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Red Dead Redemption II |OT| Who knew horse testicles had such a crunch?

Dethavin

Neo Member
Probably around the time Online Beta hits. So towards the end of this month, maybe?

That would be nice, I have been holding off until they fix missions just poofing from base camp. Happened to me on my first play through and I am holding off on starting a clean playthrough until things get patched.
 

Kamina

Golden Boy
I've watched those Bounty videos and they help with general stuff but things like this drive me crazy...

I walk into the Tailor shop in St Denis, some dude pickpockets me out of, like $1000.

How am I supposed to deal with that without a bounty?

I chased him down, lassoed him, he said let him go and he will give the money back. He just started running again.
I lassoed and hogtied him and I get witnesses to kidnapping. How about a witness to pick pocketing???
I get my money back and get out of the view, everything calms down, I head to the post clerk to pay the bounty but it shows nothing.
I start walking the streets and the next thing I know I am being shot at with a $15 bounty.
My options are to get my horse and burn 30 minutes escaping and coming back later to pay.
I couldn't surrender because the game thought I ran.
I never fired back but the law men surrounding me saw fit to open fire on me over and over.
I could fight them, but in St Denis, it would have been a long and expensive fight.
Finally I just let them kill me.

I don't think that is what the spirit of the game was looking for.
Wierd. This pickpocket thing happened to me too. I chased the dued, tackled and lassoed him in front of audiende, go my money back and noone called the law. Maybe the moment you decided to “let him go” was the trigger?
 
^me, too.... actually, I shot him in the leg lol and still it was okay.

i'm guessing you're right. the first time you take him down included that 'act' as part of the event.

but after letting him go, he becomes a regular NPC and so if you 'act' against him again it becomes a regular crime.
 
Disappearing guns are starting to annoy me. The game keeps taking away my semi-auto shotgun and I have to keep going to the weapon case where it spawned to get a new one. I wonder if the only reason it keeps happening is because shops don't unlock it until chapter 4 (I'm on 3) so it refuses to register as owned. I'm on my third one.
 

Zimmy68

Member
Wierd. This pickpocket thing happened to me too. I chased the dued, tackled and lassoed him in front of audiende, go my money back and noone called the law. Maybe the moment you decided to “let him go” was the trigger?
How did you get your money back?
I had to loot him after I hogtied him.
But I remember it being called kidnapping so it the bounty event probably kicked off when I picked him up and carried him to a secluded area.
But I think it was already going on or I wouldn't have bothered.
Next time I won't think twice. Everyone will be gone.
 
Anyone know if it's possible to loot a bolt-action early? I read the Valentine sheriff carries it to a hanging chance encounter but that's like the first event I saw in Valentine way near the start of chapter 2.
 

Kamina

Golden Boy
How did you get your money back?
I had to loot him after I hogtied him.
But I remember it being called kidnapping so it the bounty event probably kicked off when I picked him up and carried him to a secluded area.
But I think it was already going on or I wouldn't have bothered.
Next time I won't think twice. Everyone will be gone.
I looted him too. But yeah, i think picking him up was too much.

I remember seeing an event where one guy shot another in the middle of Valentine.
No one bothered, so I went there, lassoed the killer and picked him up to take him to the Sheriff.
Suddenly i was searched for Kidnapping and the Law started shooting at me.
 
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Dunkelgrau

Member
Spoiler related to the easter egg of
onnie

So I found that dead body and the letter on the beach and I wanted to bring the corpse (and the letter) to Bonnies ranch, but they killed me on the way to Blackwater. Now the corpse is gone. Have I missed something? (I will bring the letter to the farm later.)
 
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xviper

Member
finally finished this boring ride

pros:

+stunning environmental graphics, however character models needed more work
+ great voice acting
+ incredible animations
+ lots of animals to hunt
+ decent characters for once in a Rockstar game ( except that piece of shit Sadie )

cons...oh boy:
- garbage controls, this trash controls shouldn't be acceptable in 2018
- garbage shooting, how the fuck did they manage to ruin RDR1's amazing gunplay i'll never know
- garbage story missions, 40% of it are robberies, 40% are rescuing a kidnapped friend, and 20% decent stuff
- garbage mission design, ride for 5 minutes, talk to someone, ride another 5 minutes, a simple shootout, ride another 5 minutes and congrats you completed the mission
- garbage hunting, you hunt an animal, skin it, carry it, stow it on your horse and go all the way back to the butcher to sell it for 3$, that's just 1 animal carcass, you can't carry 2 because of "muh realism"
- garbage story, it's all about collecting money, same shit over and over and over
- walk like a fucking turtle in the camp
- picking up items one by one, are you fucking kidding me ? if i get into a house, instead of looting it in 20 seconds like in most games, it takes 3 minutes to loot the damn house
-horse stamina
- guns barely feel any different, unlike RDR 1
- garbage bounty system, you touched this innocent man with the tip of your horse's head ? get a fucking bounty of a 30$, main mission takes place in a town ? get a fucking 100$ bounty
- travelling is boring which makes exploring a chore
- garbage side activities
- side missions are boring, after Witcher 3 you'd think Rockstar would step up their game, but nope, still shit
- too fucking long and too fucking boring

my score is 6\10

what an overrated hot trash, sure it's a technical achievement, but video games are about fun, not realism, the game could have been amazing, it had potential, but it got ruined for the sake of realism

don't fall for the hype, unless you like to keep mashing X for 80% of your playtime
 
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Javthusiast

Banned
finally finished this boring ride

pros:

+stunning environmental graphics, however character models needed more work
+ great voice acting
+ incredible animations
+ lots of animals to hunt
+ decent characters for once in a Rockstar game ( except that piece of shit Sadie )

cons...oh boy:
- garbage controls, this trash controls shouldn't be acceptable in 2018
- garbage shooting, how the fuck did they manage to ruin RDR1's amazing gunplay i'll never know
- garbage story missions, 40% of it are robberies, 40% are rescuing a kidnapped friend, and 20% decent stuff
- garbage mission design, ride for 5 minutes, talk to someone, ride another 5 minutes, a simple shootout, ride another 5 minutes and congrats you completed the mission
- garbage hunting, you hunt an animal, skin it, carry it, stow it on your horse and go i'll the way back to the butcher to sell it for 3$, that's just 1 animal carcass, you can't carry 2 because of "muh realism"
- garbage story, it's all about collecting money, same shit over and over and over
- walk like a fucking turtle in the camp
- picking up items one by one, are you fucking kidding me ? if i get into a house, instead of looting it in 20 seconds like in most games, it takes 3 minutes to loot the damn house
-horse stamina
- guns barely feel any different, unlike RDR 1
- garbage bounty system, you touched this innocent man with the tip of your horse's head ? get a fucking bounty of a 30$, main mission takes place in a town ? get a fucking 100$ bounty
- travelling is boring which makes exploring a chore
- garbage side activities
- side missions are boring, after Witcher 3 you'd think Rockstar would step up their game, but nope, still shit
- too fucking long and too fucking boring

my score is 6\10

what an overrated hot trash, sure it's a technical achievement, but video games are about fun, not realism, the game could have been amazing, it had potential, but it got ruined for the sake of realism

don't fall for the hype, unless you like to keep mashing X for 80% of your playtime

I wouldn‘t maybe put it this harshly, but I agree with a lot of points. Even though I still have fun, the game is already tiring me out pretty heavily and I am only in chapter 3. The main mission design is really getting stale. Ride, shoot, ride even more. And don‘t you dare deviating from the script or you get immediate gameover screen.

Witcher 3 did have more meaty side quests.
 
Looks like to me a lot of the gloss and there's a shit tone is starting to wear off. At times it does feel like a Ubisoft game with all those glitches.

First game without Leslie Benzies and it shows. His open world game EVERYWHERE I am looking forward to!

I still think the first half of this game is close to special then the second half is like......meh hurry up and finish please.
 
finally finished this boring ride

pros:

+stunning environmental graphics, however character models needed more work
+ great voice acting
+ incredible animations
+ lots of animals to hunt
+ decent characters for once in a Rockstar game ( except that piece of shit Sadie )

cons...oh boy:
- garbage controls, this trash controls shouldn't be acceptable in 2018
- garbage shooting, how the fuck did they manage to ruin RDR1's amazing gunplay i'll never know
- garbage story missions, 40% of it are robberies, 40% are rescuing a kidnapped friend, and 20% decent stuff
- garbage mission design, ride for 5 minutes, talk to someone, ride another 5 minutes, a simple shootout, ride another 5 minutes and congrats you completed the mission
- garbage hunting, you hunt an animal, skin it, carry it, stow it on your horse and go i'll the way back to the butcher to sell it for 3$, that's just 1 animal carcass, you can't carry 2 because of "muh realism"
- garbage story, it's all about collecting money, same shit over and over and over
- walk like a fucking turtle in the camp
- picking up items one by one, are you fucking kidding me ? if i get into a house, instead of looting it in 20 seconds like in most games, it takes 3 minutes to loot the damn house
-horse stamina
- guns barely feel any different, unlike RDR 1
- garbage bounty system, you touched this innocent man with the tip of your horse's head ? get a fucking bounty of a 30$, main mission takes place in a town ? get a fucking 100$ bounty
- travelling is boring which makes exploring a chore
- garbage side activities
- side missions are boring, after Witcher 3 you'd think Rockstar would step up their game, but nope, still shit
- too fucking long and too fucking boring

my score is 6\10

what an overrated hot trash, sure it's a technical achievement, but video games are about fun, not realism, the game could have been amazing, it had potential, but it got ruined for the sake of realism

don't fall for the hype, unless you like to keep mashing X for 80% of your playtime


Only in chapter 3but i co-sign everything you said
 

Halo0629

Member
Finally finished the game after more than a hundred hours and I can say this is definitely my goty. I never really expected rockstar to deliver when it comes to the story but I'm definitely impressed with what they have accomplished with rdr 2 storywise. Main missions can be pretty repetitive and it's mostly go/kill/fetch/escort/rob type of missions and there's barely any variety. Also after hours and hours of play I can really see now the issues people had with the controls and it really is problematic especially during heavy gunfights or fighting wild animals. All and all I would still give this game a solid 9/9.5.
 
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Totally unrelated but I tried the free roam point you posted in GameFAQs and it's exactly what I was looking for. I only wish I learned about the sheriff in Valentine having a bolt action you can steal earlier since it normally doesn't unlock at that point in the story. It's my favorite long gun in the game and I'm seriously considering restarting just to have a free roam save with it even though I already have 40+ hours in my current save. It wouldn't be so bad if I could at least transfer my Legend of the East Satchel, I don't really like the idea of needing to hunt for those pelts again.
 
are there benefits to getting gold in a mission?

side note: experienced a ton of dynamic poo last night. it was quite underwhelming as the graphics on my ps4 just made it look like brown pixel specs waterfalling out. pretty disappointed. at least it left some sort of dark pile i could walk through. don't think ill be able to set up my dream scenario of burying someone in it though or killing someone with it dropping from a high cliff


I definitely find hunting to be a headache. really dont like that you cant remember what crafting mats you need for pearson without physically writing it down. it's making me just give up on the crafting/hunting aspect, and if i randomly end up having perfect pelts for a random craft recipe then so be it.

Ya my second play theough. And the pearson camp upgrade stuff I did to satisfy my OCD. But there is basically no reason to do the camp ones. One of them says the gang will contribute more if upgraded. But lol they contribute almost nothing regardless! Its like hundreds of dollars toral combined and I am putting in thousands. Arthur is carrying them.

Also the mechanic can only carry 1 big pelt or 1 big fish at a time is maybe the biggest realism vs fun to play trade off I wish they did not make!! So annoying.

Both of these issues really would be barely an issue if the game had fast tracel from anywhere like RDR1 did. I really don't know why they left it out. At least let us unlock full fsst travel after completing the game!
 
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finally finished this boring ride

pros:

+stunning environmental graphics, however character models needed more work
+ great voice acting
+ incredible animations
+ lots of animals to hunt
+ decent characters for once in a Rockstar game ( except that piece of shit Sadie )

cons...oh boy:
- garbage controls, this trash controls shouldn't be acceptable in 2018
- garbage shooting, how the fuck did they manage to ruin RDR1's amazing gunplay i'll never know
- garbage story missions, 40% of it are robberies, 40% are rescuing a kidnapped friend, and 20% decent stuff
- garbage mission design, ride for 5 minutes, talk to someone, ride another 5 minutes, a simple shootout, ride another 5 minutes and congrats you completed the mission
- garbage hunting, you hunt an animal, skin it, carry it, stow it on your horse and go i'll the way back to the butcher to sell it for 3$, that's just 1 animal carcass, you can't carry 2 because of "muh realism"
- garbage story, it's all about collecting money, same shit over and over and over
- walk like a fucking turtle in the camp
- picking up items one by one, are you fucking kidding me ? if i get into a house, instead of looting it in 20 seconds like in most games, it takes 3 minutes to loot the damn house
-horse stamina
- guns barely feel any different, unlike RDR 1
- garbage bounty system, you touched this innocent man with the tip of your horse's head ? get a fucking bounty of a 30$, main mission takes place in a town ? get a fucking 100$ bounty
- travelling is boring which makes exploring a chore
- garbage side activities
- side missions are boring, after Witcher 3 you'd think Rockstar would step up their game, but nope, still shit
- too fucking long and too fucking boring

my score is 6\10

what an overrated hot trash, sure it's a technical achievement, but video games are about fun, not realism, the game could have been amazing, it had potential, but it got ruined for the sake of realism

don't fall for the hype, unless you like to keep mashing X for 80% of your playtime
I'm not far enough along to give a score yet but that's where I'm heading as well.

I agree with many of these points except I wouldn't say RDR1 had amazing gunplay although it was certainly more enjoyable than this. It comes down to three main things I think: one, the input lag is atrocious; two, the controls are laid out horribly and there's no auto run while you're aiming your weapon; and three, taking cover in this game is broken. Arthur doesn't respond to cover commands %50 of the time and the other half all he does is lazily duck his head down about 6 inches regardless of the cover in front of him. These add up to a terrible combat experience.

It's not realism that's a problem in this game, if anything it's the opposite. There's nothing realistic about the way this AI behaves. There's nothing realistic about struggling to interact with an object in front of you or taking 20 seconds to pick up two or three small objects in close proximity while committing a home burglary. People keep saying this game is realistic because there's lots of animations but I disagree. It's detailed and neat but no one without a central nervous system issue has this much trouble maneuvering around an environment.

Also I don't think the missions are garbage because of horse riding and predictable shootouts, they are garbage because they are quite frankly some of the most amateurish designs ever committed to a virtual artform.

The missions in RDR2 should be taught at University for how not to design games. I can't think of even the most linear of linear game that is more restrictive and punishing to the player for experiencing it.
Oh hey, this super immersive mission wants me to cover Micah, okay cool I'll just cap these last couple cops sneaking up our backside before followi...
FAILED - Stop the simulation! Freeze all motor functions!
- What the fuck were you doing there, Arthur?! The script says you turn clockwise after Micah asked for help not turn left to kill the deputies down the road! That's for five seconds later after you've stepped on the magical GPS coordinate two feet away you can only see on your super authentic cowboy heads up display real time radar!
- Reset the simulation to ten minutes ago before the long ride monologue!I

I could maybe gloss over this pathetic design if the shootout parts were either engaging, required skill or were fun but it's auto lock on aim in this game or bust so....
 
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SebastianM

Member
what a beautiful game, not done with the epilogue yet (almost done I think) but wow, I consider this to be a piece of art if it evokes such a wide array of feelings and emotions, I know that there's some complaints about the gameplay but for me, the controls became background noise after the first chapter, the story and the overall universe that R* has created and how it all ties up with the first game is something truly magnificent and goes beyond what I look for in a regular TPS, I'll leave challenging, rewarding gameplay and competition for multiplayer games, this one is all about immersing yourself in the world and its story, and for that I thank R*, it's been too many years since I've been this invested in a game; since I was a kid basically, and I thought I'd never get that kind of experience again.
 

Dacon

Banned
So uh. I did a stranger mission and:

It was for an old man who was hurt, he kept muttering things about the darkness, and "theyre in me" and when i finally got him home, he attacks Arthur

Is there more to this?
 
Totally unrelated but I tried the free roam point you posted in GameFAQs and it's exactly what I was looking for. I only wish I learned about the sheriff in Valentine having a bolt action you can steal earlier since it normally doesn't unlock at that point in the story. It's my favorite long gun in the game and I'm seriously considering restarting just to have a free roam save with it even though I already have 40+ hours in my current save. It wouldn't be so bad if I could at least transfer my Legend of the East Satchel, I don't really like the idea of needing to hunt for those pelts again.
oh, cool. yeah, before you restart tho, there is one other point that i've been considering and it's after that. story contextually, maaaaybe it's a little less perfect (the story is heating up but overall everyone is still 'investigating leads').

but i think it works for a few reasons. every single member is still in camp and actually Trelawny is there, too -- so it's actually better than after American Distillation in that regard. but he's the quest giver, so you gotta ignore him -- but it's really an 'aside' quest. you just go do some dumb side job. every other member in the camp is also kinda in 'free roam' mode.

plus, right before it, you unlock another new 'world merchant' you can sell stolen horses to. i forgot about it before... and it may make it a better overall free roam point.

it's after one titled Horse and another titled Tobacco, and then one titled Magician. after those, the only quest giver will be a side job from Trelawny called Friends In Low Places... i think the camp and world map pretty feature complete, and basically everyone is in camp -- yet the story context is also kinda 'everyone is free roaming and just investigating leads, making money...

a good lull point to stop and just free roam.. plus, you can keep your rifle haha. i'm the exact same way with my Springfield ;p i mostly only use my (no scope, just iron sights) springfield and my pump haha
 
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Halo0629

Member
For those who finished the game can I ask something?

"Who do you need to talk to to create the remaining satchels that I missed? Can't find Pearson anymore"
 
For those who finished the game can I ask something?

"Who do you need to talk to to create the remaining satchels that I missed? Can't find Pearson anymore"
I was able to buy them all from Seamus at Emerald Ranch... not much cost either when you got $20K.
 

Acidizer

Banned
This may be the first Rockstar game I don't complete. Got it at launch but only 3 hours or so in and feel like I'm wasting my time, I don't even feel like turning it on as it's a slog. In very real danger of getting deleted when I need the space (which will be sooner rather than later) ... and fuck downloading all that again!
 
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This may be the first Rockstar game I don't complete. Got it at launch but only 3 hours or so in and feel like I'm wasting my time, I don't even feel like turning it on as it's a slog. In very real danger of getting deleted when I need the space (which will be sooner rather than later) ... and fuck downloading all that again!
it's really atmosphere or mood dependent, I think...

I mean, I loved the intro chapter... one of my favorite in a long time. but I just loved the idea of a caravan in the snow, hunting or ambushing, etc. ate up and loved every minute of it.

but if you're not really in the mood for that particular atmosphere and setting, it's definitely a slog. in fact, a lot of the game is... it's a huge story, a lot of time wasted on travel, busywork, side character missions that lack urgency or main plot importance, world building, etc.

definitely not a game i'd try force. try it when you're really in the mood for a western, caravans in snowy mountains or hunting on the plains or shootouts in old towns. it's at its best when you're into the atmosphere and world, and that gives you motivation to go free roam and get distracted.
 
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lefty1117

Gold Member
Yes you really do have to allow yourself to immerse into it to get the most enjoyment. What some people are complaining about are the things I loved about the game - the attention to detail, the slower pace. Sure, it's not perfect but for me it's the game of this generation, right next to BOTW and TW3.
 

DeepEnigma

Gold Member
Careful with the spoilers in here ladies and gents. Please utilize the spoiler tag, especially if you are unsure about sharing certain things.
 
S

SLoWMoTIoN

Unconfirmed Member
Dutch is a dumbass, dick, degenerate, hypocritical cunt and I feel like replaying RDR1 just to kill him again.
 

xrnzaaas

Member
For me it's a solid 8/10 game, I wouldn't give it a 9 or a 10 like most reviewers. I enjoyed the story and the world is insanely beautiful and detailed, but the shooting mechanics are bad (pop out of cover, wait for the autoaim to kick in, make slight adjustment to aim for the head, hide behind cover, repeat) and the missions can be very restrictive giving you a failure message if you do something that wasn't planned or if you move too far away. Also I have zero interest in replaying them for gold medals (and generally in doing a 100% completion run).
 
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For me it's a solid 8/10 game, I wouldn't give it a 9 or a 10 like most reviewers. I enjoyed the story and the world is insanely beautiful and detailed, but the shooting mechanics are bad (pop out of cover, wait for the autoaim to kick in, make slight adjustment to aim for the head, hide behind cover, repeat) and the missions can be very restrictive giving you a failure message if you do something that wasn't planned or if you move too far away. Also I have zero interest in replaying them for gold medals.

I'd say thats pretty accurate to how i'm feeling so far with the game as well.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
For an open world game, some of the missions are very restrictive. You have to follow the NPCs exactly, do exactly what the game wants. Any deviation will end the mission. I did a small side quest and got into a fist fight, so I pulled out my machete and hacked the guy, mission over. I'd love some more freedom, branching mission structures.
 

Dacon

Banned
For me it's a solid 8/10 game, I wouldn't give it a 9 or a 10 like most reviewers. I enjoyed the story and the world is insanely beautiful and detailed, but the shooting mechanics are bad (pop out of cover, wait for the autoaim to kick in, make slight adjustment to aim for the head, hide behind cover, repeat) and the missions can be very restrictive giving you a failure message if you do something that wasn't planned or if you move too far away. Also I have zero interest in replaying them for gold medals (and generally in doing a 100% completion run).

I guess I'm in the minority on this, but I love the shooting mechanics. All I had to do was configure the free aim properly to my taste and I was headshotting and hipfiring like a true cowboy and having a lot of fun with it. The open world and random events that you encounter and the strangers all enriched the game world and mechanics even more for me. Hunting is a world all its own.

NGL tho the entire time I was playing I was wishing I was doing it with a mouse and keyboard.
 
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camelCase

Member
What is there to do once you finish? Doing the challenges is this grind where you have to constantly hit up google to avoid spending hours camping out to find 5 cougars and skin them or whatever the requirement is. I'm done with the epilogue and it's like I can't pick a goal without having to consult google or youtube to get a lead on it, and fuck going about it myself because some of these things would take several hours to get done.
 

hecatomb

Banned
What is there to do once you finish? Doing the challenges is this grind where you have to constantly hit up google to avoid spending hours camping out to find 5 cougars and skin them or whatever the requirement is. I'm done with the epilogue and it's like I can't pick a goal without having to consult google or youtube to get a lead on it, and fuck going about it myself because some of these things would take several hours to get done.
I'm guessing once online comes out people will have more reasons to play it.
 
S

SLoWMoTIoN

Unconfirmed Member
finally finished this boring ride

pros:

+stunning environmental graphics, however character models needed more work
+ great voice acting
+ incredible animations
+ lots of animals to hunt
+ decent characters for once in a Rockstar game ( except that piece of shit Sadie )

cons...oh boy:
- garbage controls, this trash controls shouldn't be acceptable in 2018
- garbage shooting, how the fuck did they manage to ruin RDR1's amazing gunplay i'll never know
- garbage story missions, 40% of it are robberies, 40% are rescuing a kidnapped friend, and 20% decent stuff
- garbage mission design, ride for 5 minutes, talk to someone, ride another 5 minutes, a simple shootout, ride another 5 minutes and congrats you completed the mission
- garbage hunting, you hunt an animal, skin it, carry it, stow it on your horse and go all the way back to the butcher to sell it for 3$, that's just 1 animal carcass, you can't carry 2 because of "muh realism"
- garbage story, it's all about collecting money, same shit over and over and over
- walk like a fucking turtle in the camp
- picking up items one by one, are you fucking kidding me ? if i get into a house, instead of looting it in 20 seconds like in most games, it takes 3 minutes to loot the damn house
-horse stamina
- guns barely feel any different, unlike RDR 1
- garbage bounty system, you touched this innocent man with the tip of your horse's head ? get a fucking bounty of a 30$, main mission takes place in a town ? get a fucking 100$ bounty
- travelling is boring which makes exploring a chore
- garbage side activities
- side missions are boring, after Witcher 3 you'd think Rockstar would step up their game, but nope, still shit
- too fucking long and too fucking boring

my score is 6\10

what an overrated hot trash, sure it's a technical achievement, but video games are about fun, not realism, the game could have been amazing, it had potential, but it got ruined for the sake of realism

don't fall for the hype, unless you like to keep mashing X for 80% of your playtime
I feel the same way about the witcher series...
 
oh, cool. yeah, before you restart tho, there is one other point that i've been considering and it's after that. story contextually, maaaaybe it's a little less perfect (the story is heating up but overall everyone is still 'investigating leads').

but i think it works for a few reasons. every single member is still in camp and actually Trelawny is there, too -- so it's actually better than after American Distillation in that regard. but he's the quest giver, so you gotta ignore him -- but it's really an 'aside' quest. you just go do some dumb side job. every other member in the camp is also kinda in 'free roam' mode.

plus, right before it, you unlock another new 'world merchant' you can sell stolen horses to. i forgot about it before... and it may make it a better overall free roam point.

it's after one titled Horse and another titled Tobacco, and then one titled Magician. after those, the only quest giver will be a side job from Trelawny called Friends In Low Places... i think the camp and world map pretty feature complete, and basically everyone is in camp -- yet the story context is also kinda 'everyone is free roaming and just investigating leads, making money...

a good lull point to stop and just free roam.. plus, you can keep your rifle haha. i'm the exact same way with my Springfield ;p i mostly only use my (no scope, just iron sights) springfield and my pump haha
Nice, I might actually pick that point. Not being able to interact with Trelawny is fine, I don't think it's possible to get him at a point where everyone else is there anyway so I'm ok with the compromise. In fact one of the points I considered stopping at is the one after you take Sadie to Rhodes but leave Dutch perpetually looking to the west while standing at the shore. He looked so happy and content at that point. And I just really love the bolt action rifle in the game, perfect mix of everything I can ask for in a gun. My usual loadout are dual cattlemans, the pump-action shotgun and the bolt-action rifle. I'd pick the semi-auto shotgun but I wanted to be period accurate and that wasn't in circulation yet in 1899.

Also anyone notice that some horses don't get the stamina boost when you calm them? My special edition Thoroughbred didn't (she's dead now, RIP). My Fox Trotter doesn't either. Both at rank 4 bond and are max speed horses but without the stamina boost they're decidedly worse than slower but more resilient ones like the Arabian and Turkoman. I wonder if the other max speed horses also don't get a stamina boost. Gonna try and grab a dapple Nokota and brindle Thoroughbred to see if they also have this problem.
 

Plague Doctor

Gold Member
Btw, the fuck was up with the first half of Chapter 5? That felt like an unnecessary detour and slammed the breaks on the plot. It was like watching a movie and then the movie uses the same cast in an tangential "what if" scenario to then return back to it.
 
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Btw, the fuck was up with the first half of Chapter 5? That felt like an unnecessary detour and slammed the breaks on the plot. It was like watching a movie and then the movie uses the same cast in an unrelated what if scenario.
Too much animu being watched in R* offices. It's the obligatory beach episode.
 

Plague Doctor

Gold Member
Too much animu being watched in R* offices. It's the obligatory beach episode.

"Wow, guys follow me here.... what if the gang was...

Caribbean Guerrilla Fighter for like 3 missions? Like we take away the horse, have an open world that would make Naughty Dog proud, and just blow up an Ironclad?"

"Yes! Yes! Make that shit happen. I want 3 teams on this for the animals the player will never see again. "

Not gonna lie. I attempted to wall climb up cliff faces in segments of Chapter 5 because I thought it was a different game.

Arthur, alas, doesn't even walk too good let along climb up sheer face cliffs.
 
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SNIKT!

Member
The moment where you raid the other homestead as John when they steal the Geddes ranch cows and set shit on fire. You ride with the other ranch hands and the guy attacks you in the barn. You get the upper hand and dude is just there talking shit about John and his wife. john grabs his sawed-off shotgun, did no one else notice that the shot of John pointing the dude's gun at him is the cover shot of RDR 1? I lost my shit when I saw that!
 

Gavin Stevens

Formerly 'o'dium'
So, just finished the story, took me longer than usual as I was doing as much as I could.

Anyway...

All I can say is...

God fucking DAMN...
 

LordPezix

Member
I love this game. I literally just enjoy slow walking my horse and taking the world in. So much happens when you do nothing and just observe sometimes.

Any ways, I don't do glitches or look up guides I just work through the game as it comes. So I've heard of really cool horses and I've seen the avatars for videos on Youtube but I bought one horse from the stable in Valentine. An American Thoroughbred female, named her Tex. Her and the starter horse have been my main two as I enjoy the bonding. I've owned horses in real life so this aspect of the game is a little more important to me.

Last night however some magical shit happened. I had taken Tex up to the mountains and we were exploring around Lake Isabella. It was clear crispy evening and the full moons light was radiating off the snow.

I round this bend and like something out of a fairy tale I see, standing directly in the moons light as if the celestial heavens wanted me to take notice, an all white horse. I literally thought it was a unicorn for a moment. There were no other horses around at all.

I've only ever calmed horses that were of other gang members or bounty hunters to search their saddlebags. So I jump into full calm mode and this eventually goes on for about 10 minutes with no success. However I wasn't going to let this beautiful creature go. I managed to lasso it and then break it in after hopping on and it bucking and rearing for a good two minutes.

So this turned out to be the all white Arabian that can be found in the area. I didn't know this however so the entire experience was amazing. I really felt like I had stumbled upon something special.

So now I have three horses and we will see how this Arabian turns out. It really is indeed a beautiful horse.

It is little things like this that makes this game so special to me. In a world of 10 minute fast paced death matches this game of long experiences and commitment is very welcoming to me.
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
Anyone have their temporary horse keep showing up while on their main horse? I'm not even sure where this horse came from, but it keeps following me around.
 
just beat the game, question:
so are there like, a fuckton of missables in this game? like all the camp stuff is just lost isnt it? same with some mysterious strangers, i was doing one mid game and somehow scared a quest woman and she ran off failing it, and i never saw it reactivate. so i guess they can fail?

i feel like a large part of the game is just lost once you get towards the end of the game... i almost wish it let you choose what chapter of the game you want the world state to be in.
 
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