I only tried it once but finished in 0:49.Billychu said:Is no one else doing the time trial? Tomorrow I'm going to try to break 00:50
I don't think its random, I think its how close to the enemy you decide to attack (for the slidding vs punch at least). You probably have to be going max speed to slide too, so you can't chain them (or at least I don't think you can, just closed the demo).Billychu said:I really don't like how his attack seems to randomly decide between the one that keeps your momentum and the punch that cancels movement.
I might just because I like the Wii remote for platformers.dark10x said:Incredible looking! One of the finest looking games I've ever seen. Beautiful 1080p 60 fps 2D graphics with amazing animation. The awesome gameplay helps too.
I can't imagine anyone buying this on the Wii unless that was their only option, though. I mean, it'll still be an awesome game on the Wii, but man, this art just has to be seen in high resolution. Really incredible work!
...this intrigues me.Ezel said:Love the LocoRoco vibe I'm getting from this demo.
That sounds.....NastyCheska said:Gosh, this is one of the most colorful games being released. It's bummer it's local co-op only, I would love to hop on and play with some of you.
Couple of reasons:Billychu said:How so? The only frustration I had was speed running the level multiple times and getting no time recorded and thinking that I wasn't beating 50 seconds so it wasn't recording it. Once I figured it out I got the trophy on my first try.
Nice, you get to pick?FTH said:We played as the two little monk dudes, shit was cray.
There are floating bubbles at the start with the characters in them. You just touch a bubble to play as them.zoner said:Nice, you get to pick?
Thx!cjelly said:
Lolplolol you died at the 3rd stage. Is there a hidden joke i miss or why did you use that horrible emoticonTizoc said:Wicked demo, but I kept dieing in the 3rd stage XD.
Gonna go lurk the shops and see if it's out over here X3
EU PSN blog seems to confirm it coming out today.Atolm said:I hope it comes to EU PSN soon...
I don't think the Wii-mote will be a good solution for this game. If you hold it sideways, you'll have to use the B button for running (which is in an awful location for sideways play) and be stuck with the d-pad exclusively (which is fine for the most part, but that underwater section is clearly better with analog).Billychu said:I might just because I like the Wii remote for platformers.
EDIT: 00:39! There's one place where I can definitely shave off a second and another where I'm not so sure.
I think 00:37 is possible but I'm not sure how much lower it can get with the knowledge of the mechanics I have now.