ViewtifulJC
Banned
I can't put my finger on why exactly this is, but with this game I have fun even when I keep dying. Games like 'Splosion Man and LBP make me want to break controllers, but I just laugh with this one. I think a lot of it has to do with how deaths are handled and the control scheme. When you die you just start over in the same room with unlimited lives. The controls handle well enough that you know you died due to your own error and not some quirk in the game's controls or hit detection.
Rayman Origins controls so well because you have just the right amount of wiggle room in the air, especially with the floaty hold-A move, that you can make every jump as precise as you want it. You never run out of explosions like Splosion Man, or have to make stupid pixel perfect jumps slipping around like a bar of soap in draconian trial-and-error excuses for levels in Super Meat Boy. There's challenges in the game, but the controls allow you to handle everything with a margin of error due to the ablities the game gives the player. Its a platformer perfection rarely achived outside of the best Nintendo has to offer.
It also helps that they don't have lives to worry about(you even get your heart back if you died with it!), the checkpoint system is forgiving, and loading after death is almost instantanous. Like Donkey Kong Country Returns before it, every platformer level in Rayman Origins, while accomadating for exploration through its 350+ Lums and hidden rooms, are also build for speed runs, with the enemy placement, the timing of enviroment dangers, and the "flow" you can find through skillful use of your arsenal and knowledge of the level design.
All platformers should be as good as Rayman Origins.