You're almost immediately introduced to the combat as those pesky mutants are definitely not friendly. Remember Me liberally appropriates the combat style introduced in Arkham Asylum, which everybody seems to be stealing these days, and introduces its own little twist. All moves are accomplished with the X and Y button (my preview was on a 360), but your combos are limited to the ones you've unlocked. I had only unlocked three by the end of my preview.
"Pressens" can be assigned to each button press however you like, which changes the alternate effect of the move. The basic attack is X, X, X and some players might make each button-press carry more damage, but you can switch them up to lessen the cool-down on the super moves or regenerate health.
This provides a bit more of a tactical experience as players can play to their own style, but doing the same three combos again and again for the first half of the game makes the player roll their eyes whenever a new wave storms into the room. I did get very good at them after hour four though.
So you kick those poor mutants right in the face then traipse off to a bar to meet a contact. You're simultaneously introduced to the world and environment traversal. While the combat takes cues from Batman, the climbing reeks of Uncharted. Some of the sections are quite fun, especially when the environments look so nice, but there's no real danger or urgency. Once you get the feel for the climbing it's mostly just a matter of finding out where to go next and pressing jump and move.