Sanic
Member
Klocker said:yea mine's hosed... also adds an hour for every death plus who knows what else
Is this happening consistenly for everyone? My time appears to be normal, or at the very least it can't be that far off. (only ~12 hrs)
Klocker said:yea mine's hosed... also adds an hour for every death plus who knows what else
itsinmyveins said:Yeah, but he's not the voice actor nor does he sound very much like John Marston at all, imho.
Thanks for the answer.foomfoom415 said:To know which horse is a better horse look at the number of stars on the deed in the general store. Or consult this list http://reddead.wikia.com/wiki/Horses#Breeds
Basically you want one of the top 3 horses. You can make a horse "yours" by lassoing it, breaking it, and hitching it to a post somewhere, but if it dies, it's gone. You can "own" it by purchasing a deed for it. Then even if it dies you can use your deed and the same breed of horse will come when you whistle.
To purchase a deed for one of the top 3 horses you need to have found them and broken them in the wild. Until then the deeds will be unavailable. You break the Kentucky Saddler during one of the early Bonnie missions. It's the 2nd fastest horse in the game and my favorite horse. The other two are found in Mexico and West Elizabeth.
Trophies are glitchy. Took me 3 times winning a $2,000 dollar hand in poker to finally get the trophy to register.KoruptData said:Hell, I just spent the last hour looking for the Black Horse and found it. Thought my trophy would light up but it didnt. Maybe I didnt get the black horse so I goto town to see if I can buy the deed and I can. I have all 3 deeds and no trophy.
Different voice, but I hear him in there. It's something to do with the dry, jock delivery. I can see Puddy's "yeah that's right" face whenever Marston speaks.itsinmyveins said:Yeah, but he's not the voice actor nor does he sound very much like John Marston at all, imho.
Sew said:Different voice, but I hear him in there. It's something to do with the dry, jock delivery. I can see Puddy's "yeah that's right" face whenever Marston speaks.
Pop On Arrival said:Anyone get random freezing problems in this game?(PS3) I've had the game freeze on my two times during checkpoints and one time during an up close kill animation.
Yopis said:I got a couple of lockups on XBOX the game was in an endless loop on loading forever.
Brandon F said:Any tips for killing a bear with the knife? It's the challenge I am currently stuck on.
Karma said:I can not find the last player house. I have found the following.
MacFarlanes
Armadillo
Thieves Landing
Rathskeller Fort
Irish's Shack
Escalera
Chuparosa
Casa Madrugada
El Matadero
Blackwater
Manzanita Post
Beechers Hope
What am I missing?
Karma said:I can not find the last player house. I have found the following.
MacFarlanes
Armadillo
Thieves Landing
Rathskeller Fort
Irish's Shack
Escalera
Chuparosa
Casa Madrugada
El Matadero
Blackwater
Manzanita Post
Beechers Hope
What am I missing?
Pandoracell said:Is this happening consistenly for everyone? My time appears to be normal, or at the very least it can't be that far off. (only ~12 hrs)
ZealousD said:What a shitty ending.
And, yeah, I saw the credits.
leng jai said:So who wants to teach me how to play Liar's Dice?
SamuraiX- said:It seems complicated at first, but it's not all that bad. I'll give it a shot.
So everyone starts off with 5 dice. You put 'em in the can, shake it, and slam it down on the table. Either your or someone else at the table starts things off by making a bet. At this point, you can look at what dice you have. The bets that your competitors make are based on their estimation of how many of a particular side of the dice are on the table. It's really hard at the beginning because everyone has 5 dice, but as people start losing dice, you'll notice that the advantage goes to the person who has more than anyone else toward the end.
Now, when the betting turn comes to you, you'll need to make a bet of how many of a certain side of the dice that you believe are on the table. Your bet needs to be at least 1 dice higher than the previous better. Basically, it's all about playing the odds. If you see that someone bets that there are 5 three-sided dice on the table, and when you look at your dice you see that you don't have a single three-sided dice, then the best possible move would probably be to call a bluff. And always try to call a bet for whichever dice you have more of. If you don't have at least two or more of any kind of dice, then just bid a higher number of whatever dice the NPC had previously bidded on.
Also, the NPCs aren't that smart, so they'll always bid what dice they'll have more of. They're not smart enough to bluff if they know they only have 1 one-sided dice and 3-four sided dice.
SamuraiX- said:It seems complicated at first, but it's not all that bad. I'll give it a shot.
So everyone starts off with 5 dice. You put 'em in the can, shake it, and slam it down on the table. Either your or someone else at the table starts things off by making a bet. At this point, you can look at what dice you have. The bets that your competitors make are based on their estimation of how many of a particular side of the dice are on the table. It's really hard at the beginning because everyone has 5 dice, but as people start losing dice, you'll notice that the advantage goes to the person who has more than anyone else toward the end.
Now, when the betting turn comes to you, you'll need to make a bet of how many of a certain side of the dice that you believe are on the table. Your bet needs to be at least 1 dice higher than the previous better. Basically, it's all about playing the odds. If you see that someone bets that there are 5 three-sided dice on the table, and when you look at your dice you see that you don't have a single three-sided dice, then the best possible move would probably be to call a bluff. And always try to call a bet for whichever dice you have more of. If you don't have at least two or more of any kind of dice, then just bid a higher number of whatever dice the NPC had previously bidded on.
Also, the NPCs aren't that smart so they'll always bid what dice they have more of. They're not smart enough to bluff if they know they only have 1 one-sided dice and 3 four-sided dice.
The_Inquisitor said:Just beat it. Goddam. But it fit perfectly with the fact its a western. I actually kind of enjoyed it more than ME2's ending becauseIt was way more fucking realistic. Of course they were never going to let him live. Getting to play as his son was a really nice touch. Now to complete the game 100%
Wiggum2007 said:Yeah absolutely loved it. Plus the way theI Know You stranger quest tied in to the end was pretty crazy. And just to make sure, have you seen the credits roll? Game's not over until then.
JustHadToJoin said:come on now, you gotta tell us why you think so
The_Inquisitor said:Wait what? I haven't seen any credits....
fisheyes said:So I've been playing this game and really quite digging it, but there seems to be some niggling issues with horse and the like - I had that first stallion I got from Bonnie when horse rangling, and was trying my hardest to keep it (resetting if i accidentally killed it, whatever), then I reached a point after playing for ages where I walked up on my horse to a checkpoint for my mission, it triggered a cutscene without the horse, and the damn thing has just disappeared. I had a horse on a nearby hitch, but it wasn't that one. It sucks.
Also, on a related topic, how do you do that thing where you get your horse to come to you (horse whistle?)? Was it an item? A button? The game showed me how to do it and I've forgotten.
Net_Wrecker said:Up on the d-pad to whistle for the horse. The fact that you didn't know that leads me to believe that YOU hitched a new horse instead of just calling the Kentucky back. Sorry.
Wiggum2007 said:Yeah absolutely loved it. Plus the way theI Know You stranger quest tied in to the end was pretty crazy. And just to make sure, have you seen the credits roll? Game's not over until then.
SamuraiX- said:Jack's Bed.
seady said:Hilarious video LMAO
Bird People Glitch
http://www.youtube.com/watch?v=kYdCvN-ukRY&feature=player_embedded
Donkey Woman
http://www.youtube.com/watch?v=7q7v4F8r9Og&feature=player_embedded
Cougar Man
http://www.youtube.com/watch?v=jVVXyKP1FVk&feature=player_embedded
DrBo42 said:How did the I Know You quest tie into the game? Maybe I missed something.
Aspiring said:So can anybody tellwhy did abigale die? Was it just old age? How many years later is it when you take over Jack? Anyway its such a sad ending. Do you ever see Bonnie again? Would be good to see her and how she is going. You know when its good when hours later and im still thinking about it.
GOTY for sure. And to think i was not going to buy it. I wish it was on PC and Wii so more people could enjoy it. Its such an amazing game.
ZealousD said:Game should have ended after you killed Dutch. The rest of the gang is gone, you go back to your family, and it even had a nice touch of an ending song when you make the ride back. But no. First thing the game does is pad out the end of the game by making you do a bunch of monotonous ranching missions. I guess the game was trying to get you emotionally connected to the ranch and Marston's family before eventually killing him, but I just found it boring. And then of course, the Army comes back to kill Marston. There's no reason given for why they decide to let Marston work on his ranch for a couple weeks before killing him, they just do. It's just Rockstar deciding that the Army is heartless just for the sake of them being heartless.
Okay, so maybe they're trying to come out with some sort of message. You shouldn't go into a life of crime because you can never leave it, it always stays with you and will catch up with you. But then the problem arises with Jack's epilogue. If the message is that criminal behavior will inevitably catch up to you, then why does Jack enter into that life? Jack puts himself into the cycle that John told him not to. WHAT THE FUCK kind of message is being spread here? I don't even know! Unless you hated the fact that Marston was trying to escape his life of crime, than there's absolutely nothing positive that comes out of these whole series of events. John dies. Abigail dies. Jack becomes part of the criminal cycle.
Look, it's not that I can't take any sort of unconventional ending. Hell, I thought Ubisoft did a great job with the PoP 2008 ending. But there's just nothing in that ending that is satisfactory to me. It's fucked up and makes no sense.
DrBo42 said:How did the I Know You quest tie into the game? Maybe I missed something.
DrBo42 said:How did the I Know You quest tie into the game? Maybe I missed something.
HadesGigas said:Three years pass, doesn't specify how she died. Definitely not old age (she was 36 or 37 when she died).
Saw this in the Red Dead wiki though:
Players have speculated that she contracted a vascular illness, such a tuberculosis. Evidence offered in support of this idea is that Abigail will harshly cough if followed between gameplay missions at the Marston Ranch.
SamuraiX- said:Remember the last time you meet the stranger how he was standing over Beecher's Hope? Is it just coincidence that it was the same place that John died? Many people have come to believe that he was either God, the Devil, or the Angel of Death manifested into human form.
John: What are you doing here?
Stranger: My accounts. I'm an accountant.
John: Is that so?
Stranger: In a way...
The Angel of Death is usually known for accounting people who are separating their body and soul and passing on from the world. And the way the stranger says that he's an accountant "in a way" is indicative of this.
John: Tell me your name or I won't be responsible for my actions.
Stranger: Oh, but you will. You will be responsible. This is a fine spot... see ya around, cowboy.
Reminding John that he can't run away from his past and he will be punished for his actions in the end. Also, he comments on how the ranch will be a "fine spot" for his death. He already knows what's going to happen.
John: Damn you!
Stranger: Yes... many have.
Probably indicating people cursing death/God/the Devil for taking away their loved ones.
HadesGigas said:Three years pass, doesn't specify how she died. Definitely not old age (she was 36 or 37 when she died).
Saw this in the Red Dead wiki though:
Players have speculated that she contracted a vascular illness, such a tuberculosis. Evidence offered in support of this idea is that Abigail will harshly cough if followed between gameplay missions at the Marston Ranch.
Dead Man said:...and I believe he was present at the shooting of John, too.
Papercuts said:You can also see him in that last group John gets killed by.
SamuraiX- said:About that... I just checked the wiki page and under the trivia section of the strange man's character, it had this:
An early rumor circulated just after the games release, suggested that the Strange Man is present in the mob that during the mission The Last Enemy That Shall Be Destroyed . This has since proven to be false.
And indeed, I don't remember seeing him in that last scene...
SamuraiX- said:And indeed, I don't remember seeing him in that last scene...
SamuraiX- said:Also, Jack doesn't follow the same life that John did. The game gives us no indication of that.
ZealousD said:The fact that he seeks out Ross for revenge and is skilled enough with a gun to beat him in a duel is sufficient indication for me.
Also, while this is a bit more shaky ground, if you commit some crimes while playing as Jack, he has some unique quips. "The law never did anything for me." is the only one I can remember word-for-word, but there was also a "Pa taught me that" line and another one about making his father proud.
ZealousD said:The fact that he seeks out Ross for revenge and is skilled enough with a gun to beat him in a duel is sufficient indication for me.
Also, while this is a bit more shaky ground, if you commit some crimes while playing as Jack, he has some unique quips. "The law never did anything for me." is the only one I can remember word-for-word, but there was also a "Pa taught me that" line and another one about making his father proud.