story
-Melee Combat was very well done with the Triad Skill tree and Kung Fu School working as a fantastic upgrade system.

Cons:
-Driving is horrendous, yet makes up for a LARGE portion of the game's core gameplay.
-City is lifeless, yet people claim it breathes more than most games (although all open world games have yet to achieve this).
-Side Missions could have been better.
-The Cop Score system is horrible, actively punishing you for uncontrollable things like colliding with other cars mid-pursuit.
-Controls are little finicky at times.

Was it bad? No, not in the slightest. It was a fun game, and I was reeled deep into its plot. But people herald it as a masterpiece. It is far from the perfection people see it as. Sure, it was United Front's first title, but I will never understand why people won't stop talking about it.

As much as i enjoyed my time with it, i agree on its overratedness. The thing that the game really hangs it's hat on is the fact that combat is melee focused. It was enough of a breath of fresh air to overlook other things IMO. If it maintained the wild and reckless gun fantasy that most other modern open world games provide, no one would have given a damn at all.
 
Unreal was 100 times better than Half-Life and its a shame it garnered so much more attention. I also think HL1 killed FPS games by starting the whole being more cinematic and more realism thing.

I'm sure alot of ppl think Halo and COD contributed to its death which is true, but HL started it.

Realms of the Haunting did it first I think, but that game was amazing.
 
Blanket sweeps like this intrigue me. For the Genesis, the hardware or the games? And same with the portable games... is it the hardware you don't like or the software? Just hard stuff to believe given that there is so much content and quality parity.

I was just being lazy and typing my list really fast.

My brother had a Genesis and I had a SNES. I didn't like the controller or the types of games that were on it, with the exception of Streets of Rage. I hated Sonic.

Portable gaming is just not fun IMO. I have tried Game Boy, Game Gear, GBA, DS Lite, PSP, and my iPhone 5 and I just cant have any real fun with any of them. New Super Mario Bros on the DS would be the only exception but that hardly justifies me putting another minute into portable gaming.



Halo multiplayer is not fun.

I should add that to my list. lol
 
I hate (!) open world games.

..."that are not tightly designed". Add that qualifier and I'd agree with you. What's the point of an open world if it's all bland, repetitive, and uninteresting? "You mean I can go anywhere in this lifeless cut-and-paste world?" That's more of a chore than something I'd actually want to do.

A "tightly designed" world will have some geographical variety, good mix of open areas and towns, good mix of combat and exploration, and thematic or mechanical elements that tie the different sections together, like a guy from one village you find in a completely different area. Make it feel like an interesting, varied place where you don't know what will come next; one minute I'm surveying the landscape and exploring, the next I'm running away from a high level enemy that I'll have to come back to later. That's the first goal, whether it's "open world" or not. Majora's Mask accomplishes this and it's not what I'd call open world, but it doesn't really matter.

So if the game establishes that kind of world AND makes it open world in a way that doesn't break the game, then the open world concept can work well. But that's a lot harder to pull off.
 
Because it just came out and it's kinda hot to say I will throw out this.

I disagree that REV2 Episode 1 is an improvement over REV. The enemy design and balancing between the two acts if fucking horrible.
 
I think nostalgia-pandering faux/isometric RPGs are bad for the genre. Not that they can't be good, but the idea that they are all the genre ever could or should be is a toxic one.
 
When I was young (and Christmas trees were tall), one of the games that I had always wanted to play was Ocarina of Time.
I remember "plugging" my snes controller to the tv in order to "play" the commercials and previews they showed on tv for it. But I never had a N64.

Through the years, I used to read about how great it is, how it is a masterpiece and a must.play game. Once again, even with the advent of emulators and me getting a relatively high-end PC (at least one that could play N64 games), I never played it.

I finally got it about 6 months ago, for the 3DS. I was really excited about it, about how I would finally play that game that I had always wanted to play since my childhood.
With all the best intentions, I started it.

I really, really tried to like it.
I inspected everything, I went on to collect skulltulas, to explore and do everything I wanted to do as a kid with a new game.

But every dungeon felt like a chore. I was looking forward to finishing dungeons so I could do everything else and, even then, even looking for skulltulas felt like a chore.

I don't know, maybe it was something else for its time, but now, it feels lacking.
Don't get me wrong. While I'm not a Zelda fan, I enjoy Zelda and games like them.
 
Oh boy, the edgy thread is back

Aladdin on Megadrive is a shitty game that plays like shovelware and the SNES version is actually a perfectly functional game with somewhat decent level design. I seriously have no idea why so many people think the Megadrive version is better. Maybe it's the character animations and the sword. But that game isn't good.

New Super Mario bros U is the best 2D Mario game. Mario 3 was far better for its time and much more influential, but I live in the present.
 
TLoU is a snoozefest with a boring story.

Wolfenstein: TNO is only as popular as it is because it came out around the same time as Watch Dogs and people love being contrarian.

Destiny is the best console multiplayer shooter ever.
 
Persona 3 and 4 aren't that great.

They are good and challenging RPGs that are hampered by Social Links being so tied to the battle system. These pads the games' length and eventually makes the games overstay their welcome. I like to battle, let me battle.
 
Not sure if this is "controversial" but don't know where else to put this.

Almost done with Prince of Persia: Warrior Within, and I'm not sure if I like it all that much. The combat can be fun, but the use of combos feels erratic and unpredictable. Other parts of game can be frustrating. My main gripe is the bad camera angles that throw you off during crucial sequences like the Dahaka chases. The perspective will suddenly switch, disorient me, then I'm dead and out of time. Or during fights, the camera gets stuck in weird positions and doesn't let me rotate or correct it. Also, with mouse sensitivity cranked up as high as it goes, it's still pretty slow to turn and rotate. The save system is also hit or miss, with some segments taking quite awhile to reach the next checkpoint without running out of health.

A decent game, but a considerable step down from The Sands of Time.
 
Sonic 3D Blast is the best classic Sonic game. I probably have this opinion due to it being the game that introduced me to the Sonic series, but to this day, I enjoy it more than Sonic 1-3&K.
 
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