IlSignorCornetto
Member
just finished Banjo Kazooie, i think i'll play Kameo now. Should i go with Tooie?
Can't rewind in snapshots but in the actual retro games you hold Lt.So stupid question but how do I use the rewind feature? I have mostly been playing snapshots of the older games so maybe it isn't allowed there but the game never explained how to use this feature.
Just bought the game and its an impressive package especially with all the extras, snapshot stuff..etc. Wonderful presentation all around.
I'm playing the games chronologically and right now I'm up to Cobra Triangle. I actually thought the first game, Jetpac, isn't too bad. Still very playable and I did all the snapshots but the next game, Lunar Jetman, is one of the worst games I've ever played. WTF am I supposed to do? lol Sabre Wulf, Underwurlde, Knight Lore and Gunfright are so bad. yikes
I kinda like Atic Atac. I'll try the snapshots for that game a bit later.
RC Pro Am is way harder than I remembered. I used to rock that game back in '87 when I was a wee lad. Now I f'n suck at the tender age of 38. My skills have truly deteriorated.
To each their own. I know I'm going to be using it... a lot.Don't use rewind. That's cheating.
Oh yeah plus the fall damage took away your health. You only get 3 chocolates during the whole run. At least the bats don't respawn after you die beating both of them.Conker 64 finding the keys for the mansion is total bull.
No health pickups, respawning zombies, and the twitchy controls when crossing thing thresholds is frustrating as heck.
We need a D-Pad controller built for the Xbox One. Would make the NES games playable.Battletoads Clnger-Winger stage can GTFO! I want to beat the game so bad but that stage is just terrible!
The race against the clock in Gobi's valley (where you need the running shoes) is fuckin' impossible. Tried it 20 times. IT IS NOT POSSIBLE.
Is that the one where trapdoor opens at the top of the temple and you have to race to the top?
If so, did it on my second attempt just make sure you jump up when you can to the next level.
Not a backflip, but you can jump high enough to hop up a level when you're close to the top of a ramp. Cuts a bit of distance you have to cover.
The timed part?
I (possibly stupidly) forgot you can crouch and crawl which is necessary for some of those.
but prepare yourself for the next section outside because it's even worse.
For me it was the hardest snapshot. For whatever reason, I could not nail the turns and this is coming from a racing game fan.FINALLY completed Snapshot 5 on RC Pro Am. By far the hardest one yet, fuckin lil thing.
Ah, so you can do a backflip to get to the next level? Hmm...thanks!
@ Jet Force Gemini: What's the difference between the old and new control scheme? I tried the new one and it's crap, lol. Am I dong something wrong?
Don't use rewind. Instead, suffer through horrible parts of mediocre-at-their-very-best games over and over and over again. It builds character. Or something.
It makes it more fun. Having a penalty for death makes you care about what you're doing and makes it more satisfying when you succeed. Are you a Dark Souls fan?
Yeah but you can do multiple attacks in that game.Never played Battletoads before. The arcade version only has one attack button, right? I don't get the controls^^
A hint would be use a flying pad and drill beak down. I remember the sprint being possible on the N64, but I had to be cheap since I couldn't do it.The race against the clock in Gobi's valley (where you need the running shoes) is fuckin' impossible. Tried it 20 times. IT IS NOT POSSIBLE.
Dark Souls isn't bullshit. Bullshit isn't fun.
Ornstein and Smough took me less than an hour. Turbo Tunnel took me days and then you have levels like Terra Tubes which are far worse.DS is way way way more bullshit. Ornstein and Smough took me about a month of trying. Nothing in Battletoads is as tough or as frustrating. I'd rather do 100 turbo tunnels in a row than another fight like that.
No way. Turbo tunnel isn't even the hardest level in the game. Level 11 (Clinger Winger) is the hardest imo. Even spamming the rewind on that level barely helps.DS is way way way more bullshit. Ornstein and Smough took me about a month of trying. Nothing in Battletoads is as tough or as frustrating. I'd rather do 100 turbo tunnels in a row than another fight like that.
I just got the game last night. These games really show how much my skills have eroded.
I started Banjo Kazooie and I'm already stuck on the first level with the giant bull and a ape throwing oranges.
The other game I can't stop playing is Slalom. I'm terrible at the game but I love it. Once I figure out how to freestyle in the air I should be ok.
DS is way way way more bullshit. Ornstein and Smough took me about a month of trying. Nothing in Battletoads is as tough or as frustrating. I'd rather do 100 turbo tunnels in a row than another fight like that.
No way. Turbo tunnel isn't even the hardest level in the game. Level 11 (Clinger Winger) is the hardest imo. Even spamming the rewind on that level barely helps.
Souls wasn't easy, but compared to Battletoads it's like a children's game.
Also, the secret to beating Clinger Winger is to spam pause right before a turn and hope you hit the sweetspot of the bike just beginning to turn on the other edge. At that point, hold down the new direction and you should get the boost. Use rewind to undo any mistakes, and save states to make consistent progress.
So does KI Gold have a tendency to not listen to your inputs? I'm in training with sabrewulf right now and the first three things it wants me to do are FP, MK, forward back MK. I do them and yet it acts like I don't. At the bottom of the screen it shows that I do those inputs but it doesn't highlight them in the list to show I've done them.
Managed to finish Battletoads today. I really liked the diverse set of levels in the game, I didn't however like how the game felt very much like an excersise in trial and error on my first playthrough. Many obstacles seemed impossible to see coming unless you had prior knowledge of the levels, and level 10 was it (the water pipes level with swimming and spikes a plenty!) was just brutal. I probably abused the rewind button more on that level than any other. Once I got the patterns down I tend to be fine, but as it was my first time playing the game it felt fairly brutal.
I still actually enjoyed the game though! And I'm glad the rewind feature was included in the collection as it made things so much more bearable for me to learn the game!
I finished the arcade Battletoads the other day and I can't decide which one of the two I liked least. If they make a new one, I hope they don't stick too close to the original material. The new Killer Instinct gives me some confidence, at least.
I finally got past the turbo tunnel in Battletoads for the first time in my life and all it took was infinite lives and me somehow ending up in a "warp" of sorts. I never knew the stage had a warp, or is the warp the actual end of the stage?
I finally got past the turbo tunnel in Battletoads for the first time in my life and all it took was infinite lives and me somehow ending up in a "warp" of sorts. I never knew the stage had a warp, or is the warp the actual end of the stage?
I think the NES version is better than the arcade one, since its difficulty can mostly be overcome with memorization and reflexes. That arcade game was designed to suck out quarters and it shows since I had trouble beating some encounters even with rewind.
I would've never finished BattleToads if it wasn't for rewind. That game alone pretty much justifies that entire feature in RR. lol
It is a shame about that game. It would've been so much better had it been properly balanced, since so many of the levels would be fun without the crazy difficulty. On the other hand, I do wish there was more traditional beat em up levels like the first since the combat was fun.
I think the NES version is better than the arcade one, since its difficulty can mostly be overcome with memorization and reflexes. That arcade game was designed to suck out quarters and it shows since I had trouble beating some encounters even with rewind.
A revival of that IP would definitely need to ditch that aspect of its legacy. It can be hard, but it shouldn't be cheap bullshit.
Some of the early stages have warp points that allow you to skip a level. The Turbo Tunnel goes on for a little bit longer than that warp point, but not by much.