Wrong direct. You're looking for a red banner.This could have been the moment they unveiled new entries in the F-Zero and Starfox series, but no...
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Game of the Generation right here
I dunno about others, but Star Wars Outlaws looks rough AF.
Even at the end of the following video the performance is really bad:
I mean the video also showed a lot of pop-in, frame-rate dips and low-resolution textures.I mean, yeah. take the Series S verson, now cut the GPU performance in half.
a pretty ambitious port, maybe overly ambitious.
I mean the video also showed a lot of pop-in, frame-rate dips and low-resolution textures.
And I'm still seeing people blaming Ubisoft or saying that the Switch 2 has enough power...... until 2032 or 2033
dude hd 2d is the he future and I love it
"New". It's the mobile version being ported to Switch. New to console I guess.So bad. The only cool thing was a new Katamari.
I would of rated it an E if it wasn't for laughing so fucking hard at the Dragon Ball Sparking Zero bit where they caught me off guard with "From the perspective of 8 characters... INCLUDING GOKU!"
like its a fucking dragon ball game, I don't need to be told I can play as fucking Goku in it LOL! so its bumped to a D.
I remember those days, lol.What ARPG? I couldn't watch at work
First campfire I went to had some that put their camera in front of a mirror.The new Xbox 360 Uno. Unfiltered cam filth incoming in 3.. 2...
Possibly. But according to the dev talk, it's a UbiSoft made port studio. How good they are, we'll find out soon I guess.it has enough power for properly ported games... which noone does anymore, as these days the devs just mainly rely on the built-in scalability of their engines, which results in games that look blurry and unrefined.
Hogwarts Legacy is one of the very few games that made proper adjustments for ports to lower end consoles, by replacing a vast amount of assets, adjusting geometry, adjusting level design, adjusting loading areas and more.
Hogwarts is comparable to the PS2 ports of the first 3 Splinter Cell games, which were mainly developed for PC and Xbox, and then were heavily modified for their PS2 releases (while the GameCube always got shafted with a direct port of the PS2 version). there too we saw most assets replaced, loading segments added, level design adjusted etc., which was necessary as the PS2's GPU was not even half as powerful, and memory was also a constraint
that's how you do a proper port for a less powerful system.
but now? at most you'll get some CPU optimisations, some tiny adjustments, but the bulk of the porting boils down to downgrading settings as much as possible, and if it still doesn't run well, adjust them as low as it's possible without completely breaking the visuals, reduce resolution as much as possible, and then hope it doesn't drop below 20fps...
No it's not. I have the mobile version and it's a completely different game. Where did you get your info from?"New". It's the mobile version being ported to Switch. New to console I guess.
I dunno about others, but Star Wars Outlaws looks rough AF.
Even at the end of the following video the performance is really bad:
The game ranges from 1080p in non intensive areas to 720p in intensive areas while maintaining 60fps.I mean I played the PS5 version the other day on performance mode, 720p with heavy use of FSR, the game was a blurry mess, so no surprise here
Yeah I saw more close to 720p to 1080p in the demo. But yeah, the game was full of bugs when lauched, and still has optimization issues.The game ranges from 1080p in non intensive areas to 720p in intensive areas while maintaining 60fps.