I don't think anyone believes it will be more than slightly more powerful if we are lucky.Then the same could be said for the NX ports of third party games if it is indeed more powerful.![]()
Hoping they avoid 32mb edram then. The xbone had 32mb esram and that wasn't enough to saturate full 1080p for most games iirc. It was years ago but we had a discussion that if it was 64mb it would've been more than enough for 1080p. Regarding RAM I would rather they go with 6gb for example (Might be problematic with multiplats if the os takes 2-3gb worst case scenario) and use that bom for faster ram 180gb/s+ 4.5-5gb for ram is more than enough for Nintendo games, it's not like Mario or Metroid need to be open world. More bandwidth (if the gpu is capable of high bandwidth) would be my dream scenario for the new Nintendo system.
If I had to guess, they probably mean 'same games, just performing better.' Or 'same games, just more particle effects or higher resolution.'
Can yall please explain what is slightly better graphics than the PS4 exactly? What does that even mean?
You can do both though. Nintendo only does one: changing their video gaming life. You can do that and be technologically competent. See: Apple.
Nintendo lost it's path I'd argue since optimal media came out, but that was a separate issue from power/features as it's storage. Yet be it power or storage the subject highlights how they aren't always the most savvy or worse their profit motives get in the way.
They are capable and Iwata is gone so I doubt they are interested in repeating his mistakes or naiveness. I love iwata but really didn't like how he had insane arguments that flew in the face of reality and history eventually. Company has the means and the money to make it happen, but resolve is a component they have never been good at.
Ok my theory imagine this:Can yall please explain what is slightly better graphics than the PS4 exactly? What does that even mean?
50W TDP peak. 35W for the SOC.
2 x 4 core module PUMA 1.8-2.0GHZ
512:40:16 GCN 1.2 gpu at 800 mhz. 800 gigaflops. Might be 10CUs 1 teraflop if they clock the cpu lower.
32mb Edram 256-512gb/s
8GB of DDR4 on a 128bit bus. 50 gb/s
This is the ABSOLUTE minimum that I think you can except from NX, if Nintendo decides to cheap out again.
I thought the wii us memory solution was actually very efficient and one of the reasons you get so good looking and performing games out of 176 glops.I truly believe GameCube was the "perfect" hardware solution for Nintendo. They didn't brute force anything, but the real world performance was so incredible. I think one key component that made that all possible was the Mosys 1T-SRAM(the CPU & GPU were no slouch either). I remember Factor 5 was praising how amazingly fast it was, saying that they were caught by surprise, because they were already feeding the system huge amounts of data, yet, the more they fed it, it just kept blazing through it all. The access speed was just incredibly fast, like cache, some said.
I'd like to see Nintendo pursue a similar solution again. Embedded memory on the GPU for Frame buffer and other stuff, and a sizeable super-fast system memory for graphical/low-latency tasks, with an additional large pool of slower memory to handle slower/higher latency stuff(streaming, sound, etc). This strategy allowed them to create affordable, yet, very high performance hardware. I know they were worried about the cost of such exotic memory going forward, but I'm sure it could be cheaper now, and they could probably get by with less total memory than current consoles(eg: 64MB embedded, 1GB fast mem1?, 4GB slow mem2).
It's not like those 8GB of current gen significantly boosted their performance, but - in theory - is a bottleneck since the disc would take a long time filling just a fraction of that. Apple's iPhone gets by with a seemingly meager amount of system memory compared to Android devices, because what they have is tuned for performance, rather than brute force. Not sure why Nintendo abandoned GameCube's exotic memory solution when it produced such great result for decent cost, and a lot less silicon. I'm as curious as you about whether such a design is feasible this time around.
50W TDP peak. 35W for the SOC.
2 x 4 core module PUMA 1.8-2.0GHZ
512:40:16 GCN 1.2 gpu at 800 mhz. 800 gigaflops. Might be 10CUs 1 teraflop if they clock the cpu lower.
32mb Edram 256-512gb/s
8GB of DDR4 on a 128bit bus. 50 gb/s
This is the ABSOLUTE minimum that I think you can except from NX, if Nintendo decides to cheap out again.
Why?If I could have one thing from Nintendo besides x86, I'd beg for 8GB GDDR5 with no EDRAM/ESRAM.
If I could have one thing from Nintendo besides x86, I'd beg for 8GB GDDR5 with no EDRAM/ESRAM.
If Nintendo wants to get the graphical fidelity to that level they will have to switch up the artstyle a little bit. Even 3D World in 1080, AA wont look like that.Ok my theory imagine this:
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720p60fps no aa.
Imagine the game using a PBR for a more Pixar like visual.
1080p60fps with at least fxaa
Levels are a little bit more open than the wii u version
Rework character models but this time render them in NURBS (harder to animate) but these games never ever had really good animations in comparison to a lot of games out now. Basically they would have this fidelity
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We can get character models like that if Nintendo plays their cards right, they devote their resources elsewhere with these game (no dramatic cutscene closeups that needs to have realistic facial captures) It would sell a lot just based off pure Pixar like image aesthetics.
With a slightly above PS4 they could get close.If Nintendo wants to get the graphical fidelity to that level they will have to switch up the artstyle a little bit. Even 3D World in 1080, AA wont look like that.
CPU is 20-30% stronger than that of Xbox One.
GPU is 62-77% of Xbox one in raw specs. But due to newer architecture most likely 80-90%.
Ram amount is the same. So porting should be quick.
Total system bandwidth should be similar to Xbox one.
This is the absolute minimum that I would expect from Nintendo.
Reading the last couple of pages and kind of excited for that old patent. I completely forgot about that VR tech through a normal display. So far Nintendo has patents for both AR and VR tech and they were all patented within the last few years or so.
With a slightly above PS4 they could get close.
But yes, not just with a res bump and good AA.
And R&C runs 30fps. Mario games run 60.Still dont know, even ratchet and clank is not close to that. It looks good in screenshots,actually playing it, its a bit different
Wait I missed this. What do you mean?
Why would they pair a relatively capable CPU with such a weak GPU?
True. But Nintendo is really able to get the most out of everything with some games. Like ND.Still dont know, even ratchet and clank is not close to that. It looks good in screenshots,actually playing it, its a bit different
If Nintendo wants to get the graphical fidelity to that level they will have to switch up the artstyle a little bit. Even 3D World in 1080, AA wont look like that.
I feel like Nintendo gets a pass on the OS. It's one of the worst I've used in years, it's actually slower, and lacks features compared to what MS/Sony offered with the PS3/360 os.Nintendo software may be technically competent, but their hardware definitely isn't.
RAM is one area where the two form factors will necessarily differ. It would make sense to change the allocation between platforms. Exactly how they would differ depends on how the OS is architected.
Iwata used iOS and Android, two platforms which share libraries between various form factors, as an example of what they want their software ecosystem to be like.
Still dont know, even ratchet and clank is not close to that. It looks good in screenshots,actually playing it, its a bit different
Hope they bring back the screenshot feature but at native resolution.With a slightly above PS4 they could get close.
But yes, not just with a res bump and good AA.
This. Mario Kart 8 is a far better comparison. Much better art direction than 3D World. It's night and day. Those sorts of visuals in a 3D Mario game at 1080p60fps.....lawd jesus.
Why would the RAM allocation need to differ between the two? Why arbitrarily take more RAM for the OS that could be used by games just because it's a home console instead of the handheld? This is assuming there's feature parity between the two.
If Nintendo wants to get the graphical fidelity to that level they will have to switch up the artstyle a little bit. Even 3D World in 1080, AA wont look like that.
Here ya go!
http://www.neogaf.com/forum/showpost.php?p=200391350&postcount=2979
Rosti's thread: http://www.neogaf.com/forum/showthread.php?t=848738
And Rosti's thread on some AR type of stuff: http://www.neogaf.com/forum/showthread.php?t=1204802
The answer is that PS4 and Xbox One paired a relatively capable GPUs with a weak CPU.
PS3 and 360 the cpus used more than half of the TDP.
Xb1 and PS4 the cpus used like 1/6 of the TDP.
The configuration that I gave would have the NX CPU use 1/3 of the TDP.
I wonder if there aren't any dev kits because it's mostly just SDKs like developing for android and iOS.
Pretty sure there aren't any android dev kits and that's kind of what Nintendo said they were going for.
Or at least maybe they're aren't any dev kits out yet until the reveal.
I think that would explain a lot of issues we've heard. Why different sources say different things and why we have no idea what the controller is.
CPU is 20-30% stronger than that of Xbox One.
GPU is 62-77% of Xbox one in raw specs. But due to newer architecture most likely 80-90%.
Ram amount is the same. So porting should be quick.
Total system bandwidth should be similar to Xbox one.
Overall this system is probably a 5-7 times more powerful than Wii-U. Which is enough to run Wii-U titles in 1080p 60fps with some room for improved graphics.
Ports from Xbox One and PS4 will have lower resolution / paired down effects, but the gap from PS4 to Xbox one would be bigger than from Xbox One to NX. OS would run smoother than PS4 / Xbox One due to the stronger CPU.
System form factors would be pretty big due to the DDR4 ram. Somewhere between PS4 and Wii U in size.
This is the absolute minimum that I would expect from Nintendo.
Captain Toad imo looks quite a bit better than 3D world. Probably because it doesn't have to render 4 playable characters.
Did? That game hasn't been released. In fact it's been in development for about 4 years..
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One of their studios did this with said 33W piece of hardware.
50W TDP peak. 35W for the SOC.
2 x 4 core module PUMA 1.8-2.0GHZ
512:40:16 GCN 1.2 gpu at 800 mhz. 800 gigaflops. Might be 10CUs 1 teraflop if they clock the cpu lower.
32mb Edram 256-512gb/s
8GB of DDR4 on a 128bit bus. 50 gb/s
This is the ABSOLUTE minimum that I think you can except from NX, if Nintendo decides to cheap out again.
Obviously i'd hope that if LCGeek reports are correct and the CPU is noticeably faster than what the Xbox One has, the GPU would be noticeably faster as well. And considering what (according to those PS4K rumors) Sony can fit into a 499$ price point, maybe there's a good margin to beat the PS4 at 299$ if Nintendo cares less about tdp this time, considering how it went with the Wii U.NX Home
AMD 64-bit ARM-based SoC 28nm
CPU: ARMv8 Cortex-A57/A72 big.LITTLE 6 core 2GHZ(+2 core A53 for OS)
GPU: custom AMD 28nm (10CU, 640 stream processors, 800MHZ, 1024 GFLOPs)
RAM: 32MB eDRAM+8GB DDR3 (2GB for OS)
249$
Holiday 2016
They actually made that real time footage a couple of years ago though.Did? That game hasn't been released. In fact it's been in development for about 4 years.
Reasonable (as already discussed to hell and back in other threads).50W TDP peak. 35W for the SOC.
2 x 4 core module PUMA 1.8-2.0GHZ
512:40:16 GCN 1.2 gpu at 800 mhz. 800 gigaflops. Might be 10CUs 1 teraflop if they clock the cpu lower.
32mb Edram 256-512gb/s
8GB of DDR4 on a 128bit bus. 50 gb/s
This is the ABSOLUTE minimum that I think you can except from NX, if Nintendo decides to cheap out again.
![]()
One of their studios did this with said 33W piece of hardware.
Also it remains to be seen how the wii u version will actually stack up to this. If so, the NX version will be truly spectacular.Did? That game hasn't been released. In fact it's been in development for about 4 years.
8GB of GDDR5X on a 128bit bus. SOC would be the same. Nintendo won't be using a bit fat SOC like Sony and MS.
The edram would help with emulating Wii-U titles tho.
http://gaminrealm.com/2014/01/21/nintendo-next-gen-system-specs/
FUSION TERMINAL
GPGPU: Custom Radeon HD RX 200 GPU CODENAME LADY (2816 shaders @ 960 MHz, 4.60 TFLOP/s, Fillrates: 60.6 Gpixel/s, 170 Gtexel/s)
CPU: IBM 64-Bit Custom POWER 8-Based IBM 8-Core Processor CODENAME JUMPMAN (2.2 GHz, Shared 6 MB L4 cache)
Co-CPU: IBM PowerPC 750-based 1.24 GHz Tri-Core Co-Processor CODENAME HAMMER
MEMORY: 4 Gigabytes of Unified DDR4 SDRAM CODENAME KONG, 2 GB DDR3 RAM @ 1600 MHz (12.8 GB/s) On Die CODENAMED BARREL
>802.11 b/g/n Wireless
>Bluetooth v4.0 BLE
>2 USB 3.0
>1 Coaxial Cable Input
>1 CableCARD Slot
>4 Custom Stream-Interface Nodes up to 4 Wii U GamePads or 4 DSc
>Versions with Disk Drive play Wii U Optical Disk (4 Layers Maximum), FUSION Holographic Versatile Disc (HVD) and Nintendo 3DS Card Slot.
>1 HDMI 2.0 1080p/4K Port
>Dolby TrueHD 5.1 or 7.1 Surround Sound
>Inductive Charging Surface for up to 4 FUSION DS or IC-Wii Remote Plus Controllers
>Two versions: Disk Slot Version with 60 Gigs of Internal Flash Storage and Diskless Version with 300 Gigs of Internal Flash Storage.
Nintendo has already began making demo software for the targeted prototype hardware in efforts to curb the Wii U mistake in the software pipeline (they started creating software after prototyping and were unable to give major software push the first two years as a result). Nintendo plans to make most of the software prototypes into games and applications around the launch of the unit.
Nintendo software may be technically competent, but their hardware definitely isn't.
Also it remains to be seen how the wii u version will actually stack up to this. If so, the NX version will be truly spectacular.
Hnng yepHope they bring back the screenshot feature but at native resolution.
Imagine 3D Mario or Mario Kart 9 at 1080p and AA..
I'd be taking screenshots all day
Mmmh, I suppose your team / your friends' team (can't actually remember specifically) didn't ask for the handheld dev kit due to, maybe, developing a game that can't be scaled down for the handheld then? Just suppositions
Thanks for the answer.