BRocknRolla
Member
I hope it pans out and the story is good. Looking forward to the reviews, though I'm in full on austerity mode until new consoles, so even if it is good... Sorry.
I hope it pans out and the story is good. Looking forward to the reviews, though I'm in full on austerity mode until new consoles, so even if it is good... Sorry.
I like the aesthetics and the direction I've known about this game so far, but:
cringe
No, Errorists is worse.
Haha, that is true.
And Errorists is so dumb.
Errorists and memoreyes sound exactly like the type of dumb the giant bomb guys would love.
Disclaimer : This was the first time I played with the Xbox 360 pad, at a con, with loads of people around.
Played this briefly at MCM London this weekend on Xbox 360 (part of the tutorial). I really had to force myself to go through it, as uninteresting as it was.
The parkour parts were really annoying (I remember trying to vault above a fence but I couldn't do it even though it seemed I had enough space to land behind it. I needed to move a few inches down the fence for another spot that looked just as viable for it to work. And the camera was locked at a certain angle in that section, with some wiggle room, but still annoying as hell). Maybe it's just because of the tutorial but the playable space was ridiculously tiny. Just one narrow hallway you had to run through. It just took you through the basic moves one at a time then combining some. The whole thing felt very disconnected, it really wasn't fluid at all (but it might also be because of my awkward knowledge of the Xbox pad). Controls seemed to invert basing on which side of an object the character hanged (a bit like in Catherine, when you suddenly find yourself on the backside of the cubes and your controls go to shit).
Then suddenly after the tiny pathway you fall into a HUGE square arena and ennemies appear. The combat is basically Batman Arkham only slower. You have to time the hits (the only analogy I could make is The Witcher 1's click when sword goes red) and can alternate punches and kicks. You get ! icons above ennemies that are about to hit you and there was talk of a way to personalise combos but I didn't check that out. I beat on a few mutants or whatever they were then died and I just didn't bother.
I was so dissapointed by this. Despite the lack of advertisement it had always been on my radar because of the interesting points already mentioned in this thread but that demo was the coldest shower ever.
Edit : Oh, the graphics. This may be related to the ridiculous screen size but it was difficult to distinguish elements in the world. Everything was bathed in a reddish/dark tone and just melded together. Good thing there were on screen indications of "press X to jump here". Beauty is in the eye of the beholder and all that, but this beholder found it pretty ugly.
I'd buy this at launch if it were longer than a few hours. I just can't spend $60 on a 6 hour games anymore.
I hate that! Was it because of fixed camera angles?
I was about to go to the MCM expo but when I knew I was missing out on Edgar Wright and not seeing SC: Blacklist stealth demo, I was dissuaded from going.
Who says it's 6 hours....? seems like a 12 hour game to me,because of the setting and all,looks semi open world etc etc...am I wrong?
Who says it's 6 hours....? seems like a 12 hour game to me,because of the setting and all,looks semi open world etc etc...am I wrong?
The animation is one of my biggest concerns. Combat lacks a sense of grace and impact because the animation is so poor.
I like the aesthetics and the direction I've known about this game so far, but:
cringe
No, but funnily enough his studio did all the mo-cap for cutscenes and animations xDMemoreyes and the errorists?
Was David Cage ghost writing this crap or something?