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Red Dead Redemption |OT| Whistling Morricone in the desert

Ominym

Banned
Kintaro said:
The government wasn't after his family. If they wanted them dead, they would have killed them. They had kidnapped them. Remember? John honestly didn't know if they were dead or alive. In fact, the Government could have killed John right along with Dutch. In the end, John should have been thankful that he got to see them ever again in the first place. The Government allowed him some time with his family when it was obvious that they were going to kill him.

Uncle died because he was shooting back at them. Plus, he was a shitty character too. So, glad he died.



Not at all. Again, he had no idea. The government could have easily picked off the family or killed them before. John did what he did because that's what you do in the time he was raised in. In doing so though, he doomed his family. His wife died soon after and his son picked up the life of an outlaw. Doomed to repeat his mistakes. How did he save them?



Again, not at all. There is a difference. In the previous occasions, there were people there who would witness the military coming down to lay siege against those guys. When John was the last guy standing, they would freely move in. His farm was remote. No one would care. They didn't make John a martyr to give hope to a people. John's death only stained Jack's life. Sure, a government agent loses his life, but now the government will chase Jack forever.

Again. There is no redemption in this story. John never willingly did anything to "make things right." He was blackmailed into it right from the start and in the end, the cycle of killing will continue with his son. Something John never wanted.

I'm sorry, but I disagree. As far as the family being a target? I think it's fully plausible. Uncle died in the crossfire, sure he was firing at them, but if you remember Jack wanted to go out and fight too. In the absolutely massive hail of gunfire the military used to just kill John. They could have just as easily struck his family in the house. You are correct, they were looking for just John, but they were shooting at anything that moved. John had to escort the family to the barn specifically for that reason. Just because they were looking for John didn't mean they wouldn't have killed anyone else, that's for sure.

So again, what if John escaped. The military finds him and his family again, are they just going to shoot at John? No. He would be endangering his family again by being with them. Sure you could make the argument he could have gone elsewhere, but we spend the whole game trying to get back to them. The whole time we took a leap of faith assuming their safety, just assuming. You really think John wanted to endanger their lives further now that he had managed to save them once?

So in that essence, he did save them. Bonnie didn't die in a hail of gunfire, nor did Jack. We can assume Bonnie died of natural causes, something John wasn't allowed too. And I assume he hoped the same for Jack. It didn't turn out completely the way he wanted, but he did at least give them a chance at peace.
 

LQX

Member
Just completed the game having put in like 50+ hours.. WOW! What a ending. The best in any game period IMO. It was so.....expansive, so rewarding. I think this game has eclipsed my love of GTA:SA. The story, music all worked.

It had its quirks and annoyance like watching that damn skinning animation over and over but by the end all is forgiven considering the scope of it all. I just hope a PC release is announced soon so I can play this thing again maxed out as its one of the best looking console games out there.
 
Ok guys how do you get the outfiiter in thieve's landing to show up, I know it's under the medicine store but there is no one at the counter for the outfitter.
 

Archer

Member
Shot down Edgar, also shot his wife and brother. Payback. Too bad it didn't reference those actions in the final dialogue.
 
This game is really starting to piss me off. This is the third time I've saved after completing a mission, turned off the game and then when I come back it only has the save before the mission I completed. This is really getting old.
 

Autofokus

Member
Looks like the treasure satchel (reward for the treasure challenges) is bugged (PS3, Patch 1.01). Every time after reloading/restarting the game, my consumables get reset to 5x. :(
 

Haunted

Member
Nightshade1765 said:
I'm sorry, but I disagree. As far as the family being a target? I think it's fully plausible. Uncle died in the crossfire, sure he was firing at them, but if you remember Jack wanted to go out and fight too. In the absolutely massive hail of gunfire the military used to just kill John. They could have just as easily struck his family in the house. You are correct, they were looking for just John, but they were shooting at anything that moved. John had to escort the family to the barn specifically for that reason. Just because they were looking for John didn't mean they wouldn't have killed anyone else, that's for sure.

So again, what if John escaped. The military finds him and his family again, are they just going to shoot at John? No. He would be endangering his family again by being with them. Sure you could make the argument he could have gone elsewhere, but we spend the whole game trying to get back to them. The whole time we took a leap of faith assuming their safety, just assuming. You really think John wanted to endanger their lives further now that he had managed to save them once?

So in that essence, he did save them. Bonnie didn't die in a hail of gunfire, nor did Jack. We can assume Bonnie died of natural causes, something John wasn't allowed too. And I assume he hoped the same for Jack. It didn't turn out completely the way he wanted, but he did at least give them a chance at peace.
It's Abigail, man, Abigail. :p
 
Got 100% today. I also have all the single-player achievements, so I can finally move onto multiplayer. Played it a couple of times, but not for long.


Anybody up for grinding in the Twin Rocks hideout at all? It's a really quick way of levelling up.
 
So, to get 100 percent completion does that mean you need all of the achievements or do they not matter? Also this is the only game where I've actually gone out of my way to do achievements because I don't want it to end. Last but not least fuck grizzlies. I was going for the skin 18 grizzlies achievement, got attacked by wolves and one of those fuckers stealth killed me like Solid Snake.
 
GillianSeed79 said:
So, to get 100 percent completion does that mean you need all of the achievements or do they not matter? Also this is the only game where I've actually gone out of my way to do achievements because I don't want it to end. Last but not least fuck grizzlies. I was going for the skin 18 grizzlies achievement, got attacked by wolves and one of those fuckers stealth killed me like Solid Snake.

No, you don't need to get all the achievements.

As for killing bears, set up campsites and save often. Tall Trees is a dangerous area, and surprise attacks can be common.
 
Zaraki_Kenpachi said:
What are you supposed to do at the blue dots where it's 3 cops executing a man tied up? It seems no matter who I shoot I get a bounty on my head.

The bounty appears because the other cops see you kill their partner. It goes away if you kill them all. Doesn't count as a crime or anything in your stats.

So you can do that if you want to save someone who is being executed because they might be a rebel, or you can watch them kill him.
 
HadesGigas said:
The bounty appears because the other cops see you kill their partner. It goes away if you kill them all. Doesn't count as a crime or anything in your stats.

So you can do that if you want to save someone who is being executed because they might be a rebel, or you can watch them kill him.

Ah, ok. I thought there was something you had to do like all the others.
 
I urge anyone who hasn't gone to the R* Social Club website to go and do so. It's very very well done. It is helping me a ton in my quest for 100%-ing the game. Almost there. :D
 

EzLink

Banned
criesofthepast said:
I urge anyone who hasn't gone to the R* Social Club website to go and do so. It's very very well done. It is helping me a ton in my quest for 100%-ing the game. Almost there. :D

Ugghhh, every single time I've tried logging on to the R* Social Club this past week none of my stats show. And every single time I click on the 100% checklist it says "Sorry! An error occurred while processing your request"

is this happening for anyone else?
 

soldat7

Member
I brought a bounty into town alive and decided nah, I'll stick him on the train tracks. After he was pulverized, I returned to town and got the $400 bounty for bringing in someone alive. :lol
 
If I fail a Stranger mission, can I replay it later? (I was trying to capture a horse and Morston accidentally 'attacked' a person he shouldn't have).
 

Stitch

Gold Member
criesofthepast said:
I urge anyone who hasn't gone to the R* Social Club website to go and do so. It's very very well done.
No it's not. Ive played this for almost 2 days and all my stats are at 0
 
Wow. Just completed what (I think) is the final mission in Mexico.

Not sure if it's a deliberate thing, or just pure coincidence but as we stormed the gates of the generals palace it was sunrise. Seeing the rebels pour in, with the trumpets playing in the background, exchanging fire with the Mexican Army and seeing the orange light of a new day created an ambience that is sorely missing from so many video games. Epic.
 

Lakitu

st5fu
Ending spoilers --
I just wander around with Jack now doing post-game stuff and getting 100%. Then all of a sudden I'll get sad, probably due to the lonesome whistle music (mp3 available anyone?) while I'm just wandering on the horse and I'll reminisce about how awesome John was :(
 

soldat7

Member
LabouredSubterfuge said:
Back when I was at 72.5% completed I was on 103:48.

We're neck and neck. :lol

rainking187 said:
How the hell did you manage that?

I never fast travel and I always stop to smell the roses. I do a lot of hunting and pretty much every stranger quest and random quest as they come up. I'm actively working on Legend of the West without using guides. I also don't use area maps and in order to discover 100% of every area, there's a lot of riding around.
 
Spoilers

Haven't finished the game yet, but I am at Blackwater now. Although I disliked the first gatling gun segment, the latter ones are thankfully not as bad and sometimes entertaining. I dislike the endless swarms of enemies at times and how systematic engagements in the main missions become. There is always another hostile group of enemies waiting for you when you got away from one other, as if they always know where you are at all times (in an era without mobile phones), but only during main missions. The Mexican army is only doing shit if you're doing the main missions (why not random road blocks or skirmishes between rebels and army from time to time that end eventually).

I also don't understand why enemies don't flee. If I kill 20 of your buddies, you should be running away, no matter how retarded you are. Most enemies are also usually stationary and too bad they're not using interesting weapons from time to time, like fire bottles, to pin you down. This shit would be fine in an arcade GTA, but it doesn't suit the realism style R* is going for. Also, there are some serious anticlimactic moments in this game. Killing Williamson, so unsatisfying (actually somebody else killed him for me). The whole damn time they're talking about Williamson, then we finally get to him and he gets killed and that's it. If he was hiding out at the Colonel's house, why can't I be given the option to get inside that house (which you can) and kill him myself at whatever time I fucking please? And what about Luis, she just gets killed and thats it. And whatever happened to Bonnie and the other MacFarlanes (okay, maybe later in the game they might return)? Gawd, it makes so little fucking sense and its just deadly annoying how some of the most interesting characters get killed off under the most uninteresting circumstances, while the most boring characters talk about all kinds of crap nobody is interested in and get to live another day. Is this R*'s way of preaching the heros die and assholes live irony? And the conversations with these characters when we're travelling from A to B during missions are at times boring me to death, so little entertainment value, it's just random chatter with no substance.

It reminded me of a GTA4 mission where you have to kill some random drug dealer with a sniper rifle. It's the classic, lure the target to the window and shoot him in the head from across the street from a roof top. He is sitting in his chair watching the TV, and all that is visible is the TV. My first instinct was to call the cops to the scene. It made sense in my mind, because my target is a drug dealer, so if he hears sirens, he'd probably look outside the window to check whether the cops would be coming for him. And when he does, I take the shot. No such luck, that didn't work. So then I called the fire brigade, and then an ambulance, and then the cops again. All that didn't work, so I started jumping across roof tops, which didn't work either. Then I thought shooting the TV may work, but that would be fucking retarded since if I shoot a TV, it would be like firing a warning shot, but no, the dealer went to the window. I fucking hate that kind of mission design if the style you're aiming for is realism.

Anyway, RDR is thankfully not as bad as you may think I think it is. The random events and missions are very nice (strangely enough, more entertaining that the main missions, because they're more diverse), I like stealth killing (but it's sorely lacking in most missions) and the environments plus music and ambient noise is just fucking brilliant. Horse controls are good, I like the addition of holding A to match your speed with the horse you're following. I don't understand however that they didn't make A also the button to follow the road. What I wanted to point out is that R*'s thing these years has been to do games as if they're movies, but they're failing miserably at this. It's because the game mechanics, like control and character movement are arcade as hell, which forces them to use arcadish mission design, which gives boring game play (contrasted with what could've been).

What I don't understand is that R* spent all this time implementing Euphoria into their games, which is a brilliant technology, but that they haven't implemented one bit of into character movement as in Assassin's Creed. All the player should have to do is to point a direction they want their character to go, with a parameter to control the speed at which their character has to get there, and let Euphoria create a dynamic behavior that drives the character towards that direction based on the speed the player gave. And this should be universal, all across everything, from walking, driving cars, shooting weapons, riding horses, etcetera. I don't know, I guess it's just me. It's awesome to see Euphoria in action, but when I run Marston against a wall, he's still running to somewhere he can't run. And why can't I jump from my horse onto a moving train or a roof? Ahhh, never mind my bitching, but I keep thinking of the missed opportunities... like, if you jump from your horse onto a roof, then you wouldn't have to make a hole in a wall to make it possible for Marston to climb across it (as in one of the missions) and it would feel more like you'd be infiltrating. Or, if you could get on the (hijacked) train anytime you want. The restrictions in this and GTA4 are realistic, but the degrees of freedom are never fully exploited.
 

SamuraiX-

Member
LSauchelli said:
If I fail a Stranger mission, can I replay it later? (I was trying to capture a horse and Morston accidentally 'attacked' a person he shouldn't have).

Is that the
Jeb's Girl (Lucy)
mission? That's exactly what happened to me. :lol

Seriously, I was confused for a second because I thought I had to get on the horse with her... when I've never seen two people on one horse in the game before. lol

For that, I just restarted at my last autosave. The game autosaved for me back when I accepted the stranger's mission.

soldat7 said:
Beat that.

51.7% Completion.

1 day 6 hr 7 min 30 sec. (~30 hours)

And I thought I've spent way too much time screwing around. :lol
 

LQX

Member
Haha, I just encountered the people riding people bug. Whats hilarious about it is that fact they make actual horse sounds and the people riding them say giddy-up. How could that not be intentional?:lol


JustHadToJoin said:
ending question

no seriously why did they kill John at the end
Yeah, I didn't get that either. He seemed to have done his job and was on the right path.
 
That got to be a joke.

I'm finding a white horse that appears to be an Hungarian and I'm really happy with it for 3 minutes, jsut the time to find a stranger mission that ask me to... find a cow boy white horse !

HEY LUCKY ME, I have one juste here ! But when the cinematic ends, I'm with a brown horse.

WTF ?! I have to get back (a second horse) with a white one, give it to him and then, re-find (third time ?!) another one for me ?

That got to be a joke. I'm feeling like a horse smuggler or something.
 
UnluckyKate said:
That got to be a joke.

I'm finding a white horse that appears to be an Hungarian and I'm really happy with it for 3 minutes, jsut the time to find a stranger mission that ask me to... find a cow boy white horse !

HEY LUCKY ME, I have one juste here ! But when the cinematic ends, I'm with a brown horse.

WTF ?! I have to get back (a second horse) with a white one, give it to him and then, re-find (third time ?!) another one for me ?

That got to be a joke. I'm feeling like a horse smuggler or something.

You can buy a deed to the horse at a general store. That way you can have one whenever you want!
 

Haunted

Member
UnluckyKate said:
That got to be a joke.

I'm finding a white horse that appears to be an Hungarian and I'm really happy with it for 3 minutes, jsut the time to find a stranger mission that ask me to... find a cow boy white horse !

HEY LUCKY ME, I have one juste here ! But when the cinematic ends, I'm with a brown horse.

WTF ?! I have to get back (a second horse) with a white one, give it to him and then, re-find (third time ?!) another one for me ?

That got to be a joke. I'm feeling like a horse smuggler or something.
Since you've broken in the Hungarian once you can buy its deed in the shop and simply whistle to complete the mission.
 

Rebel Leader

THE POWER OF BUTTERSCOTCH BOTTOMS
I saw a comment(on another forum) that's funny

RojoVivo said:
Need Help.

Ok so i'm trying to get the waltons gang outfit and in Scrap 3 Its says i need to eliminate all other players in a game of poker and i already went there and shoot three of them but i didnt unlock it anyone know what i need to do?
:lol
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
This thread is a million pages long...

Would anyone be willing to give me the Cliff's notes on the PS3 MP experience?

i.e. lag, framerate, balance, fun factor, etc.

I would really appreciate it.
 
JustHadToJoin said:
ending question

no seriously why did they kill John at the end

Well Ross fucking hated him and his gang for killing many people, I guess Ross thought about it for long and couldn't stomach one of the members still alive, thats how Im looking at it.
 

Costanza

Banned
JordoftheDead said:
Ok, I just finished the game. Wow. I loved every second of it.

Warning: Endgame Spoilers!

Hunting down the FBI cheif as Jack, and then the cut to the Red Dead Redemption screen fading to the endgame credits. Jeebus.

I can't wait to give it another playthrough, but i may jump onto live for some free-roam first. Man... what a game.

Kudos Rockstar. Now, some single player DLC would be great thanks!
Wait, wtf? How do I do this? There's no missions on the map so I figured it just ended
when you start controlling Jack
.
 

Haunted

Member
Costanza said:
Just finished.
No you didn't. :p

Costanza said:
Wait, wtf? How do I do this? There's no missions on the map so I figured it just ended
when you start controlling Jack
.
Visit the
train station in Blackwater for the last stranger mission of the game.
 

Costanza

Banned
Haunted said:
No you didn't. :p


Visit the
train station in Blackwater for the last stranger mission of the game.
Man, that's fucking dumb to make the ending the equivalent of an easter egg. People who haven't done much side stuff are not gonna bother noticing this.
 
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