backflip10019
Member
LOL that shit happened way too many times to me. Quit playing Blast Corps because of the wonky physics.
Nope, I hate it.Banjo Kazooie is just, simpky put, sheer fun. I am hooked on it for now.
Do you guys think this is one of their best games?
Move it instead of copying it.
Nope, I hate it.
Probably one of the worst games ever. Whoever came up with that Vault Kid (is this the name?) character was crazy. Also, on a totally unrelated topic that just crossed my mind, gambling is bad. Don't gamble.Yes! I knew that. And you obviously hate Fallout.
HOLY SHIT FINALLY
just crushed beyond the impossible. Almost looped turbo tunnel twice. Got 4:25 as my time. This was after about 10+ hours total trying
HOLY SHIT FINALLY
just crushed beyond the impossible. Almost looped turbo tunnel twice. Got 4:25 as my time. This was after about 10+ hours total trying
Banjo-Tooie.
Walk to place.
Get a move.
Walk back to place you saw earlier to use move.
Walk to other place.
change to Mumbo.
Walk to Mumbo pad.
Open doors.
Walk back to Mumbo's hut.
Enter doors.
Learn move.
Walk back to start of level to use move.
etc.
This game is kind of a drag you know
Well, what did you expect from a 3d platformer that came out on the N64? Especially from Rare.
Banjo-Kazooie wasn't really like this, though. Everything was more tight. Not a lot of wandering around and looking for keys (in the form of moves and characters) and getting from point A to point B in a level didn't take very long. I was hoping this would be more like Banjo-Kazooie than Donkey Kong 64.
Man, Banjo-Tooie takes forever to get going. 35 minutes and I'm only just now getting to Mayahem Temple. This game was ahead of its time but not in a good way.
Banjo-Kazooie wasn't really like this, though. Everything was more tight. Not a lot of wandering around and looking for keys (in the form of moves and characters) and getting from point A to point B in a level didn't take very long. I was hoping this would be more like Banjo-Kazooie than Donkey Kong 64.
Worth mentioning the great fast travel system in Tooie though, couldn't imagine the game without it.
Banjo Kazooie is brilliantly paced, Tooie is a bit bloated in comparaison. One of the reasons why I think BK is a better overall game.
I noticed the black crush in Perfect Dark too. It's really fucking annoying especially in the early levels
HOLY SHIT FINALLY
just crushed beyond the impossible. Almost looped turbo tunnel twice. Got 4:25 as my time. This was after about 10+ hours total trying
Banjo-Kazooie wasn't really like this, though. Everything was more tight. Not a lot of wandering around and looking for keys (in the form of moves and characters) and getting from point A to point B in a level didn't take very long. I was hoping this would be more like Banjo-Kazooie than Donkey Kong 64.
Just finished Conker. The aiming controls in the late-game levels were really frustrating to deal with, and the section with a bunch of rocket-launcher enemies towards the end was ridiculous. Other than those parts, though, I liked the game.
I wonder if they plan on improving the controls for Conker through a patch ala JFG.
Just finished Conker. The aiming controls in the late-game levels were really frustrating to deal with, and the section with a bunch of rocket-launcher enemies towards the end was ridiculous. Other than those parts, though, I liked the game.
Banjo-Kazooie wasn't really like this, though. Everything was more tight. Not a lot of wandering around and looking for keys (in the form of moves and characters) and getting from point A to point B in a level didn't take very long. I was hoping this would be more like Banjo-Kazooie than Donkey Kong 64.
For the solar jetman snapshot "mint condition" what do I do with the gem? I've been everywhere!
Nice..... I just wasted 2 hours going the wrong way. The correct way repels your ship.
I love this game but the snapshots tend to be poorly implemented,planned or some mixture of the two around 75% of the time.
For challenge two you need to press A and X.
I never played most of these games and am tempted to get it just worried that I will stop playing after 30min...
I never played most of these games and am tempted to get it just worried that I will stop playing after 30min...
I wonder if they plan on improving the controls for Conker through a patch ala JFG.
Yup, just mentioned that above, haha.
The Spooky chapter was always fine to me considering you can leverage the environment to shoot enemies, but War has SO MANY STUNLOCKS where you can just die off of one hit. The final part is the culmination of that with the rockets everywhere.
The inverted aiming didn't help at all.
If I buy the disc version of Rare Replay, do I still need the disc inserted to play the XBLA and X360 games?
Sorry if it's been asked before, but I couldn't find an answer based on the quick search I made.
I wish they would do another patch on JFG to make the second/right analog stick for camera movement only.