Best thing they could have done apart from scrapping that stuff altogether.Gez said:Stat reset? what the fuck is this shi....
Too bad theyve lost so many people that wont be coming back >.<Relax.MX said:Ok...i guess...today: thursday, october 6 of 2011 is the real release of the game...before was just a beta....
Much better, the only bugs are optimization issues, random lag an the sound rarely cutting out when you change map. Trust me its like 10 times now than it wasat release.MrOogieBoogie said:So how much better is the game now than at release? Do you guys recommend one still waits for a few more bugs to be ironed out before picking this up, or is it as good as it's going to be performance/bug wise for a while? I really want to get into it, but I've waited this long, so I might as well wait until everything's been fixed.
Very few gamebreakers or really bad glitches (apart from the sound glitch, only got 1 in the 30 hours I've been playing). Mostly performance/optimization they need to work on, but that's probably because the maps are more complex than most shooters (large apartment/building complexes all with separate rooms and windows rather than leaving most of them 'bombed out'). I pretty much play this game at 20-40fps and it's fine since alot of the time it's not really all twitchy of a shooter.MrOogieBoogie said:So how much better is the game now than at release? Do you guys recommend one still waits for a few more bugs to be ironed out before picking this up, or is it as good as it's going to be performance/bug wise for a while? I really want to get into it, but I've waited this long, so I might as well wait until everything's been fixed.
Plenty of servers have infantry only and TWI actually has a few official ones that say infantry only in the name, so just be on the lookout since they do exist.gibon3z said:Wish this game had an infantry only mode.
I absolutely hate the tanks in the game hate the ai gunner on the german tank and hate the commanders ability to call in artillery.
Why didn't they go with a man portable mortar like the RO1 mod darkest hour.
Other then those 2 things this game is perfect. Nothing comes close to the feeling you get when you snipe a sprinting soldier with a sniper rifle at 300 meters on palovs.
If you've been able to play online PC games before you shouldn't have any issues playing RO2 in its current state.MrOogieBoogie said:So how much better is the game now than at release? Do you guys recommend one still waits for a few more bugs to be ironed out before picking this up, or is it as good as it's going to be performance/bug wise for a while? I really want to get into it, but I've waited this long, so I might as well wait until everything's been fixed.
Get it now. Friends that have had performance issues can now run it fine. Stats are fixed.MrOogieBoogie said:So how much better is the game now than at release? Do you guys recommend one still waits for a few more bugs to be ironed out before picking this up, or is it as good as it's going to be performance/bug wise for a while? I really want to get into it, but I've waited this long, so I might as well wait until everything's been fixed.
Max said:Get it now. Friends that have had performance issues can now run it fine. Stats are fixed.
The game is completely playable now, although if you're still on the fence just wait for that free weekend everyone keeps mentioning
Territory scores based on you being in the zone when it changes hands (points for attacking or defending - when it changes hands regardless) and for joining into the dog pile (extra points per person in the zone when it switches sides). Basically, one team attacks and the other defends but the defense can occasionally counterattack and recapture some points (until they lose enough and it moves on - the flow to what is a valid point and what isn't feels more natural in this case)pappakenoo said:Absolutely fantastic game! I have had zero issues so far (didn't try the game pre-patch).
Could someone explain the Territory mode though? How does the scoring work? I get that it's about taking zones but what determines the winner and when? How does reinforcements affect the game and what is the lock-down timer that sometimes get activated?
Sober said:Basically, one team attacks and the other defends
Max said:Get it now. Friends that have had performance issues can now run it fine. Stats are fixed.
The game is completely playable now, although if you're still on the fence just wait for that free weekend everyone keeps mentioning
I don't think they ever announced one but they've had several for Killing Floor so the odds are goodMrOogieBoogie said:When is the free weekend?
Doing it with no scopegibon3z said:Nothing comes close to the feeling you get when you snipe a sprinting soldier with a sniper rifle at 300 meters on palovs.
There's plenty of cover. Use the flanks rather than running head-first into the objectives (which you can cap from the sides, anyway). The northwest and middle sections have tunnels that allow you to mobilize fairly quickly, and there's a sandbag network to the southeast where you can mostly avoid long range fire if you keep your head down.Uriah said:I hate Fallen Fighters so goddamn much. No cover at all and it encourages camping. They need to add a sewer system in the map so infantry can move with cover, like in Leningrad (I think), the map in RO1.
A lot of the servers I've played in recently don't have it anymore.Danne-Danger said:"Killed from location" does not belong in this game.
Most important tip I can give is: don't keep your head out in the open for more than a few seconds at a time. Even if you think those extra few seconds will help you get a better aim or spot to get an extra kill, chances are (sooner or later) you'll just get an extra bullet in the head. Keep your head down and move behind cover. If you're going to run in the open, make sure it's a position where the enemy is less likely to be watching, or make it as short as possible.animlboogy said:Anybody have some good beginner tips?
I really like how it works against just camping. It's true that they could be more generous with the time in some instances, though. Needs some finetuning, I guess.Sober said:Also, the lockdown timer is the dumbest thing but it exists in a sense to prevent long-winded stalemates where teams just out-camp one another until the round timer finishes (usually 20 or so minutes). Good in theory, but sometimes it kicks in too early with too short a duration is quite strict on how it gets renewed. (Like when each team still has 150 or so reinforcements but the countdown decides you have 120 seconds to cap or lose).
A lot that I've played on recently have! Even one that was supposed to be "realistic", at least I think it had a skull when I clicked it. Madness! Anyway, you can usually find one that doesn't have it, yes. I just had a bad streak.Llyranor said:A lot of the servers I've played in recently don't have it anymore.
Pretty much this is the best tip. It's not really worth trying to out pixelhunt a pixelhunter because it comes down to chance on who shoots first, if you really did aim correctly and other factors. Best you can do is get yourself in a position that lets you kill someone without them fighting back. Headshots are also hard enough past 100m without a scope especially since the head is much smaller vs centre of mass and a shot to the chest is usually just as good.Llyranor said:Most important tip I can give is: don't keep your head out in the open for more than a few seconds at a time. Even if you think those extra few seconds will help you get a better aim or spot to get an extra kill, chances are (sooner or later) you'll just get an extra bullet in the head. Keep your head down and move behind cover. If you're going to run in the open, make sure it's a position where the enemy is less likely to be watching, or make it as short as possible.
Nope. The game is great, it has unique war atmosphere and it's pretty optimized. Oh, how could it be? We've got different opinions on the subject? SHOCK! Chill, man. The game is just not your cup of tea. Most of us there pretty much enjoying the game, isn't it?SirButterstick said:This game is shit. If they baked it for another few months, maybe it could of been good. Right now, garbage. Avoid at all costs.
SirButterstick said:Yeah one bug . . . of many. The BF3 beta felt more polished than this turd.
The_Player said:
More then 3. Why asking? Do you need remind of 3.5gb patch for BC2 that came out just recently? 19 months since the game was released. You think this is OK? Well, I don't.SirButterstick said:How many gigs of patches have been released so far?
SirButterstick is right with this one, actually. RO2 really weird when it comes to close combat. Just yesterday I have ragequited the game because of 4 dry CQC shots from Gewehr.1) I don't have that issue. Maybe it's because I've played quite a bit of Killing Floor, which also skips on the whole crosshair thing. Going assault, I get a lot of hip fire shits in.
animlboogy said:3) This is a beginner issue. Every time I play a map I feel myself getting smarter about it. There just certain places that certain classes don't go at all. And you really have to observe your surroundings. I will note that part of enjoying this game is finding fun in this very aspect of the game. I enjoy the idea of finding the best, safest path to an objective point. Many shooters don't promote that kind of thinking, though; they leave all of the joy to getting kills. This game is about more than that, and the maps aren't perfect (even with 64 players, many of them are too big, at least from my inexperienced perspective), but they're enthralling compared to many I've played in other games. They tend to be more open, and they don't shove dozens of players into a couple known chokepoints. I see that as a good thing. If you prefer that kind of gameplay, then you're not going to find what you like here.
This is still a flawed game, I just happen to think that with the current patch, I get a lot more out of it than almost any other modern shooter.
Danne-Danger said:Oh no, devs supporting their game this much in an early stage is usually a bad sign for the long term. They might keep pushing out patches! I mean, think about it, how horrible would that be?
They'll keep fixing it up, release a free weekend here and there, the Vietnam mod further ahead, more maps (likely free), more everything, just like they did with KF. It's already in a fully functional state for me so I have little doubt that it'll keep getting better and people will keep playing.SirButterstick said:Tripwire got their money for this shitty beta, so good on them. You and the 284 people still playing in a month have fun.
You don't think this is bad for them? I'd buy KF2, but probably nothing else from them. This game is already uninstalled, so I don't plan on buying any DLC or what not, and I'm sure there's a lot of people who feel the same.
SirButterstick said:Yeah one bug . . . of many. The BF3 beta felt more polished than this turd.
Zefah said:Are most of the bugs/technical issues worked out by now? Looking to pick this up sometime soon.
-Fixed a bug which would sometimes cause the first click (fire, alt fire, or ironsights) after respawning to not register.
-Player stats will now save at the end of each round in addition to the end of the match.
-Minor tweaks to the high end of the honor level ranking. While some very high level players may notice an honor level change their earned XP is unaffected by this update.
-There is now a console command for any players wishing to manually do a stats reset. The command is 'ResetStats' and must be followed by your steam nickname for confirmation (in quotes, case sensitive) . The .ini setting for resetting stats has been disabled to prevent any accidental resets.
-Fixed a problem with music in countdown where the morale state (and music) would jump around and transition too often.
-Fixed neutral objectives showing up in the compass as Allied objectives.
-Fixed getting a black screen when getting suppressed for non-English languages