Yes, but that one looked like crap. It was based on wii-fit I think.
This one is a different story, specially because VR is coming.
In many ways it's much better than VR for console speaking. Pc is a different story:
What it can do:
CLAIMS:
It would work on any standard TV (not 3DS-related)
The exemplary illustrative non-limiting technology herein enables 3D viewing on conventional 2D displays such as home television sets by tracking a person's viewpoint. Detecting a player's viewpoint movement to change the viewing of the displayed object gives the illusion that the object is physically present in three-dimensional space.
Game characters would be aware of your presence in the room
[0009] In other illustrative non-limiting implementations, additional game play capabilities are enabled to e.g., moving the user's head and body to position the eye as a natural motion to seeing 3D objects. This allows participating game players to for example dodge game objects, and to permit virtual game characters to be "aware" of the human game player's location and/or presence.
There may be some Augmented Reality functions
[0096] Augmented Reality. Some synthetic picture intermixed with the real world can be used. This is a quick and realistic possibility to e.g., project certain types of images such as robots or to play a chess game. If we can locate in the real world where a planar surface is, we could each look through this object and see the same virtual object augmented into the real world. A display that is 50% real world, 50% synthetic, with positioning techniques and way to possibly detect motion or position is possible.
Some kind of multiplayer option... I don't even know
[0098] It is possible to Invite your Curiosity by displaying the "inside" image on a screen that everyone could see. One way: cupped mirror could be half-reflective, one-way so observers can see an image of what the user is seeing. This gets a larger group involvement. Another way is to provide multiple head sets.
Other external stimuli could make it even more believable... Smell-O-Vision?
[0099] Enhancing the VR experience Additional output devices that enhance the experience can be provided. For example, we can put light out that is correlated to the image to provide "ultra wide field of view correlated lighting." Given that your eye does not see clearly in the periphery, this could still be useful and interesting.
[0100] Additionally, smell is a very strong sense. There may be some ways to produce aromas for a very strong experience.
[0101] Virtual wind could enhance the experience.
[0102] Temperature: blowing cool air on your face.
They might have solved headache problems
Lots of folks in the past require the users to focus far field and close up, but this can cause headaches. We can stay on one side of the focal point cone, to provide higher level of comfort.
It could detect your emotions
[0104] Detect Emotions via monitoring mental state. Brain wave detection, detect eye movement, heart rate monitor or the like can be used. If we provide goggles, we can also provide detectors (electrodes) fairly easily.