Same situation.
Breath of the Wild is true to its name. The perfection of the open world wilderness. Give you a few tools and let you discover everything organically. Nothing lacking nothing overstaying its welcome, just pure perfect balance throughout. Pure unadulterated gameplay, nothing is just easy but it isn't artificially complicated.
Tears of the Kingdom, so far, is irritating to say the least. What could perfectly be ONE step, it's dragged into several steps depending what you have or not. What broke me is having to do at least 6 steps just to be able to fight a rock armored base fucking goblin which would have taken just one step, which turned just seeing it and go rape it into a 5 min search for s fucking rock to fuse with anything.
Having more story it's very welcome, but all that fusing and building it's just screaming to me 'GTFO old boy, this shit is for the Roblox/Minecraft/Sandbox next generation retardos, the princess gameplay you're looking for is in another century castle'.
While BOTW was, in Eiji Aonuma's words 'see that up high? You can get there' simplicity, given you have Stamina, TOTK is the same but with an irritating mechanics/gameplay twist drag 'see that? You can get there...but not before searching for, then glueing together the three near logs together several tens of meters apart, then, go to that platform over there with your contraption and glue it on top, then bring that rotten monstrosity to that lame ass hill to climb the logs and at the platform at the top, swim up to it'
This isn't our Zelda. This is the Zelda for the newer generations.