Alright collected what you can in the demo. Game is beautiful, one of those games you can show off a new TV with. So sharp and colorful.
Controls are very simple, shoulder buttons run, and one face button each for jumping and attacking. Its not the easiest game to pick up and start dashing around though, very easy to throw yourself in a pit if you are moving too fast. Looks like pits always kill you and you can never take more than 2 hits from enemies (and thats only if you have an extra heart following you around). If you die you are sent to beginning of the area (last door you passed through). Several small hidden areas are hidden in the first level leading to separate challenges where the goal is to clear out enemies.
Enjoyed it and will try to pick it up ASAP.
I have two small annoyances. First is the way wall jumps work. If its a nice small corridor thats designed for wall jumping it works great, but outside of that it can feel useless because you jump so far away from the wall that they cannot be chained upward, maybe I'm just used to Super Meat Boys continuous wall jumps. The other is the stop in speed when you attack mid-air, when you are on the ground you do a sliding spin that keeps you moving but in the air its a dead stop.
Billychu said:
Is no one else doing the time trial? Tomorrow I'm going to try to break 00:50
I only tried it once but finished in 0:49.
Billychu said:
I really don't like how his attack seems to randomly decide between the one that keeps your momentum and the punch that cancels movement.
I don't think its random, I think its how close to the enemy you decide to attack (for the slidding vs punch at least). You probably have to be going max speed to slide too, so you can't chain them (or at least I don't think you can, just closed the demo).